
Fangs of Asterkarn is our largest addition to the apocalyptic fantasy world of Grim Dawn, introducing players to the mighty Kurn tribes of Asterkarn as they contend with Ch'thonic corruption. Customize your potions, awaken the true power of Epic items, and enable the challenging new Ascendant mode.
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About
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parley with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.

Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
Affix Transmutation – reroll your rare and magic items to perfect your equipment.
Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
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Engagement
Reviews
Themes across 568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Самое худшее дополнение. Абсолютно унылое днище. Невозможный босс в конце. Мало того, импотенту из команды разработчиков пришла ахуиьельная идею в его дырявую башку - выдать каждому уебищу в игре способность накладывать уязвимость на персонажа. Соответственно билды, которые раньше могли убивать опустошителя и других ♥♥♥♥♥♥♥♥♥, получают ♥♥♥♥♥ ваншот от каждого болие мение серьезного бича. Просто ♥♥♥♥♥ испортили игру своими ♥♥♥♥♥ никому не нужными патчами и обновами. Спасибо черти.
After giving it a lot of hours, I have very mixed feelings about this dlc but I'll give it a negative because all the time it took to make the dlc and the game is better without it overall. You either get one-shotted or monsters don't even make a scratch on you, a problem diablo 4 also has. The new class in my opinion is fun but very restrictive. I have a piercing/bleed build that explodes everything unless I do then my other character has a minion build that had a lot of gear with manipulation for a total of +9 but when I finally grabbed the skill I barely noticed the damage difference and it was a 100% to all damage buff supposedly. The good thing is you can play version 1.1.9.8 still on steam.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $707.7K | 1.7K | 84% | $9.99 | |
| $707.9K | 969 | 88% | $9.99 | |
| $707.1K | 1.1K | 64% | $18.99 | |
| $706.7K | 6.6K | 90% | $4.99 | |
| $705.9K | 3.2K | 89% | $19.99 | |
| $709.4K | 1.6K | 93% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1M | 109.8K | 93% | $24.99 | |
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| — | 0 | — | — | |
| $0 | 791 | 83% | Free | |
| $29.7M | 68K | 56% | $19.99 | |
| $17.4M | 77.3K | 65% | $12.49 |
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Hours played at review time, across 568 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worst DLC for this game. Bad balance. Boring, empty new areas. New class -mirrored version of existing class Nightblade, lazy job by devs. Nothing new on the table gameplay wise.
UPDATE TO THE BELOW: the below issue was partially addressed by Crate in the patch released on 8 August 2026 (game version Grim Dawn v1.3.0.6). Please see below, beneath the dashed line, for the original issue. The quoted fix is as follows: "The Secrets of Ugdenbog and Cleansing Fire of a Forgotten God quests can now be completed retroactively by using Difficulty Merits or Multiplayer and no longer require fully progressing to those points in the respective expansions for veteran players. The quests auto-update upon looting the respective quest items." This removes the interruption when playing characters that have already completed all required earlier content on normal difficulty. Such characters can also purchase a Difficulty Merit from a vendor in the town hub of Act 6, which can be transferred to other characters via the in-game stash system. When used by a character, the Merit unlocks all rifts (waypoints) in the game for that character (among other things - it also opens up the next difficutly tier, for example). The character may then travel directly to the relevant zones and collect the required item, without needing to complete any quests in the corresponding Act. This is a significant improvement. However, the interruption still stands for first-time playthroughs. Consequently, I still can not recommoned Fangs of Asterkaarn for first-time playthroughs. Note that the frustration is not caused by simply requiring content in the game to be completed in a certain chronological order. Instead, the frustratrion is caused by the Fangs of Asterkaarn campaign initally indicating, via becoming accessible at the beginning of Act 4, that completion of earlier content is not required, but then presenting a progression-breaking requirement (of earlier content completion) late in the campaign. The above fix is an improvement to the relevant design decision, but does not fully address the issue that causes the frustration. --------------------------------------------------------------------------------------------------------------------------*Original issue follows:* POTENTIAL BUYERS BEWARE: there is a very frustrating, progression-breaking moment in the campaign of Fangs of Asterkaarn. It is intended, and can not be skipped. The Fangs of Asterkaarn content, comprising Act 7 of the game, may be started at the beginning of Act 4. However, at a certain point in the Asterkaarn compaign, you will be sent back to complete content from earlier acts. If you do not complete the content from earlier acts then you will not be able to finish the Asterkaarn dlc. In particular: 1) You will be sent back to fetch an item from mobs in early Act 5. However, to open up the required area, you must complete Act 4. There is no way to skip this. Act 4 must be completed before you can get the required item. 2) You will also be sent back to retrieve an item from a zone in Act 6. However, this zone only becomes accessible after playing through nearly all of the main quests in Act 6. There is no way to skip this. Nearly all of the main quests in Act 6 must be completed before you can get the required item. There is no way to skip the requirements in Points (1) and (2) above. Your progression through the campaign of Fangs of Asterkaarn will be innterrupted, and you must complete the above steps to proceed. Each is time consuming, and presents a jarring halt to the campaign of Fangs of Asterkaarn. This is not a bug. It is fully intended by Crate in their design of the dlc. It is a very frustrating, surprising, and disappointing design decision. I can not recommend the Fangs of Asterkaarn dlc unless this design is changed. If you wish to buy and play all of the Fangs of Asterkaarn dlc, then make you sure you have finished all previous content on all characters you wish to play. Otherwise, be ready for a time consuming, jarring, and unavoidable diversion in each play through of this dlc.
I recommend. Having said that... Its worth getting if you like Grim Dawn and just want to play a bit more, but its the weakest of the dlc. Most of my time was spent leveling a new character to 100 through the early campaign, and the quest that took me the longest had me backtracking through old area's. The new class is cool tho, and new bosses and QoL are always nice.
While not absolutely perfect it is still an excellent addition to this masterpiece of a game. Confident that the majority of complaints will be addressed in time as Crate have proven themselves to be long term supporters of the game and will continue to cook and fine tune.
也够zantai,喜欢削弱是吧
我先来,砍翻黄昏亲妈
Bloated boring DLC
Solid xpac. Be warned, this is more of gift from the developers for players who have reached the end of the previous endgame. The end game customization + loot farming is amazing added layer to the final end builds but not for the feint of heart. Xpac end game farming (final difficulty level) is not for fresh level 100 characters :) Much appreciated support from the developers and amazing xpac after all these years. Grim Dawn base game came out 2016 for those wondering and this xpac came out 2026.
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