
Command a rebellion as Leon Beaumont, Exiled Prince of Astrea, against the king that betrayed him. Engage in a classic turn-based tactical RPG experience as you unravel untold secrets from the past. Recruit allies, manage inventory, and train your soldiers in this JRPG inspired journey!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i was looking for an fe-like game and i got it *thumbs up* using thieves are actually really fun in this game; stealing enemy weapons never gets old. the story has a beginning, middle and end, but it's definitely a part 1 of a saga. so i'm very much looking forward to a sequel to continue the story *thumbs up*
Firstly, I am currently working on my own SRPG Studio project and downloaded this game mainly to see what someone else had put out there. I feel like that’s worth mentioning as it definitely colored my experience with Grey Heritage. Secondly, I like this game. It isn’t perfect and I have quite a few criticisms, but overall I had a great time with it. If you’ve ever played Fire Emblem, GH is basically that; but a very old school throwback sort of take on the FE formula. Gone are all the bells and whistles of Awakening/Fates/3 Houses, and I for one find it very refreshing (even though I love 3 Houses). It’s a back to basics tactical experience that relies on a straightforward narrative and (usually) interesting map design. Also, it’s quite short, so if you’re a busy adult like me it’s an excellent way to get a quick hit of rpg nostalgia without committing dozens of hours. There are some downsides, unfortunately. The pacing of the gameplay can be slow, especially in the early chapters; the maps are all quite large, and occasionally I had to spend multiple turns simply moving my units toward the next bunch of bad guys. Also, several maps hand you large numbers of computer controlled allies who have a tendency to trivialize otherwise challenging encounters. But the single biggest problem with the gameplay has to be Viola; she’s your primary archer who has the gleefully unbalanced ability to transform into a super-long range ballista and pick off enemies one by one from across the map. The game’s final three boss battles were all a simple matter of protecting Viola as she patiently chipped away while your hyped-up nemeses watched helplessly. It’s kind of funny the first time, but ended up being distressingly anticlimactic. Oh well. Most of the maps provide fun and innovative concepts that often seem overwhelming at first glance but end up being fun and engaging. I guess I need to briefly touch on the game’s biggest shortcoming: the writing. It’s not great. The overall story is actually solid (and in my opinion beats out some official FE stories, particularly Fates), but the characters are mostly one note and forgettable and much of the dialogue feels awkward. There’s definitely something interesting going on here, but the delivery is very rough. Speaking from experience though, writing a story in this particular medium is HARD, and I have to give lots of credit for the effort that clearly went into this, even if the results are middling. Overall, GH is a flawed but fun homage to the genre’s classics and is well worth your time. If a sequel is in the works (as the game’s ending seems to indicate), I will definitely be giving it a look.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你自己看看你这简单模式简单吗?
我認為還算可以玩
[h1] 经典的SRPG游戏,融合了战棋和自己的玩法,为玩家带来了一个王子的复仇故事 [/h1] 《灰色遗产:预言褪色》,一款致敬了经典老式rpg的战棋游戏。在如今的时代,各类3A大作争先恐后地提高画质,而本作却另辟蹊径,用着复古的方式、画风、剧情、玩法,打造出了一个传统风格的老派SRPGSFC/SNES时代战棋游戏。 线性化的主要流程,招募而来一同作战的伙伴,无论是否喜欢这类型复古风游戏的玩家都值得一试。 [h1] 面对曾经与好友间的羁绊,也为了国家与人民,被流放的王子毅然决然走上了复仇之路,势必要夺回属于自己的一切 [/h1] 正如标题所说,游戏的剧情则显得有些老套,基本上就是王子复仇记,过程中收集同伴,壮大自己的队伍,推翻现任的暴君皇帝,重新治理这个民不聊生的国家…… 剧情方面还有待打磨,尤其是战斗到剧情动画这段过度有些僵硬,有待改善。 而至于说游戏方面,采用了经典战棋回合制,控制手下士兵的整体布局,计算好血量、伤害、距离等要素,稳扎稳打步步为营,对于新手来说较为硬核。不过游戏也贴心地设计了简单模式,如果只是想体验一下剧情的小伙伴可以轻松许多。 但值得一提的是游戏的教程做的确实有些过于简单了,游戏中很多项数值都用了英文简写作为替代,第一次玩这类型的玩家可能会一脸懵,要在短时间内记住太多的游戏属性名称属实不易。 这边建议可以把游戏教程分成几段,每一段都有几分钟,这样更方便玩家掌握和学习,不然一个十几分钟的教程非常枯燥。 总的来说,这是一款有一定情怀因素的复古风SRPG战棋类游戏,喜欢这类型的玩家值得一试。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
When I bought this said it worked with steam on linux, never did work right. Now it just says for windows. Tried getting refunded but I guess steam doesn't care. Maybe the game is good, but why they said it would work on steam when it wasn't is beyond me.
Very enjoyable game that I've really been liking so far. The plot is fairly compelling, and there's subtle but fun character development and interactions between the cast. The combat system is fun too and offered me a challenge without being frustrating, even as someone who's not played many of the FE games. I'm really looking forward to following this developer and seeing how their games continue to evolve going forward, and I'm glad they've decided to explore the Grey Heritage verse more going forward and learning more about this world and the politics of it.
