
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely fun and addicting, Best played with other people or friends if you have them. Excited for the future of the game, Defiantly need more gun variety.
It's really fun and I do enjoy it but I can't recommend it in its current state. Most of the time you are playing a walking sim with looted corpses and boxes everywhere. I guess it's nice to be able to walk into a POI and complete your tasks with no real risk but it feels like most of the game isn't there... Probably because this is a loot shooter but there isn't any loot to gather or enemies to shoot... Quickest, easiest solution is to lower the max player count for PvE servers from 48 to 24 (or even lower) and this would help immensely. This way players can experience the full game they paid for. Or just let us host offline solo sessions like Conan and Ark does. I reference those games because they are open world (large map) games made in the same engine with AI and loot present, so it's clearly not impossible. Review stays negative until then.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bit jank and got plenty of issues, but still pretty fun for the $28 I paid for the summer sale
Gutes Spiel
As a MILSIM player and Tarkov enjoyer, I'm really impressed with Gray Zone Warfare so far. It's the first game in a long time that has truly pulled me in, and I can already tell i will be sinking countless hours into it. The gameplay feels immersive, rewarding, and constantly keeps me coming back for more. One of my favorite features is the squad task system, which allows everyone in the squad to accept and complete tasks together without worrying about who has completed which quests previously. It makes cooperative play much smoother and more enjoyable. The gunplay feels fantastic, the environment is incredibly immersive, and the sound design is absolutely outstanding. Every firefight feels tense and engaging, adding to the overall experience. I'm excited to see how far the developers can take this game!
尽管现在的任务玩法及物资共享的体验很糟糕,但是它仍然不失为一款好玩的类塔PVE游戏
I played the game around 20 hours on release. I liked it though it ran like cheeks on my system, and there were so many bugs. But I could tell there was something to it, and if they kept up with it, it could truly end up being a remarkable product. Fast forward to today... it really has gotten much better in my mind. I finally tried it again, and so much has changed, it's crazy. Most of my complaints are gone. It runs fine now, it looks great, has an awesome weather system, no bugs for me yet, etc. If you like tactical/extraction shooters, give this one a try, it's great.
Very addictive and very aggravating in solo pve
中半段難度超高的 去跑一格任務 很有可能奇奇怪怪的 被AI的敵人包圍........
I love it but dont use a .222 gun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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