
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不赖,内容多点真挺好玩
Pretty good game, especially after the last patches. The performance improvements made a huge difference and make it much more fun to play. I mainly play PvE and even though I usually prefer PvP, the PvE in GZ is a lot of fun, especially when playing with others. Yes, there has been a wipe and the game is still not even in alpha (which is coming very soon with the 0.5 patch this fall), but I can definitely recommend giving it a try. Hopefully we'll see FSR 4 in the next release for even better image quality.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.8M | 86K | 92% | $59.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $108.1M | 86.2K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $111M | 85.1K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.2K | 49% | $49.99 | |
| — | 0 | — | — | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| — | 81.3K | 66% | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏 一大堆外挂不带管 演都不演 举报也不封
This is what I wanted Tarkov to become when I first played it in Alpha years ago. This is much more casual with the same level of gunplay satisfaction i get from tarkov. No raid timers, open world, engaging mission system. New go to shooter for this guy.
Amazing atmosphere. Great gunplay. Terrifying AI. Painful deaths. 10-minute helicopter rides. 🚁 Somehow... I keep coming back.
I like it...
PVE is unplayable due to overcrowding
**Gray Zone Warfare is a fun and promising game, but several major issues still need to be addressed.** One of the game’s biggest drawbacks is the unrealistic NPC detection and accuracy. NPCs can spot and shoot you from extremely long distances with incredible precision, even when you are hidden in darkness, concealed by vegetation, or positioned somewhere they should not realistically be able to see. Sometimes they seem to know your exact location without any logical reason. This is not simply challenging AI—it often feels unfair and seriously damages the tactical experience. In my opinion, this is one of the biggest setbacks of the game. The increased aggressiveness of the NPCs is actually a positive improvement because it makes combat more intense and dangerous. However, their unrealistic durability is a major problem. Sometimes a player must empty an entire fully loaded 60-round magazine into a single NPC before they finally go down. That is frustrating rather than challenging. Secondary missions can also be difficult and time-consuming. This would not be a major issue if the rewards justified the effort, but the reputation and XP rewards are currently far too low. The latest update has also introduced serious stability problems. I am sometimes completely thrown out of the game, with a significant risk that I will not be able to reconnect in time and will lose everything my character is carrying. Many of the friends I regularly play with have experienced the same issue, so it clearly does not appear to be an isolated problem. In an extraction-style game, crashes and disconnections are especially punishing. Despite these problems, I genuinely love the game. The concept feels fresh, and the experience manages to bring both frustration and a lot of fun. Gray Zone Warfare has enormous potential, but the developers urgently need to improve NPC detection, long-range accuracy, enemy durability, mission rewards, and overall stability.
This game is great. Well thought, the gameplay is good, realism not bad (havent ever been in the army) but it is great. If you are the average adult having a normal life and DO NOT have time to actually fight try hards, or unemployed people, this game is for you. If you ever happen to lose your stuff during PvP, its okay you can farm in PvE only servers. This game has our backs when all the other games dont. The only few negative points for me would be: 1. You actually need 12 gb of vram to play this game smoothly 2. On my rig, although it is a strict basic entry level equipment, the games uses all the 32gb of RAM 3. Hackers can be found in 1/2 servers you play in 4. For some reasons, and this is a major turn off for me, the sound configuration isnt working good. I have a Razer headset and I cannot understand the sound directions in this game and it is the first time I get this type of issue 5. Lastly, I know this is a Mil Sim, but cmon, the controls are really slow as if the character doesnt want to fight in the jungle. If you come too close to a tree for example, your character will take ages before readjusting the gun back to its position. The game has a strong potential. No other games will give you the vide you get in this one
just the best game i have ever played like arc raiders a good game too
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.