There seem to be a lot of people wishing this game was something it's not, and being disappointed as a result. If you don't like turn-based RPGs I would not recommend this game. If you take the game for what it is (an SRPG Maker game by a first time solo dev who is a fan of Fire Emblem 4), then there is plenty to enjoy here. From a grammar and use of the English language perspective, the writing is fine. I think English may be the developer's second language, but if so you can't tell just from the writing. There are mistakes here and there but nothing I wouldn't expect from any other solo dev. That being said, the actual story, dialogue, etc... It's bad. I could go into detail on why that's the case, but suffice to say if the plot is the most important thing to you, you're going to have a bad time. I'm more interested in the gameplay so it doesn't bother me too much, but it is definitely the weakest point. What this game does excel at is storytelling through gameplay. The levels and how they play out tell a better story than the stuff you read between chapters. Chapter 4 is an absolute highlight of this, with your team divided into two groups that are each handling totally different tasks. One group is defending against an overwhelming force, while the other group targets the objective that will actually end the chapter. You have to balance how hard you push the second group with how well the defense of the first group is going. This style of dividing the team is used a few other times to great effect. There are only 11 playable units in the game and you can always deploy all the units that are available, so there's no decision-making on who to use. The availability is definitely not balanced though #justiceforEsther The game is quite short with only 14 chapters and it's not particularly difficult. Even on hard mode chapter 7 is the only one that may give experienced players trouble. One of my favourite aspects of the game is how it treats unit death. On Escape missions, any unit death leads to a game over. However on other missions, you can lose a few units with no impact, they will be back next chapter with all their items and exp. Leon dying is always a game over and losing three units is also a game over, but otherwise you can lose one or two and you don't need to restart if you don't want to. Overall this was a fun experience. It's not the greatets SRPG of all time, but fans of the genre should check it out.
I appreciate that it's a first attempt at making/writing a game. I enjoyed the aspects of it being a love letter to classic FE. That being said, it left me missing what was missing. As others have said, the characters are pretty flat and the story is rough. If you want depth to the sprites on your screen, or much customization at all, you'll be disappointed. Some of the maps are solid, others are brutal. It's much more forgiving than the unplayable ch3 in the demo for the sequel game, but it will give you some challenges. There are only 11 playable characters, and mechicanally some are vastly more useful than the others. Is it refreshing that cavs aren't the best units for once? Yes, but the lack of options are also disappointing--all of the melee units are lackluster, and you'll spend most of the game using ballista to cheese. Hit rates are all over the place. I would be pissed if I paid full price for this game, so glad I grabbed it on sale. I dont regret the time I've spent on it, but feel like there's probably better options to scratch that same itch
《灰色遗产:预言褪色》是一款由BTrain Studio制作,BTrain Studio和Electronic Sheep Games共同发行的回合制策略角色扮演游戏。本作讲述了一位王子,带领自己的团队,实现复仇的故事。游戏采用了日式像素风格的回合制战棋策略模式。玩家在体验游戏剧情同时,还可以领略到回合制策略游戏的魅力。尤其是对《火焰纹章》类型游戏感兴趣的玩家,千万不要错过这款游戏。 游戏的整体体验非常的复古,玩家需要操控角色进行队员的招募,然后在大地图上探索,玩家会遇到敌人,也会会通过开启宝箱获得道具。与特殊的NPC对话,开启游戏的剧情,遇到敌人时,游戏会自动切切入回合制,战斗模式。回合制战斗模式下,非常考验玩家,对于攻击顺序,以及道具的使用。游戏中也有不同职业的设定,职业之间的配合也非常重要,玩家在招募队友时也需要考虑到队友的职业,同时玩家在培养队友的发展方向的时候,也需要考虑到团队整体的需要。在美术风格上,游戏采用了像素的风格,但是,毕竟作为一款角色扮演游戏,游戏的剧情同样不可缺少,值得庆幸的是,该款游戏拥有着非常不错的剧情展示,除了执行的内容外,游戏也提供了非常精美的人物立绘。不过作为一款非常玩法非常复古的游戏,该游戏可能会让现如今不少玩家劝退,所以总的来说这款游戏还是一款,非常小众的游戏,喜欢这个类型的游戏的玩家会非常喜欢,对这个游戏类型毫不感兴趣的玩家,可能连打开游戏的界面都不愿意打开。 所以总的来说这款游戏还是一款非常偏粉丝向的游戏,游戏的可玩性还是有的,但是,有一玩法的确过于复古,可能真的不太适合现如今快节奏的游戏方式,但是,依然能够在现如今快节奏情况下,这样一款类型游戏的发布。还是一件非常庆幸的事情。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1K | 17 | 94% | $14.99 | |
| $1.8M | 3.1K | 72% | $24.99 | |
| $4.8K | 42 | 88% | $3.29 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 217 | 83% | $3.99 | |
| $19K | 188 | 94% | $5.00 | |
| $19K | 80 | 79% | $7.99 | |
| $19K | 74 | 93% | $9.99 | |
| $19K | 703 | 80% | $1.19 | |
| $19K | 102 | 73% | $8.99 |