
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1786.14/day in the week to Jul 25 → 17.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 96.5Kreviews | 96% | — | $19.7M |
| $16.99 | 11.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1561 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
都是来欣赏艺术的,不建议急性子的玩家游玩 毕竟是游戏,游戏性这一块就是轻度跳跳乐解谜,但是GRIS很好的将其融入到超棒的音乐与美术氛围当中 引导弱,需要仔细观察与倾听[spoiler] (对脑电波 [/spoiler] 其实看一眼隐藏成就就知道游戏想表达的内容,全收集备忘录后的隐藏剧情会解释雕像是谁 [spoiler] 但是平台跳不过去还是有点折磨T_T [/spoiler]
Потрясающая игра! Восхитительный визуал, невероятная музыка. Очень расслабляющая, но глубоко философская и личная для каждого. Абсолютно каждый элемент в ней имеет свой смысл, символ. История понятна и без слов, подается через музыку и окружение. Впечатление подпортило разве что огромное количество багов во второй половине игры, когда Грис застревала на месте, и катсцены не запускались. Решалось всё многократными перезаходами.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 16.4K | 75% | $39.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $19.8M | 40.5K | 76% | $24.99 | |
| $19.7M | 57.6K | 93% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 10.7K | 94% | $19.99 | |
| $65.8K | 470 | 83% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 918 | 92% | $2.99 | |
| $14.3M | 21.4K | 84% | $39.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $16.99 |
| 3.2Kratings |
| 94% |
| — |
| not modelled |
| $2.99−80% | 918ratings | 92% | #38 | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful, powerful, and emotional game that made me tear up towards the end. And an astonishing soundtrack as well.
Un jeu beau, pas bien long (3 heures pour le finir) avec un gameplay simple et accessible. Ce n'est pas tant l'expérience de jeu que l'on retiendra que sa dimension artistique.
Simplemente hermoso juego
感觉为了增加玩家游戏时长弄了一些不讨喜的做法,本来想买画中世界的现在有点后悔没买
GRIS无疑是一个极具风格的艺术性创作,其最大的亮点正在其艺术风格上,但这也是其唯一的亮点。 在全成就二周目游玩下前提下,即使完善了故事叙述也无法改变其作为游戏的缺陷,几乎零引导加强了艺术上的统一感却也破坏了流畅探索的沉浸感,创新性上并没有亮眼的表现,各能力之间协同联系极弱,唯一让人留有印象的能力联动是水中变为方块以达超越并抓取星星处,缺乏引导的疏离感也放大了创新不足的缺陷。 至此,GRIS仍是一个勉强合格的游戏; 但其灾难般的优化才是真正致命的缺陷,层出不穷的过场动画卡死,莫名出现的原地踏步,触电般的交互抖动,这毁灭性的重击彻底杀死了游戏的沉浸感,在雕像手中原地踏步近半小时,终章塔顶等待十分钟销声匿迹的黑鸟,等等优化bug彻底击碎了GRIS作为游戏的体面。 GRIS无疑是美丽的,但也无疑是过誉的,其作为“游戏”是不合格甚至失败的,多数人关注其“艺术”的一面,而忽略了其本身是一个“游戏”;游戏,现在也被称作第九艺术,它能通过多种层面展示属于艺术的美,而不是停留在视觉与听觉的表面;同样为艺术性独立游戏的GOROGOA(《画中世界》)在这一层面就有极好的表现。玩法与表达相辅相成也许比图画更具有魅力。 也因此,如果你不是一个耐心的人,不是纯粹追求图画的人,结合其并不低的定价,我无法草率盲目的推荐这款游戏,也因此,我留下这篇差评。 GRIS是一件美丽的艺术,也只是一件美丽的艺术。 以上,便是这篇测评的正文,这篇差评在广泛叫好的评鉴下无疑是扎眼的,也希望大家可以友好讨论,留下自己的独特见解。
美术非常棒,画面非常舒服并且音乐十分适配。 唯一缺点是游戏过程中常出现bug。 还有鳗鱼成就真难打,二周目做全收集的时候还不知道怎么判断是否被咬,导致我二周目以为自己没被咬错过了这个成就。为了全收集,开了三周目专门打这个成就,而且容错是真低,三周目回档5、6次才过。
画面唯美,一次沉浸探索的心灵之旅。
♫ 🇳🇴🇼 🇵🇱🇦🇾🇮🇳🇬: 🇵🇮🇽🇮🇪🇸 - 🇼🇭🇪🇷🇪 🇮🇸 🇲🇾 🇲🇮🇳🇩 ───────────────────────⚪────────────────────── ◄◄⠀▐▐ ⠀►►⠀⠀ ⠀ ₁:₃₂ / ₃:₃₂ 🔇 ───○ 🔊⠀ ᴴᴰ ⚙ ❐ https://youtu.be/88rAyIpg_ZQ?si=M8o2efhs6sbYgPNs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.