
Harness gravity-defying speed in classic combat racing taken to the EXTREME. Master wall-riding, ceiling-surfing tracks, and unleash devastating weapons across 29 blistering circuits. Race solo, split-screen, or online with up to 10 players. GRIP delivers white-knuckle racing like nothing else.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.
Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.
Prepare for the most intense, mind-melting racing experience in VR! Inject yourself into the game, feeling every turn, impact and stomach-testing inversion. Can you make it through the race? Only one way to find out…
*Sick bag not included.
Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.
Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.
Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.
Battle it out with online team racing and deathmatch modes.
Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.
Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.
Build your own tournament, line the grid with up to 10 players and compete online with full matchmaking & lobby support.
Duke it out with intense action in 5 Arena battle maps.
Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.
Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.
Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.
Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pero que tal wiicio 100% recomendado , nostalgia los que jugaron ROLLCAGE 2 de la play1. Pos es lo mismo pero MEJORADO. Oye Sii
a throwback to all the great sci fi racing games that were on console.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GRIP (whose logo is impressively equally legible upside down as it is upright), hooked me through its thematic resemblance to my beloved childhood duology -- Rollcage. Those games captured my imagination as a young boy, and this game honors its apparent inspirator through even further usage of the gravity defying, gyroscopically ambivalent vehicles race at hundreds of miles per hour in futuristic cityscapes and outlands to a bumpin' drum and bass soundtrack. In that regard, it absolutely succeeds as a spiritual successor. However, it also modernizes this formula (racing pun unintended) by way of inspiration from so many of its contemporaries between that original Playstation title up to now. The DNA of INCREDIBLE racing games are all present here, including the incredible feeling of speed, verticality, and sheer quantity of available routes within each circuit as you'd see in a Motorstorm title. Even further back, the captivating feeling of manhandling the tight controls to master the lofty skill ceiling reminiscent of F-Zero GX on the Gamecube. Heck, it even adapts the hovercars from F-Zero and I wouldn't be surprised if the developers have fond memories of playing Aero Gauge on the Nintendo 64. While there certainly isn't a playerbase large enough to make use of the online functionality on any given day (without the help of like-minded friends, at least), there's more than enough singleplayer content to chew on if you're looking for an immensely satisfying arcade racing experience. In terms of its detriments, I do caution that there isn't much here for players who prefer a structured experience. The "Campaign" is a series of maybe a handful of preconstructed races that don't differ in any way from the selections on offer from the singleplayer racing menu. There's no narrative, additional content, or really any reason to participate in this mode of play whatsoever. In fact, it is so poultry that it can be completed within the span of one singular hour and has no reason for you to revisit ever again. In addition, the vehicular combat feels like a total afterthought, the weapons in the arsenal at your disposal all feel as if they were added to be placeholder elements until something more creatively inclined was able to shine through -- which seemingly didn't happen. Almost all of the power-ups are some form of gun, most of which are a variety of missile ranging from "one missile" to "many missiles" to "missiles that attach to the opponent and explode after a 1 second delay for some reason" and then, of course, "missile that is a perfunctory mirror of Mario Kart's blue shell that hunts down player in the pole position". The only power-ups to speak of outside of the realm of "gun" are the standard speed boost (which disappointingly is an on-demand button press and not a resource to be gained through skill expression, as more recent racing titles have begun to do, adding to the thrill of mastery through player skill involvement), and the most frustrating power up: "place all of your opponents into slow motion while you remain at full speed" which I can guarantee you will be on the receiving end of more often than not and it is total murder of the otherwise breakneck pacing and disappointingly even mutes the BANGIN soundtrack. There's even a supplementary mechanic where you can sacrifice one of the two power-ups you are able to hold at any given time in order to upgrade the other to its more upgraded form. This is even more disappointing as you realize that the result is even more variations of "more missiles", aside from the slow motion powerup I just spoke of. All-in-all, the presentation on display here as well as the actual racing itself are all extremely attractive as a package, and if it hooks you like it did me, will keep you coming back for quite some time with a generous assortment of varied and interesting circuits that are specific to their respective celestial bodies. However, the aspects of this title that are merely serviceable do leave me wondering what could have been even greater if it was given just a bit more time in the oven.
Very nice and enjoyable piece of art <3
Really fun game. not for everyone but i love it.
Didnt think much of it the first time i played it - gave it a second go and damn, very fun racing game Some of the tracks feel confusing at first but once learnt, its incredibly fun Could use with some more weapon variety but as it stands its pretty solid
Sci-fi high speed racing game that poses itself as the spiritual successor to PS1-era racing game Rollcage. There’s a definite sense of speed here, with a suite of weapon pickups to add to the high-octane action, but the main adversary you’re going to face here is the tracks themselves: they’re almost all poorly designed and difficult to read, which, when combined with the strangely floaty car physics, ironically makes staying on the track consistently the single hardest part of the game. I got halfway through the campaign, but ultimately the frustration became too much to bear. A shame really, since I love sci-fi racing games and was really looking forward to this one.
Closest thing to my childhood memories about Rollcage I could get. And it's perfect - simple, fast, arcade. Runs like a charm, colourful, loud and bombastic.
Bad support of 2 controllers. Painfull to play in split screen mod
This game is kinda dead on a multiplayer level but it's still a lot of fun. It reminds me of playing F-Zero GX as a kid. Fast paced and unforgiving, I highly recommend this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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