
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]BEST EXTRACTION SHOOTER OUT OF ALL [/h1] [b](even at Early-Access state)[/b] [h2]PROS[/h2] - PVE and PVP (you can choose to not get raped by cheaters or scumbags that spend 24/7 on playing online bullshitgames) - Gameplay fitting realism that really works in 95% situations - The best PvE community in gaming history (most of the time people are nice and help each other anytime and can casually ask about how do you do and how do ya feel) - They fixed optimization if i look back into year back when i first joined this game and just had 15 fps on (rtx 3060) on any settings, after 0.3, 0.4 its really playable even on medium specs PC, and after upgrading my GPU i do get solid stable 80+ fps on high-ultra settings [h3]CONS[/h3] - POI (Points of Interest) can be always empty cause high rank and all players are trying to loot same cool locations everytime, this problem create both problem for coop experience cause you might not find enemies or points where you can start your mini-raid with your friends and its almost everytime like this - Servers are still laggy for some people especially in eastern-europe - Damage system is not stable and bullet sponge-enemies are still there, even through you can ignore this especially if you kill all bots and players only with headshots [hr][/hr] Big W MADFINGER GAMES hope and wish only best things for these devs that listens and get feedback from their players, [u]community first[/u] !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wanna know how this game plays? imagine being blindfolded, wearing noise-cancelling heaphones while you're chained to a boulder. someone tells you to keep punching a big sponge in front of you. you can't see it, you can't hear it properly, and every punch does nothing. "why am i doing this? is this torture?" thats pretty much what this game feels like. tldr review: graphics: decent-bad gameplay: mehh ai: brain dead audio: now im deaf story: none you got enemies which are as dumb as rocks. they will NEVER hit you. they each take 10-20 bullets each to kill, which is stupid for a "hardcore" game. gunshots not made from yourself sound like garbage, so you may as well imitate gunshots to yourself over this audio. seriously, try and listen to gunshot sounds in the distance. where are they? no clue. why do they sound like somebody farted in the wind? no clue. the devs also have no clue about sound design. compare this game to ARC, and you might cry or laugh at the difference. the core of the game is very clunky, very painful, and (very) boring. its been "early access" for two years, so that really tells you all you need to know. fixing these issues would take a lot of time, effort and money as it involves changing fundamental parts of the game - movement, sound, AI, gameplay. so no, these changes won't be made within the next 2 years, if at all. maybe in 3-5 years if they don't abandon it for cash, which looks more and more likely given the new "bundles" you can buy for loot... the quest system looks like the ones you would see in a pay-to-win mobile game about a decade ago. i was half expecting a pop-up to pay cash for energy credits. but seriously, you can ONLY go to X location, you shoot X guys, and finish at X location. this game fails at making the gameplay loop of "go here, shoot guys" even remotely enjoyable... and considering it's the only thing you can do in the game right now, you shouldn't bother buying at all. you get nothing for "progressing", you start with fairly strong items and stash. the game resets every now and again apparently, and unlike ARC it is NOT optional, and WITHOUT benefits to players. again there is nothing bringing you back to play, really. it's overall just not very fun. the movement is quite clunky, the graphics are quite blurry, and there's not really any gameplay loop worth doing. this game fails at making the most simple gameplay loop of "go here, shoot guys" enjoyable, which is the only thing you'll be able to do in this game. finally, don't buy this game if you have an OLED monitor. you're paying for eye strain simulator. even if you don't, this game runs like crap (on a 4090 btw), and everything looks blurry and matte. graphics are decent-bad. tldr: this game is about as enjoyable as putting a cheese grater to your private parts
Gray Zone Warfare is what you get when someone takes a tropical vacation, throws in squad-level misery, heat stroke, intel that would make the Wikan Chaplain convert to a Protestant, and then tells you, "Congrats, you’re the new “unit MWR specialist.'” The utterance of your name becomes a universal signal for everyone within a 50-foot radius to stop what they’re doing and get their phones ready, because a "teachable moment" is about to happen. Translation: you’re about to be the cautionary example in someone else’s safety brief. Which is military-speak for 'you’re about to be the next heat casualty on a nine-line. This game boots you out the rack into Lamang, tosses you a rifle, hands you a mission brief that sounds like it was written by a bored staff officer in the brig for war crimes, and then sits back while the jungle, enemy AI, other players, and your own questionable life choices form a working group to end your career. Every mission is the universe’s way of saying, 'Oh, you made it back last time? Adorable.' And honestly? That’s kind of the point. Gray Zone Warfare isn’t your run-and-gun clown fiesta where you bunny-hop into TikTok glory wearing a skin that screams 'shoot me first.' This is slow, mean, and patient—like a field exercise that