
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
C'est un très bon jeu un petit peu trop poussée pour moi au niveau des soins mais sinon ça reste un très excellent bon jeu
Vraiment top, niveau de difficulté pas trop contraignant au niveau du réalisme des soins et des besoin. Les missions solo peuvent être jouer en coop et permets une bonne prise en main du jeu avant de passer au PvP
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.8M | 86K | 92% | $59.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $108.1M | 86.1K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $111M | 85.1K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.2K | 49% | $49.99 | |
| — | 0 | — | — | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| — | 81.3K | 66% | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of my favorite games right now, especially being done with League of Legends and New World, I've been looking for something to move to. There's been a few games on my radar; gray zone warfare, ready or not, palworld, c-beams, wardogs, and guild wars 3. I find myself going to gray zone mostly. I tried the game out initially a couple of years ago or so and it was alright, but I put it on the back burner. I picked it back up recently and I'm liking the updates. The graphics are solid, not amazing but not Final Fantasy 8 either. I really like the tutorial and the first few missions. They've done a great job on those to ease the player into functionality and different things you can do like checking the number of rounds left in your magazine. The player base is pretty solid too, which is really nice. A lot of games have these fragile 35 year old boys all over the place but these guys are pretty chill. It's hard to trust people but I still find the vast majority of people either just don't really interact with others or are very helpful. It's nice. I haven't cared for pvevp. I just play the pve. I'd like to see the M16A1 accuracy nerfed, 20 round magazines from level 1 Turncoat, and the graphics for enemies improved. Very solid game, very nice job to the dev's.
peak.
Good game
fn
This is honestly by far the best extraction shooter on the market right now in my opinion. The devs at MFG (Mad Finger Games) are extremely hard working and genuinely care about their game, as well as the players/community. They listen to the feedback they receive and work to make the community happy while also working towards their own vision for the game. As for gameplay, I personally strictly play PvE for fun and immersion. The gameplay loop is really addicting as you slowly progress and become stronger, wealthy, and more experienced. I think it's a pretty balanced experience right now as well with it taking me around 100 hours to fully max venders but this was by no means a speed run. I also really like the giant dynamic map that you never truly extract out of since it gives loads of freedom to do whatever you want and go wherever you want whenever you want. This also ties to the whole task system which currently allows you to pick and choose from a wide variety of tasks that can be anywhere on the map as long as you have that area unlocked. The graphics in this game are very impressive and make the game look almost photo realistic on a good setup. However, historically this game hasn't been the best at optimizing for lower end systems like at the initial launch of early access. I will say though MFG are very aware of this and have made lots of improvements between now and then. If you are thinking your game will just be laggy unless you have an insane pc, it's definitely safe to say that it's now worth a shot. MFG also deserves much praise for how good all the models look in the game down to the last detail on lots of classic and newer weapons and just the environment as a whole. The sound in this game in general is really good and immersive but the one thing I will say is that there aren't very many unique gunshot noises at the moment i.e. most AR-15s and AKs sound the exact same respectively. The combat is really enjoyable with you and the AI having realistic damage models, so wherever you shoot can have a serious impact whether that be shooting the AI's knee out or one tapping their heart/lungs instead of the usual head tapping that just about every other game promotes. The AI also have some cool injury animations too. AI enemies are also really diverse with lots of different factions in the region so you won't fight the same guys over and over. However, as cool as the AI are to fight at the moment, I feel like they do need further adjusting as they feel fair to fight against but a bit on the easy side to face right now, especially the military guys who most of the time can't really shoot straight unless you are standing right in front of them ( within ~75m). They're typically only really threatening in numbers when a bunch of them have line-of-sight on you or if you are close range and give them a chance to shoot you, which leads me to suggest that MFG should maybe try to find a way to make them work together instead of all of them doing their own thing. Adding to their intelligence/capability would be cool as well, such as trying to use basic tactics like flanking, among other possibilities. One other thing I want to point out is how the AI tend to not really want to run for cover when initially being shot at and they don't see you right away such as situations like at Fort Narith where the AI like to just stand at the ready and let you kill them on or around the runway when you're like 300 meters away instead of moving towards cover or trying to suppress you. Otherwise I actually truly like the AI in this game. Finally I also just want to quickly mention the current loot situation which definitely needs further work but I'm sure MFG is aware and will eventually buff this problem out with further game expansions. First, MFG has a really diverse loot pool right now and room for it to further grow a ton which is cool. It also feels really good to perpetually loot high tier areas looking for expensive valuables for that dopamine hit. This leads me to the one issue which is that everyone is doing exactly that, especially ones that have maxed venders and don't really have much else to do. This means that high tier areas such as the big three are extremely competitive and are commonly ransacked like at all times which leaves basically anyone besides the one guy that came just before you to leave empty handed. Part of this problem I feel is that it's way too easy for just one single person to fully clear a high tier area by themselves with how big some of these servers can be, it only takes a few people out of like a ~20 person server to take all the goodies. Maybe in the future MFG will scatter loot better or add more high tier areas which would easily fix this. It's a little annoying now but it's an easy problem to fix.
Schlechtestes Spiel auf ganz Steam, Man kann Freunde zwar einladen, die Einladung kommt aber bei keinem von beiden an. Missionen so schlecht programmiert, dass Gegner nur ab und zu spawnen ohne dass man vorher 500 Meter abstand vom eigentlichen Missionsort nehmen muss. Für diesen Preis ein echter Reinfall. NICHT KAUFEN!!!
cool
Giggidy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.