
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.9Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2549 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's funny I've played for a hundread hours yet never left a review. I'll keep it short I havent had this much fun since Diabilo 2. I still keep coming back to this game The class system makes it fun to mix and match. Will necromance all over again
Where do I even begin... Some games are good for a few weeks. Some are great for a few months. Then there are games like Grim Dawn. Games that refuse to die. The older they get, the better they become. Every time you come back, it feels like you're experiencing them for the first time again. That's what real classics do. They don't chase trends,they become timeless. That's Grim Dawn. Whether you're playing alone or with friends, this game reminds me why I fell in love with ARPGs in the first place. It captures that feeling Titan Quest gave me, the darkness of Diablo, and the build freedom I always wanted from PoE1. Every fight makes you feel stronger. Every level matters. Every legendary drop makes you stop for a second and think, "Now we're talking." The story is actually really good if you're into lore, but let's be honest... the gameplay is why we're all here. And what gameplay it is. The combat is satisfying. The loot is addictive. The Masteries are brilliant. The Devotion system is one of the best progression systems I've ever seen in an ARPG, and the amount of build variety is honestly ridiculous. Hundreds of hours later, you're still finding new combinations to try. Then there's something that deserves even more praise. No microtransactions. No battle pass. No seasonal FOMO. No cash shop trying to squeeze every cent out of you. Just an incredible game made by developers who clearly cared more about making something unforgettable than something endlessly monetized. You buy the game, you buy the expansions if you want more, and that's it. Imagine that. If you're new, don't expect everything to click immediately. There is a learning curve. There are systems to understand. There are builds to experiment with. But that's exactly what makes the journey so rewarding. Every hour feels like progress, and every victory feels earned. I've been smiling since I started playing again, and that's becoming rarer and rarer with modern games. If you're even thinking about trying Grim Dawn or you're an ARPG fan wondering if it's worth your time—stop thinking. Just play it. One last thing... If you've always wanted to play a true summoner or pet build that actually feels powerful from beginning to end, Grim Dawn is still the king. No other ARPG has made me enjoy minion builds quite like this one. 10/10. A timeless masterpiece.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game it is great to play offline which is a huge plus for me especially on the steam deck...and you can pause it mid fight. It is an ARPG and the best way i can describe it is a mix of Last Epoch/POE with a dash of Diablo III. Every nook of the dungeons are meant to be searched (note: there are accessible hidden areas that don't appear on the map)
The game is now fully playable on Steam Deck
Лучшая АРПГ
Hab nun alle Referenzen dieser Rubrik gespielt. Von Diablo 1-4, PoE 1 und 2, Lost Epoche usw. Die alten Titel haben mich immer weniger gereizt und nach einer gewissen Zeit waren Sie wieder öde. Das richtige "Reinziehen" ins Spiel fehlte. Bei Grim Dawn war und ist es anders. Da "suchte" ich wieder und das ist ein Gefühl das ich ewig nicht mehr hatte, Heißt also das Spiel macht irgendwas verdammt richtig. Danke dafür.
我想玩的BD还在抄作业就死在了两个玩召唤的畜生手里
good
Топчик игра, лучше дьябло
Zusammen mit POE 1 das beste ARPG was ich jemals gespielt habe.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $29.7M | 61.8K | 56% | $19.99 | |
| $18M | 77.5K | 65% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1M | 82.4K | 77% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $46.9M | 108.4K | 90% | $29.99 | |
| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 32.2K | 88% | $49.99 | |
| $47.5M | 91.8K | 97% | $19.99 |