
Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #65, worst CN #78 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Aug 25 → 50.14/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 79.5Kreviews | 85% | — | $44.6M |
| $24.99 | 9.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра хорошая но с другом и с норм пк
傻逼一样的凸眼金鱼镜头,10秒钟眼睛就撑不住了。
i wish they make a mix btw the forest and this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.7M | 55.6K | 91% | $49.99 | |
| $44.3M | 57.1K | 96% | $19.99 | |
| $45.2M | 72.7K | 93% | $39.99 | |
| $45.3M | 261.9K | 97% | $9.99 | |
| $43.9M | 72.2K | 88% | $39.99 | |
| $45.4M | 67K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $235.9M | 284.8K | 89% | $29.99 | |
| $8.9M | 10K | 73% | $29.99 | |
| $49.9K | 172 | 54% | $8.99 | |
| $23.9K | 65 | 52% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese*, Portuguese - Portugal, Portuguese - Brazil, Russian, Polish, Czech +8 more
| $19.99 |
| 2.7Kratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kos nnt
太垃圾了 BUG太多了 真的不推荐 这是我第一款退款的游戏 还是老老实实的玩森林之子吧
Probably one of the best survival games I've played in years. Despite some mesh issues and the occasional bug, Green Hell is an absolute gem. It combines survival, exploration and base building with a surprisingly strong, focused story. And unlike many modern games, it doesn't need a hundred bloated side quests to keep you busy. Instead, there are plenty of interesting POIs that naturally pull you deeper into the world and its atmosphere. It takes a while to get into. During my first few hours, I barely made it past day 3 before dying. Almost everything can kill you — and that's exactly what makes it so good. Finally, a survival game where survival actually feels like survival. Even sprinting can sometimes lead to a surprisingly psychotic death. 😅 The game doesn't hold your hand either. Many crafting recipes aren't explained, and even with a map, actually finding your way through the jungle is another story. Every step needs to be considered. It really brings back that old Minecraft feeling of "Wait... how do I make a fire again?" In an era of heavily hand-holding games, that's a wonderfully refreshing change. And the story... holy. I actually cried at the end. What really stayed with me were the ethical dilemmas and the way the story makes you question what you would have done. Sometimes the "lesser evil" hurts far more than you'd expect. You start asking yourself: How can I still be a good person when there is no truly good choice? You simply can't make everyone happy. In short: a concentrated dose of excellent survival and creative base building, wrapped in an atmospheric world with a genuinely great story. It's relatively short and has some rough edges, but honestly, it didn't need to be longer. Highly recommended. I'm already tempted to start another run just to experience the other endings and game modes. If you can avoid spoilers, do yourself a favor and play it blind. The ending is a masterpiece. ❤️
Tenho um gatinho aqui. Amigos que tiverem passando podem fazer carinho dando like ou um prêmio. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つ
Отличная и недооцененая игра
game good but it hard for me it might just be verity but i have no clue but beware of verity he curse me and i cant finish tutorial
很好玩 比较贴合现实的荒野生存类的游戏 30多的价格就能体验到这样的游戏我感觉很值 就是去解锁东西需要绕很远的路
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.