
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1786.14/day in the week to Jul 25 → 17.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 96.4Kreviews | 96% | — | $19.7M |
| $16.99 | 11.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
像艺术品,情感传递到位了。唯一要说就是到后面的地图篇幅略大,探索区域增多,但是指引稍微不太清晰,会迷路wwww 其他都没得说。点个赞
색감 음향이 굉장히 좋고 사소한 그래픽들이 매력적이어서 참 좋았습니다 스토리는 나름 괜찮았던거 같고 엔딩 후 조금의 헤설을 보면 이해가 더 잘될겁니다 스트레스 많이 받을때 잔잔하게 힐링게임으로 추천드립니다
Above all, Gris is a beautiful metaphor about loss and the stages of grief. Although some minor elements might not be immediately obvious, the story as a whole is quite clear and so are its takeaways. If you have experienced a loss in your life (either recently or a long time ago), you might find yourself randomly crying during some of the more emotional moments of this game. I certainly did. As for its gameplay, Gris's puzzles are simple but entertaining, challenging at times but never frustrating. They are an integral part of the deeper message of the game, as they can be seen as a representation of the character's learning through her journey of grief. Music and artwork are excellent. Considering that story, gameplay, music and aesthetics are excellent, I would recommend this game to anybody, although I would advise saving it for the right moment. You can understand the game's message intellectually, but if you cannot resonate with it emotionally, the true purpose and value of the game goes unnoticed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $16.99 |
| 3.2Kratings |
| 94% |
| — |
| not modelled |
| $2.99−80% | 918ratings | 92% | #38 | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I don't get the game. The game literaly about nothing 4.5/10
J'ai pris plus de plaisir à prendre un train pendant 6h sans rien faire comme un golem que de jouer au jeux
게임이 조금 잠이 오는 편입니다. 근데 스토리랑 그래픽은 나름 좋아요. 스토리보다 게임플레이가 우선인 분들은 비추합니다.
O mais belo jogo que tive o prazer, história perfeita e trilha sonora marcante, com certeza vale seu tempo para apreciar, não apenas jogar.
Zoey的小礼物,画面很唯美治愈
[h1] 被过誉的第九艺术 [/h1] 这注定是一条包含争议的评论 我不可以否认这个游戏在音效、音乐、美术方面都是顶尖的设计。并且相互之间结合的非常好。我在各方面都感到惊艳。 但我依旧认为这个游戏被称为所谓第九艺术的代表是绝对的过誉 给差评不代表这个游戏不好,评价也只能选择好评与否,并不是打分制。如果这游戏多半好评,那其实我愿意给出好评。但在好评如潮的情况下,我觉得有必要唱唱反调他哪里不好。 游戏的引导与解密给我的体验很差。可能鉴于对美术的考虑,游戏舍弃了太多指引/ui,磕磕绊绊是在游玩解密的过程中的常态。而且这种体验让我很难像逛画廊一样欣赏这件作品。当沉静在美丽的景色之中还要时常被解密所困扰从而去搜索攻略。在第三关更是有无法被燕子吹跑的恶性bug,在将屏幕刷新率调整成60hz才得以继续。有许多无法回头的道路,导致收集极其容易缺失。在一周目结束还差4个没收集的情况下。我也很难愿意再去将其补齐看额外剧情。此外还有至少令我不太舒服的跳跃迷宫式解密。指引做的真的一般。 在我看来所谓第九艺术,不是单纯将其他的艺术媒介的良好结合,而是发挥游戏所特有的交互。美术很精致,音乐很宏伟,音效很沉浸。将他们结合我觉得也不能称作是“第九艺术”。游戏在这一点做的并不是很尽如人意。
第一次玩色灰这一类型的唯美游戏,真的惊艳到我了,gris真就带领我进入游戏新天地,也是我这辈子都印象深刻的游戏,它引领我完全入坑单机类型游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 10.7K | 94% | $19.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $14.3M | 21.4K | 84% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 16.4K | 75% | $39.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.8M | 40.5K | 76% | $24.99 | |
| $19.7M | 57.6K | 93% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.6M | 17.8K | 79% | $34.99 |