
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 game for it's intended concept and genre. I strongly recommend.
Great game, great story, lots of heart.
최고다 최고야 후속작 안나오나
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game! If you like slay the spire you will like this. This title honestly deserves more attention.
9.5/10 The mechanics are fun the art is Klei so its good the sound design and the difficulty are also stand outs I think Griftlands will be a deckbuilder I keep installed between slay the spire 2 and Balatro sessions
以卡牌为载体的RPG佳作 优点很多,比起塔来说更重叙事,叙事自由度更高,有很多选项,不同方式来完成任务,三个角色起码能玩几十个小时把剧情都做完 缺点也不少,打牌来说平衡性确实差,强烈建议打原力觉醒的mod来提升手感。战斗结算拿牌这一块的随机性太大了,不同流派之间关联性较弱,导致走一个流派就根本无法拿另一个流派的牌,说白了就是过度卡做的不好。加上一局时间太长容易累,难免会有倦怠感。而且局外成长这一点做的有点长了,气概这个东西太难攒,建议直接修改会体验感更好。 综合来看还是推进一玩的,只打每个角色的第一二周目的体验感是相当好的,但长玩就禁不起推敲了
不错,挺好玩的,两套卡组各有特色
嘿!在欺詐之地,沒有人稱得上朋友 除了我手上的匕首 想在無法無天的地帶討生活 總得偷竊、造謠、撒謊、惡意中傷 必要的話,刀子也是溝通方式(令討厭的傢伙永遠閉嘴) 這款卡牌遊戲,遊戲規則相當友善 失敗 1-2 次後,慢慢熟悉卡片機制 就能開始享受人性掙扎的趣味 例如: 對於下跪祈求您大發慈悲的敵人 究竟要放過他?日後可能會報復你 還是讓他人間蒸發?這裡很荒涼,或許沒人發現 我將匕首交給你,由你決定吧~朋友
I've tried to play this so many times, but I always seem to bounce off. Thing is, I think the game is actually pretty great. This is a me problem. I just don't think card games, or games without a great central narrative really grip me anymore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 65% | $29.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 1.7K | 89% | $19.99 | |
| $1.1M | 4.1K | 90% | $9.99 | |
| $1.1M | 2.3K | 71% | $19.99 | |
| $1.1M | 1.6K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |