
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 2Kreviews | 87% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其實我是想給中評,可惜STEAM沒有 特價時買來玩不虧 劇情隱晦懶得理解,視頻網站都沒人做劇情分析影片 遊戲本身是我最喜歡的銀河城,白金了
Pros: great artwork, challenging bosses, great exploration, pretty good story. Cons: No New Game +, high cost Overall I give it a 8.5/10. If you like metroidvanias and want a twist on the normal formula pick it up, especially if you enjoyed the first game. If you don't want to spend money before playing try out the demo
Worthy game. It's not very difficult, but difficult enough to be interesting. The map is not at Silksong's level, it's not a perfect game, but it's a very good one. I highly recommand it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 73ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A master stroke of art!
Игра крутая, мне очень понравилось. Потрясающее использование трёхмерности мира, интересные прыжковые головоломки, отличные битвы как с боссами, так и с рядовыми противниками. Ну и конечно же, потрясающий абстрактный арт дизайн! Который в сравнении с первой частью стал очень "красочным". Небольшой, но не важный спойлер: [spoiler] в игре только одна концовка [/spoiler] К чему у меня притензии: -карту неприятно бэктречить, поясню: Карта состоит только из прыжковых головоломок, и для линейного прохождения уровни вполне хорошие, но когда тебе приходится повторно в них возвращаться по причинам Умер/поиск пропущенных предметов, то ничего, кроме ненависти к лвл дизайнеру - ты не испытываешь, потому что тебя ждет в каждой комнате: сильный противник, который вернет тебя на контрольную точку, от которой идти две минуты минимум, односторонний(!) шорткат, который заставит перепроходить пазл комнату повторно, если там были варианты куда пройти. Ни одну локацию невозможно пройти "напрямик", ни лифтом, ни новыми абилками для перемещения. Спасибо, что быстрое перемещение дали с самого начала, а не в финале игры, как в первой части! -Мало контрольных точек, хотя бы возможность телепортироваться к замкам добавили. -неудобная карта, которая показывает места которых не существует, и не отмечает завершенность комнаты(они добавили процент на всю локацию, но он мало чем помогает), от чего в купе с первой проблемой, искать пропущенные предметы психологически тяжело даже с интерактивной картой из интернета. [spoiler] довольно скоро вам дают имунитет к урону от ловушек, которые вас отправляют в начало комнаты, спасибо за это [/spoiler] -огромное количество багов, от застревания в текстурах до хардлока с последущим выключением через altF4, и не учитывании игрой сбора противников, и невозможностью собрать предметы рукой. -Жесткая привязка оружия к хар-кам. Не понимаю, зачем оно вообще надо. Да и сама механика статов прокачки в этой игре очень скучная и объективно устаревшая. -убийство последнего босса сохраняется, вы не можете с ним биться вечно, [spoiler] и если бы в игре были альтернативные концовки, то это бы заблокировало вам игру на одном из выборов, но честно, странно что я жалуюсь на несуществующую проблемуXD [/spoiler]. Прохождение закончилось на "И вкусно, и грустно". Определенно советую вам поиграть в GRIME, игра потрясающая, локаций много, есть интересные новые механики для жанра.
What a fantastic game. I was not sure at first how I felt it compared to the first game, but over time I really began to appreciate it. They both have their pros (I preferred the traversal in the first, much better appreciated the level design and power ups of the second). It feels it improved on the first in key ways, namely having an earnable power to negate environment jump puzzle damage (makes them significantly less frustrating), and stats feeling better. You can really tell how much effort the devs put into it. If you like challenging platformer metroidvanias, I cannot recommend both enough.
The first one was great but this one is amazing. I feel like every aspect of the game was improved. The story is enjoyable and I like that it's all connected, I just wish that I've played them one after another so I could remember details of the story from the first game.
best metroidvania hame ever, i mean it
Yo disfrute mucho la experiencia y hasta ahora escribo una reseña porque el Grime I lo jugué hace tiempo pero nunca me lo pase, actualmente lo complete (me faltan unas cosas importantes relacionadas al NG+ y cierto jefe) para comparar los cambios que evidentemente tiene Grime II, se siente muy ágil la movilidad que obtienes y tienen los combates, explorar el mundo no se siente tan pesado al tener la capacidad de viajar entre descansos muy pronto a diferencia del primer juego donde se puede obtener conseguir a mitad del juego mas o menos si exploras adecuadamente, el cambio a los puntos de caza es una mejora al del primero. creo que eso es todo lo relevante que puedo mencionar, es un metroidvania divertido, una historia simple pero que te puede interesar, con varios combates entretenidos y una dificultad que a mi parecer no es tan alta pero exige que aprendas lo que hacen los enemigos.
the last boss is terrible, first phase is piss easy and the second phase becomes a gank fight, the firs time in the whole game i had to take it slow for how confusing the attacks become. it ruined the whole game for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.5K | 47% | $24.99 | |
| $1.1M | 4.4K | 83% | $9.99 | |
| $1.1M | 1.4K | 77% | $29.99 | |
| $1.1M | 2.1K | 90% | $14.99 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $1.1M | 6.7K | 95% | $9.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 6.8K | 85% | $24.99 | |
| $164.3K | 507 | 83% | $8.99 | |
| $154.5K | 375 | 77% | $10.99 | |
| $5.5K | 28 | 75% | $9.99 | |
| $255 | 1 | 100% | $9.99 | |
| — | 0 | — | — |