
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fajna na 2-4 runy, po przejściu wątku fabularnego robi się nudna- na promocji warto.
Griftlands is a charming game (think Klei's other games like ONI and maybe Don't Starve. -- Haven't played that one.) It has a good tutorial, UI/UX, controls, and RNG/strategy design to make the combat and negotiations fun, engaging, and a joy to play almost every time. Also something of a rogue-lite in that you can keep getting better with the characters and subsequently challenging yourself after. Requirements are very minimal with native Linux support and gamepad controls, so this runs perfectly on Steam Deck. - Three characters to play, each with unique story, map, and gameplay focus. - New game plus (equivalent) with extra cards, unlocks, and choices allow for diverse gameplay even with similar starting conditions. - Two decks per game; battle and negotiation, both of which you level up. - Progressive unlocks spaced in a way that isn't overwhelming, is natural, and immersive to the story. - Klei has a great sense of humour with their writing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有战斗和协商两个卡组,需要分别构筑,机制比较新颖,可惜两个卡组之间缺少联动,相互独立,玩起来总是要两头兼顾,但最后也难以都成型,不太舒服 剧情上比较重复,初见比较有吸引力,后面刷高难挑战可能会很腻 属于是那种第一次通关可以爽玩,后面会让人缺少动力打开的游戏,鉴于这个定价个人认为不值当
Addictive
30 more hours on a different version. Unique dual deck system and an RPG-ish choose-your-own-adventure structure make it stand out in the genre. Each of the 3 stories are interesting enough to warrant a few playthroughs just to see the possible outcomes, and the worldbuilding and artwork are top-notch. Balance issues become more apparent after multiple playthroughs but the first 15 runs or so are amazing. 9/10
Deckbuilder with a gripping story, well worth your time.
还算不错的杀戮尖塔代餐,但是有几个点明显可以改进,比如由于角色最终boss固定,任何流派一旦牌组成型,boss几乎没有悬念必过,惨一点的可能被控到死一波带走,这就导致这游戏玩的反而是个前期过程………而杀戮尖塔虽然牌组成型后,boss存活率也不高,但是由于每层boss以及最终boss随机,除个别暴力卡组外,成型卡组也不会秒天秒地,总有某个boss的机制会让你单一卡组过的没那么舒服,每个最终boss也都有一招反制(象征性反抗一下😄),比如时光老头限制每回合出牌数,心脏我记得也有反制,这比欺诈之地的最终boss更有挑战………另外气概点数获取设置绝对有问题,繁荣点在故事模式声望3的时候几乎就溢出了,可气概点再打完故事和打斗双7声望还有将近2000点的空缺才能点满,单角色都通关20+,全成就也就差两个99了,这玩意还缺这么多,这纯粹是为了强行延长游戏时间………最后这个画风实在是…………扣一星吧😄哦,对了,还有一个恶心的点对收集癖不友好,就是支线人物解锁不开mod无法100%,开发组摆烂了
After beating all 3 campaigns on normal difficulty, i'm quite confident to say, game is really good. Nice difficulty curve, variable runs, stories, art everything works quite fine! One of the best deck-building games out there imo
浅玩了3条故事线,不赖
Good little card battler with a solid story across several characters. I did not play much past the campaigns though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.1M | 1.6K | 65% | $29.99 | |
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| $1.1M | 2.3K | 71% | $19.99 |