
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the Far Cry we were promised 3,000 years ago. Jokes aside, this game has been incredibly addicting since I picked it up about a month ago. I've spent almost all of my time playing solo, completing contracts and exploring every corner of the map. So far, it's been a blast. The standout feature for me is the body injury system. At first it seems intimidating, but once you learn how it works, you'll be performing field surgery on yourself like a seasoned combat medic. That mechanic alone adds a level of immersion that makes every firefight feel tense and rewarding. This is not a casual shooter. Sessions require a time commitment, and if you have to leave unexpectedly, you'll likely lose the gear you brought into the session. If you're looking for a game you can jump in and out of whenever you want, this probably isn't it. If you're willing to invest the time, though, the payoff is absolutely worth it. If you enjoy tactical shooters with meaningful survival mechanics, this one is definitely worth checking out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i liek looty and shooty, very niice!
Unplayable at night and it's night one third of the time in real time.
Can't kill the french
It's a pretty good tactical shooter . There is some work to be done to be really good ,like it can and should be.
雷霆的优化奇差无比开3倍帧生成低画质120帧,高倍镜一开镜掉到70帧 游戏里人机也是斯了目不打头能看你接近半梭子,pve还是公开图跑慢了史都吃不到
Been Playing this a bit and have to say this about the game. - Great start, massive map pve is fun - Game kind of feels like EFT but you don't need as deep of knowledge in order to play. - npc don't seem to be all that aggressive as of yet on my current time of playing. But this is subject to change as i did just start and is the beginning zones. But I managed to find a few with ak's but seemed to act the exact same as the lower area npc. - Not forced into pvp content if you do not want to partake. Negative - Performance is absolutely horrendous on a rig like my own and there is not much more I can upgrade other than a 5090. This however was fixed with DLSS quality, and settings all on the lowest possible but even then would absolutely tank in some areas down to 5fps for a solid 45 sec up to 5 mins at a time. - No Option for singleplayer or to play offline from what I can tell ------------------------------------------------------------------------------------------------------------------------- - Hoping to see patrols at some point or dynamic npc behavior where they wonder out side of the towns instead of being static in one area. - Lets hope the devs also Optimize this game a bit more as this is still in alpha, and things are subject to change But overall had a pleasant experience thus far with the game. But even then I will Recommend against this game due to the poor Optimization in the games current state.
Despite all the deaths, lost kits, questionable teammates, and moments where I swore I'd uninstall forever, I always ended up logging back in "for one quick run." Almost 4000 hours later... that "quick run" is still going. If you're looking for an arcade shooter, this isn't it. If you want a game where every bullet matters, every decision has consequences, and every death is because you messed up your planning, then this is the game for you. Gray Zone Warfare somehow manages to be the most tactical, immersive, stressful, hilarious, rage-inducing game I've ever played. It turns grown adults into military professionals one minute and panicking crybabies the next.
As someone who has played since before spearhead and taken at least a solid week aside for this game, i cannot indefinity say why i continue to play this. Not a hater by far as i do like aspects that make this unique in the tactical extract shooter genre, the open map with no time limit and story missions that keep you invested much like wildlands as its often compared to. However, as of this day i fail to see why this makes me want to come back to it. Why do these missions matter? why is every task a chore for the next 30 plus more tasks that unveil something worth noticing? well for one it has some missions that far stick out above the rest but after repeated completions it runs into the same boring trend of; mission tells you to check, find, or meet with individuals. go there and find they are all dead. collect loot and documents, and read a phone text without anything meaning to the cause. The game heavily emphasizes that you are just another number in a bigger picture but never includes you in it. a janitor cleaning the stains after a fight just to be given a paycheck to do the same thing with slightly more expensive toys to continue to more difficult enemies until you lose everything due to guy sitting in a bush who somehow knows you're in a building from another area code and atomizes you because he suddenly knew you forgot to wear deodorant. besides the small gripes of what to expect from a tactical shooter, i fail to understand why i show up to a game that resembles my job in real life but doesn't pay the bills. i could continue with the plagues of issues the game has as the performance is pretty garbage no matter the specs and so forth but my biggest issue isn't the games massive bugs and rendering hellhole it possess but the simple issue to somehow bore me within such a short period of time its hard to say this is a next step into the genre. im not mad im disappointed
Game is great, It's like an extraction shooter with a twist and that twist is I can hear them everywhere. Frogs, frogs, frogs. Nonstop serenade of frog croaking. At first, I hated it, but recently things changed. I started to hear a patten, a trace of a... it's hard to describe; maybe an echo of a message? The more I listen to the frogs, the more I understand that there is something to be understood. They are telling a secret that all can hear, but no one will be able to comprehend. They laugh at our incompetence. I need to know more. I must have more frogs. More exposure to their croaking. The truth is out there and I am so close to discovering it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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