
GRIDROAD is a traffic optimisation puzzle/simulation game. Build roads, place road markings and tweak traffic lights to build the most efficient traffic junction!
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GRIDROAD is a traffic optimisation puzzle/simulation game. Build roads, place roadsigns and tweak traffic lights to build the most efficient traffic junction!
Remember that time you were stuck in traffic for the umpteenth time at that idiotically designed junction? Remember how you swore you could have designed a better intersection in your sleep? Well look no further, GRIDROAD is the game for you!
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple Puzzle Game, It's not a lot but it's fun to play
One of my favorite games of all time. I love the fact that there's almost always a way to improve your system, you just need to figure out what you need to tweak. I love the graphics of this game and its simplicity. I highly recommend this game if you enjoy trying to make efficient systems and are always looking for ways to make things faster and easier for systems.
Souls-like puzzle game
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Languages: English, German, Dutch, Japanese, Russian, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple puzzle game that can be quite challenging. Worth the money for sure and fun for a couple hours!
cars wont switch lanes and it is not described in the tutorial. Made them exactly as shown in the trailer and they don't connect. Not playable without lane switchiing
天际线玩不下去了就过来解解压!
Great puzzle game. I expected it to have content for max 5 hours, but I ended up playing 20 hours to get 3 stars on all right-hand traffic puzzles. I still have many left-hand traffic puzzles to do, but you don't need to do both in order to get all the achievements. The first thing you need to overcome when playing this game: a pretty layout isn't always the most effective layout. The second thing: traffic lights help you to avoid gridlocks, but they lower the potential score because less traffic gets through. The third: a longer road can sometimes increase your score because it's changes the timing when the cars will meet at intersections. The easiest level for me was Cross (TOP 20 score), the most difficult one was T-For-Two (TOP 100 score).
Simple but efficient! Trying to beat Andy then the dev sets great goals that pushes yourself to find every single possible optimization. And the global leaderboard shows if you can do even better, and to which extent. Some people do manage to get amazing scores that I couldn't dream to reach. Arrows are sometimes a bit tricky to set up, but there are ways to circumvent some limitations if you are smart with mergers and arrows. Using an arrow that points to nowhere and the presence of a street light can help guiding the cars pathfinding (didn't try an always green one to see if it do anything). A few non-breaking small bugs for the dev: - When exiting a street light, the edited street light is visually desynced. Fixes itself at sim start or trigger by hovering other street lights. - After undoing, it says some cars can't pathfind while they can (hovering proves it). Hovering then leaving the mouse from said cars fixes it. Again, desync issue. - The S+A/D shortcut does not work for me (Windows 11), which means I need to remove the street light (or copy it somewhere if the budget allows it) to add merge lines, then put it back. Maybe use Shift/Ctrl instead? - The global leaderboard is hardly/not readable in night scenes due to bad contrast. PS: Nice little Easter egg ;) PPS: The French can try to do better than the infamous Etoile roundabout in Paris. Good luck. PPPS: For an extension, being able to set priorities at intersections (say a stop so that one way always has the priority, but while still allowing crossing if nobody's there), or tunnel/bridge tiles (set amount or part of the level) could allow some more challenging levels!
см
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