
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错
Very fun slay-the-spire-like game with its own twists and flavor.
有很多有趣设计的卡牌游戏,一局的流程有点长,反复打可能会觉得重复,但当成线性游戏每个角色只打一遍的话就很有趣。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为《饥荒》开发商Klei打造的创新卡牌肉鸽佳作,《欺诈之地》打破传统DBG框架,将“协商嘴炮”与“战斗铁拳”双机制深度绑定,在支离破碎的科幻废土世界中,构建了一场兼具RPG叙事厚度与策略博弈爽感的生存冒险,成为卡牌爱好者不可错过的特色之作。 游戏最核心的魅力在于玩法与世界观的高度契合:以哈瓦利亚星球的混乱城邦为舞台,200多位各具立场的NPC交织出复杂的势力网络,玩家扮演的赏金猎人萨儿或双面间谍鲁克,需在海军部、起义军等势力间周旋求生。创新的“协商模式”堪称点睛之笔,通过双转盘技能机制与NPC进行语言博弈,凭借影响叠加、淡定防御等卡牌组合瓦解对手心理防线,比单纯战斗更具策略趣味;而“战斗模式”则延续Klei的爽快手感,连击流、流血流等流派构筑清晰,肾击强控、AOE清场等卡牌搭配让战斗节奏紧凑高效。两种模式可自由切换,既能靠嘴炮达成无损通关,也能以铁拳横扫阻碍,完美诠释“欺诈”的多元生存之道。 叙事与角色塑造同样亮眼:萨儿的复仇主线与鲁克的双面间谍剧情相互补充,多选项对话与NPC羁绊系统让每段抉择都影响深远——交好NPC可获得“社交恩赐”增益,结怨则会触发“社交诅咒”,甚至改变任务走向与结局。蓝色词条注释、支线随机事件等细节,更让废土的种族冲突、资本剥削等背景故事愈发立体,兼具欧美RPG的深度与肉鸽游戏的自由度。美漫写实风格的动态立绘、独特的装备特效与全程语音,让每场协商与战斗都极具沉浸感,彻底摆脱卡牌游戏的静态枯燥。 但作品的短板也较为明显:卡牌池深度不足,后期重复游玩易出现套路固化,10小时后新鲜感大幅下降;“协商模式”后期实用性堪忧,部分场景因卡牌强度不足被迫转入战斗,创新机制未能贯穿始终;社交系统的buff/debuff效果不够显著,除额外行动点等核心加成外,多数反馈感知薄弱。此外,仅三位可选角色(含后续更新)导致长期游玩寿命受限,每日挑战模式本质为固定突变器变种,缺乏突破性内容。 尽管存在细节瑕疵,《欺诈之地》仍以独特的双模式玩法、扎实的叙事功底与高自由度抉择,成为卡牌肉鸽赛道的创新标杆。它更适合偏爱剧情驱动与策略博弈的玩家,在嘴炮与铁拳的切换中,感受废土世界的生存智慧与人性博弈。
可惜科雷并没有深入发掘而是向饥荒单机版那样抛弃了,潜力非常巨大的游戏,代入感很强,文本量大管饱,内容丰富精彩,内容其实感觉下来能玩的不多,体系也没几个,运气差或者不深究都是东拼西凑的杂牌体系,新手估计最喜欢的就是道具流了,三轮火箭丢出来对面基本就快没了,你要和尖塔比的话,总体上尖塔完爆科雷,但是欺诈如果有大佬能愿意去开发那真的潜力无限
negotiation = meh combat = okay story = very good
有点玩不懂QWQ
공식 번역이 초등학생이 한 독해숙제만도 못해서 영어로 하는게 백배나음 게임은 재밌음 리플레이 가치는 잘 모르겠다 세일할때사셈
Não consigo passar do 2° dia. 10/10
很好玩的肉鸡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 65% | $29.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 4.1K | 90% | $9.99 | |
| $1.1M | 2.3K | 71% | $19.99 | |
| $1.1M | 1.9K | 92% | $29.99 |