
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 93Kreviews | 93% | — | $42.7M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2594 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
``` [b]Después de más de 500 horas, sigue siendo mi ARPG favorito.[/b] No suelo escribir reseñas, pero Grim Dawn se la merece. Jugué Diablo II, Diablo III, Diablo IV, Path of Exile, Last Epoch y otros ARPG, pero siempre termino volviendo a Grim Dawn. Lo que más me gusta es la libertad que te da para crear un personaje. El sistema de doble maestría hace que haya muchísimas combinaciones, y con las Devotions y el equipamiento siempre encontrás una build nueva para probar. Nunca tuve la sensación de que todos los personajes fueran iguales. También me encanta la exploración. En Grim Dawn vale la pena desviarse del camino principal porque siempre hay una cueva, un jefe, un santuario o algún secreto esperándote. El mapa está lleno de detalles y eso hace que recorrerlo nunca se vuelva aburrido. Otro punto muy fuerte es el loot. Después de tantas horas todavía me pasa que encuentro un objeto y pienso: "Tengo que hacer otro personaje para usar esto". Pocos juegos consiguen mantener esa sensación durante tanto tiempo. La ambientación también merece una mención. El mundo se siente oscuro, destruido y peligroso, y acompaña muy bien toda la experiencia. ¿Tiene cosas mejorables? Claro. Los gráficos ya tienen sus años y algunas animaciones quedaron un poco viejas. Pero sinceramente, cuando empezás a jugar dejás de prestarle atención. [b]Lo mejor:[/b] [list] [*]Muchísima libertad para crear builds. [*]Excelente sistema de loot. [*]Exploración muy gratificante. [*]Gran cantidad de contenido y rejugabilidad. [*]Las expansiones valen totalmente la pena. [/list] Después de cientos de horas sigo encontrando motivos para volver. Para mí, eso habla mejor del juego que cualquier puntuación. [b]Recomendadísimo.[/b] ```
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白いかどうかだけで言うと面白いのだが何か引っかかる感じがする。 というのもどのキャラもスキルポイントがカツカツでデュアルクラスに割り振る余裕がなく、 ストーリークリアのレベルだと一つに集中しても足りないと思う。 でレベル50くらいから貰えるポイントが3から2に減る、レベル90だと1つだけになるらしい・・・ 楽しい?そんなことされて、このゲームの上級者は納得してるのか?くだらないスキルに割り振って遊びたくないの?ソルジャーで犬とカラス召喚して遊びたくない? どの道使用できるボタンの数が限られてるんだから、余るくらいにポイント貰って色々試せたほうがいいと思うハクスラなので運の要素が強いゲームなんだから、キャラビルドではもう少し自由が欲しかった。 まぁ少数意見なんでしょうけどね、こんな奴も居るってことで、オススメしない。
игра офигенная
The game is now fully playable on Steam Deck
不錯玩,CP值很高
Имба
Mega mega
muy buen juego, tremendo, super recomendable.. si eres fanático de diablo 2, esto es algo que disfrutaras al máximo..
A pretty nice ARPG, continues to improve with modern QoL like WASD movement with more fixes on the way.
Hands down the best offline singleplayer ARPG around. Just hit 1,000 hours on steam but easily have 2,000+ hours on the GOG version. It's a good middle ground between Diablo simplicity an POE complexity. All 45 mastery (class) combinations are viable in endgame. Some synergize more naturally then others but there's plenty of different damage type conversions on items or skills to make them all work.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.8M | 43.3K | 91% | $39.99 | |
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| $42.3M | 199.3K | 99% | $9.99 | |
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| $42.1M | 39.9K | 89% | $39.99 | |
| $43.5M | 46.7K | 91% | $29.99 |