
Harness gravity-defying speed in classic combat racing taken to the EXTREME. Master wall-riding, ceiling-surfing tracks, and unleash devastating weapons across 29 blistering circuits. Race solo, split-screen, or online with up to 10 players. GRIP delivers white-knuckle racing like nothing else.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.
Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.
Prepare for the most intense, mind-melting racing experience in VR! Inject yourself into the game, feeling every turn, impact and stomach-testing inversion. Can you make it through the race? Only one way to find out…
*Sick bag not included.
Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.
Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.
Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.
Battle it out with online team racing and deathmatch modes.
Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.
Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.
Build your own tournament, line the grid with up to 10 players and compete online with full matchmaking & lobby support.
Duke it out with intense action in 5 Arena battle maps.
Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.
Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.
Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.
Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10 Four points for Music, Graphics and Style 0 Points for everything else. Cars bounce way to much. After Rank 7 the races are just pure luck. The railgun will ruin so many races for you. No warnings, no time to react, instant hit and you will be yeeted into oblivion. Once you fall back its insanely hard to comback. If this happens in the last round, its already lost. F this game, im salty as hell.
This is an arcade-type racer where the main hook is driving on side and ceiling surfaces. Even though I am recommending the game, it barely crosses the threshold from a non-recommendation. Pros: - Feels a bit like Star Wars Podracer, without the customization - "Combat" - Art and world-feel is really cool - If you can stay "gripped" to the surface, you'll be okay. - Unlock cosmetics Cons: - Become detached from a surface, and you're gonna have a bad time (boost mechanic can help mitigate minor errors) - Lock-on mechanic for weapons is inscrutable - idk what is happening - Combat arena missions are weak - AI sling-shotting is incredible - Music is repetitive I like what they were going for, but it doesn't quite reach what I would expect. Perhaps attaching to other surfaces should be more deliberate; like "jumping" rather than using momentum; because when you lose speed after swapping to multiple surfaces it feels really odd and slow. The game is slow enough that "grip" shouldn't be a problem but sometimes you'll become detached from surfaces on a straightaway. Worth checking out, I got it for 5 bucks during a sale and I probably would be mad if i paid more.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is better than Mario Kart and any other combat based racing games out there! Just buy it and it's DLC and you won't regret it.
Very hard, very unforgiving, but extremely ambitious and satisfying as all hell. Reminds me of the extreme-G days when racers had grit.
Absolutely love this game. If you were a fan of fast-paced racers like WipEout or F-Zero GX, this is one you shouldn’t miss. It’s visually stunning, very well optimized, and the handling feels excellent. The only area that could elevate it further would be the addition of more weapons and deeper vehicle customization. That said, the track design and overall variety are superb. Great work, Caged Element.
O filho de Rollcage está a altura 👌 Full power supersonic psicodelic fast grip racing! What you waiting for?! 🔥🔥🔥🔥🔥 10/10 graphic speed racing >>>It's not for everyone! Needs a lot of game skill <<<
This game has one of the worst vehicle physics I have experienced in a racing game. It destroys the whole experience and it's sad to see because it had potential. The vehicles are unique and cool. And the tracks are nice. I tortured myself to play it to complete achievements. I Didn't have fun because of the handling. The vehicles go too fast in my opinion to even have time to react to the environment. There are so many routes and narrow tunnels to take on the track. How the vehicles react to walls is not good. Because you go too fast you often drive into walls and you think they will catch you but the vehicle continues to drive on walls and throw you into the air which forces you to reset and you get passed by everyone. The AI is also so frustrating they constantly shoot at you which make the vehicle fly all over the place and you need to reset it. They are also way too good to keep up with. It's so frustrating to play. It's just luck if you win.
In the pursuit of playing something with the vibe of the old-school arcade racers, I stumbled upon GRIP. With only a couple hours in, I just wanted to lay down the controller and stop. There is some real potential here but the execution shows too many lackluster aspects to feel like it is worth it. 6/10 Pros: - The game gives a really satisfactory feeling of speed that few racing games pull off this well. - Vehicle handling feels good. Vehicles feel heavy with real grunt in the engine and high max speed. This makes it feel like a mashup of F-Zero GX with old arcade racers like Micro Machines or early Hot Wheels. - Gameplay is item-focused like Mario Kart. The weapons track opponents really well and they are really effective, making them fun to use. - Visually the game looks pretty decent overall. Cons: - If you crash, you will often come to a complete standstill. Accelerating back to full speed takes 5-10 seconds. Apart from getting lucky with items, you have no means of catching up quickly. - The camera will flip abruptly when you rotate or flip during a jump, often making it a nightmare to try to understand what is going on, let alone recovering. - Map design is horrendous in parts, for no reason whatsoever. Ramps, shortcuts and other optional paths are prone to flip you in ways that you would never expect. Some tracks provide no indication of where to go. - Being hit by a weapon often leads to crashing out completely with no meaningful catch-up mechanisms. - NPC difficulty starts out disappointing. They are not fast but handle the weapons perfectly making racing results more of a coin flip than skill expression. When in 1st place, hoarding defensive shields provides better results than a more proactive playstyle. - Unlocking vehicles doesn't provide better stats, you can merely choose between more different styles. There is no real progression apart from aesthetics. - Some of the minor visual aspects and flavor text feel excessively cringy, as though a 10-year old kid tried to force his idea of cool into the game at every chance he got.
Not Recommended
For a game named "grip", there's surprizingly little of it. The vehicles understeer like crazy, the brakes seemingly do nothing, and a lot of the gimmicks are completely irrelevant, such as jumping. Vehicular combat feels pointless, the weapons aim wherever they please. Play one round of "death match" and you'll see what I mean. But the worst offender by far is the track design. Tracks are not "legible" in the sense that you can read them as you drive. You have to know in advance that after this wall will be a sharp left turn and you need to brake for it well in advance. I've played the game for 90 minutes now, and it's just been so...frustrating.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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