
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love this game. I am not a fan of extraction shooters typically, but this one scratches the "FPS realism" itch of Ready or Not, with the open map exploration of a Ghost Recon game. Also, the PVE allows you to enjoy the game without being subject to getting trashed by trolls all the time. I have yet to experience the infamous periodical reset, so I can't speak for the future me, but right now me is pretty obsessed with this game.
优化极其差,画面模糊,切换副武器、小刀、主武器后,居然上一武器会和当前武器重合穿模,可笑之极。 我原本在B站上看有的UP主推荐这款游戏,按照我一直喜欢PVE的偏好,直接就买来玩玩。虽然我的配置有些弱,2060和3800X的确跟富哥没发比,但一进游戏的画面简直跟往眼睛上抹了一层浆糊似的,最可笑的是切换小刀再切回主副武器后,小刀居然还显示在枪的准星上面,拿刀刃当准星刻度线是吗?哈哈哈哈 随便搜刮物资时,反应挺慢的,我知道是拟真游戏,但游戏不就是为了体验玩乐吗?我买的又不是魂游。其次,敌人和各种箱子里的物资是真寒酸,太穷了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.8M | 86K | 92% | $59.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $107.9M | 117.9K | 60% | $44.99 | |
| $111.4M | 217.5K | 91% | $29.99 | |
| $111.6M | 191.3K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65K | 49% | $49.99 | |
| — | 0 | — | — | |
| $130.2M | 180.5K | 83% | $39.99 | |
| $393K | 2.4K | 51% | $4.99 | |
| — | 81.3K | 66% | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
екстракшн шутер здорової людини. Це саме те, що шукав стільки років!
Imagine this with AI zombie hordes 🤌
realistic hard and pvp sucks if you die all your shi is gone but its fun with friends
PVE perspective only: The game has been a lot of fun, I'm almost exclusively solo. Performance has been good. The map is very immersive and large, and I enjoy the outposts that allow you to stay out without having to go back all the time. Some things I wouldn't mind seeing in the future: Ways for players to meet up in game, something like a match making system, or group finder where you can set your objectives. The ability to party with players that aren't in your faction (in PVE). The AI can be very aimbot at times, it's not very frequent, but it does happen where they insta-headshot you. Sometimes the AI awareness is just insane no matter what you do, it feels like this needs to fine tuning still. Leveling vendors is a bit of a boring slog. More high value loot locations on the map would be nice, to help ease the congestion in the areas that do exist currently. I would love to see more diverse locations added over time as well. I haven't gotten to fully explore the map yet, even at nearly 80 hours, it's slow being solo. I think it would be cool to have more urban areas, sewer/underground areas, caves, etc. The map really is a strong point of the game, and I hope they build on it a lot more and add a lot of diversity. If the map does expand, it would be nice to have multiple home bases, sometimes a flight to home base takes a bit, while yes, it is immersive, at times it can be a little too long (for a game). Keep up the great work and looking forward to where PVE goes.
Have several hundred hours in the extraction shooter space and will 100% say, I love this game. Its had its ups and downs but I keep coming back to it. Will be playin this more and more as the team progresses. Let me make something clear, this game is not perfect and is a work in progress; however, after playing tarkov for 4 years and dealing with all of the issues they had, I can say will full confidence that madfinger is doing a good job. Before you buy, THIS GAME IS EARLY ACCESS SO DONT FORGET THAT IF THERE ARE ISSUES. If you cant deal with that, then don't buy it and be negative. If you want a fun experience solo or with the squad, then this game will give you hours of fun with no loading screens once in game. Devs are trying with this game and it continues moving in the right direction and cant wait to see what this game will evolve into.
손이 안가.. 손이...
Already enjoyable game. Needs some development to shine, like alive npc-s and wild animals and dynamic events.
Great game! But… Will this end up being another game stuck in an endless alpha? The game is already in a much better state than many AAA titles released as version 1.0. It absolutely deserves a 5/5 rating. However, because it’s still in an endless pre-alpha with mandatory wipes, I’d recommend waiting for version 1.0. As long as players keep paying for a never-ending pre-alpha, the studio has little incentive to release the full version. At the same time, they can always hide behind the “it’s only pre-alpha” label instead of being fully accountable for bugs and other issues.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.