never ends. You move through the jungle like every plant is a, “ Just back from down range, Disgruntled Airborne Life taker,” and you're Non-Deployable leg named “Jodie". One shot cracks and suddenly you’re reliving every death-by-PowerPoint convoy brief you ever suffered through but wish you were there. Survival? Not guaranteed. Extraction? Only if the gods of bureaucracy smile on you. Your gear? Just on loan until some boot in an aloha shirt and a Ranger Joe's chest rig signs for it on your hand receipt. You will literally find your own kit being sold by Vulture if you ever find him. Amazing. The missions are classic military busywork: go here, find that, confirm this, and bring back some piece of junk nobody cared about until higher decided it was worth your blood type. Standard and SOP. It’s got that perfect operational tempo of 'should be five minutes,' followed by thirty minutes of confusion, contact, blood loss, getting lost, and realizing the LZ is now just a pre-planned ambush with helicopter sound effects. The gunplay is where the game finally earns its MRE. Weapons feel like they actually have weight. Movement matters. Sound matters. Cover matters. Bad decisions get you smoked instantly. If you run around like it’s Call of Duty, Lamang will process your DD-214 before you hit the ground. When it clicks, firefights are tense, ugly, and personal. Not heroic. Not Hollywood. More like, 'Why did I sign up for this, and why is my squad mate looting my corpse while I’m still leaking?" Oh yeah, hearing another player 300 meters away taking his whole 7 minutes of coma time to die hoping someone will revive him will cause either PTSD or finally get you to figure out what the "O" button does for your headset. Classic The jungle is gorgeous and a total pain in the ass—so, accurate. The world looks great, but it hides everything that wants to end your enlistment. The atmosphere is one of the game’s best features. It feels hot, hostile, and like you’re one bad decision away from a medevac. You don’t own the map. You bargain with it. Sometimes you get a pass. Sometimes you get eaten. The squad experience is where this game finally makes sense. Solo play is possible, but it’s got that 'lone private on patrol' vibe where every twig snap sounds like your eulogy getting typed up. With a squad, it’s pure chaos: callouts, panic, bad plans, even worse execution, and that one guy who says 'I think it’s clear' right before someone gets folded up like an old field cot. This is where Gray Zone Warfare shines—turning shared misery into war stories. Let’s not kid ourselves—this thing is as finished as a Saturday field day after 1SG found out I was engaged to a stripper and tried to sneak her on base in the trunk of my brand new hooptie that only cost zero bucks and a 39% loan (hey, couldn’t let the offer pass me by, when will I ever have the chance to get the “E1 and Up” financing special again). It’s Early Access, and it shows. Some systems are rougher than a Wednesday morning ruck after my (ex-wife's) strip club's “Tuesday Night 5 cent longnecks, till someone pisses or pukes”. Some missions drag on like a pre-4-day-weekend safety brief (usually about something I “allegedly” committed). Sometimes it feels like the game can’t decide if it wants to smoke you, teach you, or just burn your weekend. But the foundation is solid. It’s got the bones of something mean, immersive, and worth the suffering. BLUF: Gray Zone Warfare isn’t fun in the normal, civilian sense. It’s fun in the 'that sucked, let’s do it again' way. This is for people who know that misery and entertainment are sometimes just a matter of perspective and distance from the last time you got smoked. You’re going to get smoked. You’re going to lose gear. You’re going to question the mission, the intel, your squad, your life choices, and probably make you wanna rage-quit like it's no one's business. But if you already know you’re doomed, you might as well embrace the suck and enjoy the ride. Oh yeah, one more thing. I have never seen the level of generosity displayed towards new players that I have experienced here. Always someone giving advice or free kit to the new guys. Love it. You better love it as well. Don’t make me volunteer you for weekend Duty!
Don't waste your money.
You're allowed to basically spawn kill endlessly if you get a group together because the AI in the base sucks lmao. Just nuke the game by allowing enemy players to camp your respawn point as long as they have the bullets to do so. Don't play this garbage
你他妈的PVP里一堆透视锁头你不管,你爹我啥玩意都没开打一半说我用第三方软件操作鼠标,我没开第三方软件,我是把你婊子妈的灵魂锁在我的鼠标里让她帮我瞄准的
Fun game, different from others in this genre, blend of DayZ and Tarkov
Pretty good. I Always wanted another fps Ghost Recon with ai helos that pick you up and this does that. AI is terrible though and they respawn so fast its immersion breaking. Also wish there was more movement on the map - the world feels dead. This game has a ton of potential though.
说实话当前的0.4.7版本还是有许多致命的bug, 其中最恶心当属是单点shift奔跑的一些严重问题 1: 当玩家按住W+A或者D奔跑, 松开W, 再按W不会解除疾跑状态. 然后由于最近新出的战术奔跑, 你在跑步过程想取消奔跑不能通过单点shift, 只能松开W, 否则进入战术冲刺, 十分拖沓, 我建议改为奔跑状态下双击shift开始战术奔跑, 不然总会浪费体力条 2: VOIP没能做友军与敌军分别禁用, 有时候遇到嘴臭的玩家真的很令人愤怒, 被击杀了还躺地上骂人, 但我同时不想关闭同阵营的友军语音, 希望可以添加更多玩家选择 3. 游戏视角带有严重的粘滞感, 我开启英伟达监测发现游戏的延迟高达50ms, 没有开启帧生成, 我同样注意到游戏把CPU占用率提升到99%左右, 我甚至是全低画质TSR抗锯齿为中都有这样恐怖的占用率, 也许粘滞的手感就是来源于这个占用 4. 同时按W+A奔跑, 视角往反方向旋转可以忽略奔跑带来的视角转动减速, 同理按W+D奔跑也是 希望在后续的更新中能修复这些问题
游戏框架底子都很好,唯一的几个问题就是资源不够同时外挂太多,我就打了几次pvp但是几次都能遇到挂,甚至直接抄家了一个人干翻一个营,目前不推荐新手入坑,最好大版本更新入
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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