
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's okay nothing too crazy you need the right cards to win otherwise you will lose
I am editing this review after not having played the game in a while. I really liked it in the beginning but I didn't return after my initial sessions for the following reasons. (On sale (~7€) I would still recommend tho) 1) I feel like the game lacks replayability. The game design that's based on just following different questlines to progress gets old very quickly. There's not enough room to make meaningful decisions. 2) The shorter, streamlined gamemode (unlocked after finishing normal mode) feels like it lacks any purpose and sucked out the whole fun for me. 3) The two decks and the MANY mechanics are cool in theory, but in practice it feels like there's too much, and nothing is significant enough to put any real thought or strategy into it. 4) You don't HAVE to put any real thought or strategy into it either, because the game isn't very hard to beat. So why would I put effort into my build. It kinda defeats the purpose of roguelites.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的卡牌肉鸽类游戏,11h不是游戏的上线,是我的注意力被别的游戏吸引前的极限
有意思的卡牌对战
good game. grab it while on sales
好玩
Would you recommend this game to other players? Yes.
Great Game hard as heck, but fun.
说原价购入不好玩那是你的事,我tb 3块一个cdkey有什么不香的,直接爽玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 7 | 14% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 2.5K | 92% | $13.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.4K | 67% | $29.99 | |
| $1.1M | 2.3K | 71% | $19.99 |