
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
轻量型搜打撤,好玩
Outstanding customer support. I ran into two separate issues in Gray Zone Warfare. The first bug completely halted my progression, and within a short time the support team manually fixed my task so I could continue playing. Then I reached back out after losing my entire loadout due to another bug where I became stuck in the environment. I honestly wasn't expecting much, but they verified what happened and restored all of my equipped gear. A huge thank you to Anezka and the MADFINGER support team. It's rare to see developers respond this quickly, communicate clearly, and actually resolve the problem instead of sending automated replies. I'm still pretty new to Gray Zone Warfare, but support like this makes me even more excited to keep playing. Bugs happen in every game—it's how the developers handle them that matters, and these guys absolutely knocked it out of the park. Easy 5 stars. Keep up the great work.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В целом, игра хорошая, могу порекомендовать, но только PVE, т.к. разрабы решили уйти в эту сторону, что правильно. Но почитав отзывы, люди в основном пишут чушь. У кого-то проблемы с оптимизацией у кого то со входом в саму игру, т.к. да, факт в том, что без какого - либо сервиса не зайдешь. 1. Оптимизация. Не знаю какие там проблемы у людей, что на картах аж 50-серии, ощущают проблемы. В FullHD без фреймгена, фпс в районе 70-100 при высоких и частично ультра настройках. Дропов до 10 фпс нет, так что с оптимизацией проблем нет. Игра просто требовательная 2. Вход в игру. Варианта на данный момент у меня 3. А) Скачать КВН и не бесплатный, чтоб не жаловаться на пинг. Б) Есть сервис LagoFast. С ним все работает, но цена 500р в месяц, тут сами решайте. В) Качайте запрет, бесплатный и все работает без проблем О самой игре могу сказать, что игра достаточно на любителя. Здесь нет перестрелок, аля Call of Duty, это медитативный нудный геймлей с брождениями по 1-1.5.км. Прокачка торговцев тоже очень долгая, если второй уровень это 5-7 заданий, то 3 уже будете несколько недель апать, а то и месяцев (если качать всех торговцев, которых 6 штук). Оружия сейчас в игре не сказать, что прям много, если смотреть на тарков, то оружия здесь вообще нет, но это далеко и не релизная версия. Насчет тактикульного геймплея особо ничего сказать не могу. С одной стороны вроде реализм, с другой стороны на кой черт он нужен. Если взять например Ghost Recon: Breakpoint, то там можно с глушителем хорошо потактикулить, снимая врагов по одному с помощью глушителя. Здесь же даже будучи с глушителем, сняв одного бота, который был за зданием и отрезан от всех, о вас узнают все. Будут знать примерное местоположение, пока не увидят напрямую. Т.е. по большей части вы все-равно выходите в открытый бой. Больше конкретного сказать нечего. Просто песочница, для ходьбы и пострелушек. Бинтуете ляжки, пьете воду, жуете консервы и опять к очередной миссии, где, к слову, все всегда мертвы, так что на сюжет особо не надейтесь, во всяком случае сейчас. Почитать интересно, на бумаге вроде звучит круто, записки с лором находишь, но это как с ДНД настолками. На словах тебе рассказывают про драконов и лютый сюжет, а на деле с пацанами кубики по столу катаете
It's a good game with a lot of potential to be great. Right now, random enemy spawning is a problem... you can clear an area, and then while you're healing or eating food, and random enemy will spawn in a door way or in the street and headshot you. You lose your ♥♥♥♥, then on your way back to pick up your ♥♥♥♥, a random enemy patrol can spawn right in front of your eyes and they one shot you. Im gonna give the game one more try before I delete it. It cheats so bad
Great game my pc sucks so its low frame rate but im having fun
Mostly just play PVE, been pretty good.
zaebis
güncellemeden sonra harika oldu tarkov arena bunlara 1000 basar kesinlikle alın ve oynayın
Gray Zone Warfare is an open-world extraction shooter. The core premise puts you on a massive island split among 3 rival factions. Something absolutely catastrophic happened right in the dead center of the map, turning it into Ground Zero. Your mission is to figure out what the hell went wrong and try your best not to die in the process. [b] The Short Answer: Is It Worth Buying?[/b] As of right now, I wouldn't rush into it. It's more of a purchase for the future. [b] Playtime[/b] It takes about 100–120 hours to get through the main story and the side content. Beyond that, you can sink as much time into it as you want. [b] Story [/b] 3/10 You drop onto an island divided by 3 factions with a mysterious Ground Zero zone in the middle, and you must uncover the mystery of what happened. [b] Music [/b] 4/10 I didn't pay too much attention to the music, which usually means it's decent. The game sounds, however, are a completely different story—they are way too loud and heavily deafening. Also, the in-game radio is just incredibly bizarre. [b] Graphics [/b]8/10 When it comes to visuals, the game looks excellent. In my opinion, the graphics are a noticeable step up from Escape from Tarkov—about half a head taller, easily. [b] Mechanics[/b] 5/10 Naturally, it's impossible not to compare this game to Tarkov. On the bright side, you actually get a proper map, a functional minimap, and a compass. However, when it comes to the health and injury mechanics, they went completely overkill. There’s tremors, pain, shortness of breath, and about 20 other different status effects. Health is essentially calculated by your blood volume; it slowly leaks out when you are injured, and once you hit 50%, you drop into a coma. Luckily, teammates (or even enemies) can revive you. The amount of medical supplies in this game is straight-up terrifying—Tarkov looks like it only has 3 medical kits by comparison. The promised open-world structure feels completely different from Tarkov. Extraction here means either physically hoofing it back to your main base/checkpoint, or calling in a helicopter to one of dozens of different landing zones to fly you out (or drop you in). The AI enemies feel pretty dumb, though their hit-reaction animations when shot are top-notch. Weapon progression is rough—for the first 30 hours, you barely have any gun variety. Modding weapons is also incredibly clunky and frustrating; it’s rarely clear what part goes where, how to unequip components, or what exactly is blocking an attachment. Water and food decay rates are heavily overtuned as well; you are forced to constantly eat and drink. [b] Personal Take[/b] My biggest personal grievance is the absolute lack of variety in backpacks and tactical rigs—they are tiny. A standard blue backpack from Tarkov would be considered a solid mid-tier size here. To make matters worse, you can't buy anything useful early on, and looting decent gear off the local "Scav" equivalents is practically impossible. The map is vast and open, but it feels artificial—it heavily reminds me of a Far Cry map. I haven’t dipped too much into PvP, but a massive plus is that you can safely farm gear in PvE mode before taking your hard-earned loot into active faction warfare. Also, the premium supporter packs are packed much better than Tarkov's, and the items inside offer way more actual utility. The loot pool looks diverse on paper, but in reality, you end up looting the exact same items over and over again. The concept itself is incredibly solid and it definitely plays differently than Tarkov, but it has a mix of very cool features and downright infuriating design choices. [b] Overall Score:[/b] 63/100
慢节奏的摸金,太适合慢节奏的自由玩法。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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