
Fangs of Asterkarn is our largest addition to the apocalyptic fantasy world of Grim Dawn, introducing players to the mighty Kurn tribes of Asterkarn as they contend with Ch'thonic corruption. Customize your potions, awaken the true power of Epic items, and enable the challenging new Ascendant mode.
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About
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parley with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.

Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
Affix Transmutation – reroll your rare and magic items to perfect your equipment.
Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 570 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought I was burned out from Grim Dawn after playing countless hours, but I gave the new DLC a chance. Now I am addicted again, thanks Crate. Please either do another Expansion or develop Grim Dawn 2. <3
absolute legends!
这个DLC对比前面2个的质量可以说中规中矩,但是作为板条箱憋了将近10年的DLC就不尽人意了,本来还想给个好评支持一下,但你们既然说这是最后一个DLC了,那我就大大方方喷了。 第一,优化垃圾,很难理解为什么库恩堡要做那么大,找npc麻烦不说还卡的要死,三巫神秘会作为有着碎境这个最主要玩法的地方也不过3个阵营的商人,实在想不明白,为什么库恩堡啥都没有要做那么大硬把所有阵营的商人都搬过来,买个东西找来找去还要跑老长一段距离,还不如去各个阵营大本营买方便。 第二,蓝装升紫装作为这个DLC的卖点之一,居然作为隐藏内容藏起来,反而是天神莫格卓根路过就能打,这和前几个DLC完全不一样,创新不是这么创新的,遗忘诸神的钥匙本隐藏起来还有个任务去提示,这个一点提示都没有,没有找到这个隐藏的玩家起码丢失一半的游戏体验,这么重要的东西不能只用几张犄角旮旯的纸条提示吧。同样的,飞升难度也没有提示,要不是看贴吧我都不知道有这个难度。 第三,前两个DLC都有钥匙本,这个DLC居然没有钥匙本,也可能是我还没有找到,有大佬找到麻烦提示一下,谢谢。总之内容不足和提示缺失你板条箱总要占一个。 第四,剧情偏离主题,主线和马尔茅斯有一堆坑都没填,你非要搞一个阿斯特堪出来,还说这是最后一个dlc了,搞什么?前面铺垫那么多,天降一个库恩和血羁就结束了?你们最好还有恐怖黎明2的计划,不然这个差评是给定了。 总而言之,这个DLC对于刷子游戏的受众来说是可以无脑入的,游戏内容扩展很多,各种隐藏贴吧的大佬也都找的差不多了,但是无论是剧情还是任务提示都让人很不满意,还有一些文本bug就不说了,将近十年就做成这个样子,给个差评不算过分。
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Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Hours played at review time, across 570 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have thoroughly enjoyed FoA so far, although the balance was not perfect on day 1, it was by no means as bad as some of these negative reviews were making it out to be. Crate are already dropping good patches and I have faith it will continue to get better over time, just like it did with the base game and every other expansion. Some people saying that berserker is a useless mastery are just high out of their minds. It's incredibly strong and fun to play whether you want to play a shapeshifter or not. Berserker being a strong mastery is not an opinion, go look at the grimtools for berserker builds, there are tons of varied playstyles pushing deep into SR, clearing celestials on ascendant, etc. Many more will continue to be added as people have more time with the expansion. It will almost certainly need to be nerfed, wild that some people think it's trash. I have made 3 berserker builds so far with totally unique play styles and all 3 were easy to level and very strong in end game. Personally, I like most of the level design in FoA. I think FG still takes the cake but FoA is miles ahead of AoM in terms of having level design that is fun to navigate. The labyrinthian streets of Malmouth and endless dull green colors of Ugdenbog are way more tedious imo. The new QoL changes are amazing, not sure how anyone could be complaining about those either but here we are.
!!!!
I have yet to explore FoA on Ultimate or Ascendant difficulty, but based on playing it all on Veteran and with the new Berserker mastery, I can say it is a solid expansion so far. The maps aren't as tight as they were in other expansion packs. FoA maps are big with a lot of "wasted space" you could say, but I found the vastness quite refreshing. The new expansion maps are slightly reminiscent of open-world RPGs where you can explore the large map and stumble on completely optional dungeons via exploration, which was an interesting deviation for me. The good music and the breathtaking, and varied, visuals make the exploring worth it for me, but I can understand if it is not for everyone. Berserker class is a lot of fun. Running a Werewolf build (Bleeding, Pierce Damage, Cold Damage, Physical Damage) coupled with the Nightblade class has been a strong combination so far, but I am yet to see how well it fares on Ultimate or Ascendant. My only real gripe with the expansion has been, that to finish the campaign you need to play roughly half of Ashes of Malmouth DLC and all of Forgotten Gods DLC sans the final boss. This requirement really broke the momentum for me as I was really in the mood to complete the new campaign before changing to a higher difficulty. Knowing this in advance for future playthroughs makes this more palatable, but I would rather have the freedom to play this campaign without requiring to touch the other DLC campaigns. In conclusion: A solid expansion pack and sendoff for Grim Dawn. I might update this review after trying out the Ascendant difficulty.
Great addition to the game!
Sublime, the best ARPG on the market just got better with new DLC, with even more headroom for already vast amount of options for different builds. No FOMO mechanics whatsoever, yet I am over 2100 hours now over the last couple of years.
gros dlc au top.
Купил не задумываясь! Очень люблю ваши игры, и с большим удовольствием пройду это новое дополнение.
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