
Griefhelm is an award-winning party game with lethal medieval weaponry. Skewer your friends, deflect their blows, and push your advantage in local and online multiplayer. Find some friends and cut off their heads!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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wowza!
very unfriendly control
Esse jogo estava na minha lista há um tempo, eu gosto bastante do Nidhogg e vi que ele era a mesma pegada, depois de jogar um pouco percebi como é divertido e desafiador, porém, não gostei muito de como o combate é em grande escala, chegando a ser frustrante. Situações que encontrei e acabei me frustrando: • Quando há mais de 4 pessoas como no modo "battle" cada uma se batendo de um lado, com cavaleiro vindo e voltando chega a ser desorientador, tu fica 10 segundos sem saber se você ao menos tá vivo já que todo mundo é cinza/branco/preto no meio da luta • Outra situação são as lutas nas tendas, sim são bonitas, mas se você tá contra o bot e ele entra na extremidade onde não tem sombra, pode dizer adeus, ele vai te matar e você nem vai vê-lo. *Acredito que falte algumas opções de acessibilidade, como uma seta em cima do player, ou silhuetas coloridas para ajudar na orientação.*
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
It's a mixed bag for me, while I appreciate and like the concept, the execution itself feels lacklustre. The method to get coins to get better equipment or to go up in rank is riddled with odd choices. The Ambush game mode is the most miserable experience compared to any of the others, with 'AI Companions' that often just make stuff less readable, while if you happen to die, it's attempt over. The achievement don't appear to unlock, at all either. I also was unable to get any multiplayer matches going.
The gameplay has potential that is ultimately ruined by the fact that sometimes the game doesn't register any of my button presses at all. For example, sometimes you can dash and attack immediately and sometimes you can't, sometimes you can attack back to back and sometimes you cant. sometimes you can dodge an upcoming attack and other times it just doesn't register at all. sometimes you can move your hand position whilst moving back and forth but other times you have to let go of the movement so that the hand position functionality returns. Sometimes you can parry an attack by moving your hand to the right position but sometimes when you move it it doesn't move at all. the only weapon that almost didn't have this issue was the starting dagger, even though it still had the hand stance issue. every single weapon either sometimes work or doesn't at all. I've tested this with 3 different mice, all functional and every single time the issue is still there. I had to fight the ranking up bosses using only a dagger because the horrendous gameplay can stop working in the most crucial moment. I have written this in such a tedious manner so that you can feel how frustrating it is to encounter these issues CONSTANTLY. I even changed the difficulty thinking that it was an abhorrent feature but it is not. Dropped the campaign because due to these issues it is unplayable. Also the game loses fps when there are more than 10 characters on screen, which shouldn't be the case because my rtx 3070 ti handles games with better graphics and effects in an efficient manner. Overall, it has bad optimization, lackluster gameplay that functions when it wishes and absurdly expensive ingame costs to progress to the next rank.
The worst melee game ever, you can't identify your character when there're too many people in the same screen, the stance change is not clear enough and fast enough to defend, high difficulty AI is basically unbreakable defense.
The Dark Souls of side scrollers. Good fun alone or with a buddy. Also cheap highly recommend.
Das Spiel kann schon auch Spaß machen, es ist in der Praxis aber sehr frustrierend: Man muss Angriffen entweder ausweichen oder in die richtige Angriffsrichtung parieren. Die KI ist so programmiert, dass sie einen Angriff schnell aus jeder beliebigen Richtung starten kann, deshalb ist parieren nur eine Lösung für dem Fall, dass man den Angriff zu spät bemerkt und daher rettet dieses auch nur in 33% der Fälle. Schön, man bleibt also außer Reichweite, dafür ist die eigene Waffe zu kurz oder zu langsam, um effektiv die Initiative zu erlangen. Man überlebt zwar etwas länger, kann aber auch den Feind nicht besiegen. Bleibt also nur noch die Dritte Option. Der Dolch kann mit der Taste "T" gezogen werden und massiv schnell angreifen. Klickspammen alleine hilft jedoch auch nicht. man muss Angriffe möglichst parieren und den Gegner facehuggen, während man hoch, runter, links, rechts abwechselt. Ohne Finte kommt man bei Gegnern mit schwerer KI nicht vorbei. Im Spiel dreht es sich nur um lächerliche Features wie das Klickgespamme, was alles andere als realistisch ist. Es gibt keine Ausdauer, daher spammen die Gegner (und Du) stundenlang mit Zweihänderwaffen aufeinander ein, bis einer zu langsam war und den nächsten Treffer kassiert. Der Onlinemodus ist so gut wie tot. Es gibt quasi keine Spieler die noch online spielen. Der Einzelspielermodus/Koop muss mit Ingamewährung freigeschaltet werden. Arenakämpfe sind verbuggt. Weicht man einem Gegner mit dem Dodge Angriff aus und steht hinter ihm, denkt das Spiel im Modus Tug of War, dass der Spieler tot ist und die KI rückt automatisch vor. Der Zonen Modus führt während dem Spielen zum Spielabsturz. Habe es mehrfach getestet, es ist jedes Mal abgestürzt. Der FFA Modus ist unfair, wenn man zu Beginn umzingelt ist. Fazit: Nicht zu empfehlen. Für einen released Titel schwach bis wenig Content, der hart erkämpft werden muss. Gelegentlich Spielen ist bei diesem Spiel viel zu stressig, da gibt es deutlich bessere Spiele. Multiplayer existiert, ist aber tot.
Attack and parry inputs often don't register regardless of whether you're using a controller or keyboard, making this game essentially unplayable.
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