
Maintaining a healthy Work-Life balance is pretty tricky on a good day but it’s damn near impossible when your boss threatens foreclosure on your mortal existence. As the new bartender at DEAD-END, you’ll make new friends, mix weird drinks, all while navigating Life, Death and everything in between.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't normally review but this time I have to warn people that this game is, at the moment for me at least, buggy and broken. Bugs may include: - Sudden blank screen/unable to choose an option. - Loading saves remembers last soul count. - Soul does not increase on Episode 2, at all. - The Cocktail Grimoire may not always open. One note is that the bug that froze the game on receiving an achievement has been fixed, I have been unable to get an achievement since! The premise is great though and I would love to see more of the story, so there's that. I hold out hope for some fixes to come, soon maybe?! 2.22/6.66?
For Gameplay - https://youtu.be/WeIaosP57ac FOLLOW MY Steam Curator PAGE For More - https://store.steampowered.com/curator/40613865/ ➡️ Ratings ⬅️ ______________ ☑ Gameplay- ☐ Very good ☑ Good ☐ Nothing special ☐ Okay ☐ Bad Graphics- ☐ Masterpiece ☐ Beautiful ☑ Good ☐ Will do ☐ Bad ☐ Awful Audio ☐ Amazing ☐ Very good ☐Good ☑ Decent ☐ Not too bad ☐ Bad Audience ☐ Kids ☑ Teens ☑ Adults ☐ Everyone Story- ☑ Lovely ☐ Good ☐ Average ☐ Not great ☐ None Difficult- ☑ Just press a bunch of buttons ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Not so easy ☐ Difficult ☐ Dark Souls Grind- ☑ Nothing ☐ Only if you care about leaderboards/ranks ☐ Isnt necessary to progress ☐ A bit grindy sometimes ☐ Average grind level ☐ Too much grind ☐ Insanity Game Time- ☐ Short ☑ Average ☐ Long ☐ Depends on you ☐ Endless Price ☑ Just buy it ☐ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
might be fun, but was not for me
meh tbh
Grimm & Tonic: Aperitif is an extremely short visual novel with very basic writing and almost no real gameplay. Making drinks amounts to flipping through a book and selecting the recipe the game either heavily hints at or outright tells you. The experience is also riddled with issues. I had a loading icon stuck on-screen for all of episode one, and at the end of episode two the character Death remained awkwardly plastered over the final slides. I didn’t bother starting episode three, since the game forces unskippable end credits after every episode and didn’t return me to the hub menu afterward. For $5, this is wildly overpriced. Between the lack of substance, technical problems, and very short runtime, it’s hard to recommend.
https://www.youtube.com/watch?v=QDM-CI0U5Jc This is me playing the first episode that's available. Honestly, I don't know if its worth the asking price right now, however I greatly enjoyed the first episode. There's quite a lot of charm in the game and I most definitely want to learn more.
I LIKE IT! I hate visual novels so this definitely surprised me to be done so fun and easy and yet challenging!
Grimm & Tonic is a visual novel with a mild element of "detective" gameplay where you read the story of an individual who died and then has to make drinks for other dead people. The conversations give you clues as to which drinks to make, if you get it wrong you have to re-read the chapter. Yawn. This is mostly a visual novel, AKA a book, only worse because instead of turning pages after several paragraphs you have to click through every single sentence. That's right, shovelware game developers managed to make reading into a complete manual chore. Now, as a developer, if your game plan is to ask money for a paid product which is aimed to compete with free public libraries, Project Gutenberg, and every other place you can get books online for free (which is a lot), [i]instead[/i] of making an actual video game, that's a failure right out of the gate if you want this work to be recommended to PC gamers on Steam (which is for games, not unpublishingly awful books that you have to click through every sentence just to read). Also, $5 for something worse than pretty much any book you could find in a library or online for free... the idea that they thought this would be worth paying for is more amusing than the entire "game" is.
Worthy concept in my opinion but the game is a bit bare-bones.
The game is enjoyable, but crazy buggy at this point. The premise is good and I like the different cocktails. Fix the bugs and I'll give a positive recommendation. As it stands right now, I can't recommend it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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