
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Madfinger is pulling YouTube videos down that showcase or talk about the cheating problem the game is currently facing.
I am a strictly PVE player, and have had this game for maybe a week now. I LOVE this game, HOWEVER, I have been BANNED for 90 DAYS for quote "Using third party software for your mouse". I can with 110% certainty tell you that i have NEVER had third party software for my mouse and have never cheated in any game in my life because i am boring and don't even know how I would do that. Maybe the Anticheat saw my wireless mouse as some sort of cheat, if so that is a HUGE Problem in the system. Very, Very disappointed in this game and cannot currently recommend it to anyone for this reason. As ive stated before, ive only had this game for maybe a week, ive put 50 hours into it already because i was having so much fun with my cousin. But to lose everything i had on my character and have a 90 day ban put against me for something i did not do is absolutely unacceptable. I have appealed the ban but if this isnt fixed soon my cousin and I will find a new game to play and I recommend you do the same. The only ban ive ever had in my life being to this BS is just ridiculous.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rat company censoring discussion around the cheating issues the game has
Solid game. Needs optimization for older hardware and it seems reliant on DLAA
Didn't expect to enjoy it this much. Yeah, it still has bugs, but the gameplay keeps pulling me back. Easy recommend if you're into tactical shooters.
I really want to like this game, but it really makes that difficult to do. i will try to keep my issues somewhat brief and to the point. 1. the "mission" structures are obnoxious. spend 10 mins going here to take out 3 guys, then spend 15 minutes looking for whatever obscure piece of paper or whatever it is, or dead body amongst a world of everything being dead (more on that in a minute) to press E on and either finish that mission or now progress to the next 5 minute away obj where you need to go spend 10 more mins to find the thing to press E on. 2. the world looks great, but its empty and dead. everything is dead, the only living things are the people you need to make dead. it makes the time spent "exploring" so boring and uneventful. 75% of the time i think about wanting to play i remember the 10-20 minutes im going to spend walking through this empty world with a char that cant jog more than 100m and never seems to get any better at it to get to issue #1 and i just dont feel like dealing with it. 3. enemies can be way too tanky. theres so many times i can put 3-4 5.56s into a unarmored targets upper chest for them to lean over, then lean back up and continue to fire back, sure, they bleed out in 20-30 seconds but man...thats alot of damage to just eating up. even using ammo like SP or HP, doesnt really seem to matter. 4. some of the weapon details and customization hurts my brain as someone who has spend decades working with firearms. delta ring retained handguards that are carbine length on rifle length gas system guns...how? theres no forward retaining ring to hold the front of the handguard in? in a game with so much focus on 'detail' it seems stuff like this is a massive oversight. the early game for guns is kinda terrible too. for example the MOA difference between a 20" barrel and a 14.5" barrel, IRL longer barrels are not more accurate than shorter ones - in fact it tends to be the reverse because shorter barrels "whip" less during firing. longer barrels have more velocity so can do more damage in effect, but are not more accurate. 5. there is too much junk in the world to pick up...whats the point of 85% of the items that sell for basically nothing? it just takes up RAM that could be used for better stuff. 6. There really needs to be more enemies in the world. my friend and i were playing the other night running through a dense section of forest and though 'man, this would be a terrible but great place for an ambush" but there isint anything, its all just lifeless empty forest. which leads to just a boring experience of a game with over half the time spent traveling and a large portion of the remaining time just trying to figure out the obj. theres a few other things like the characters poor stamina that doesnt seem to increase with his level for some reason...why wouldnt it? the longer you operate, the more you run, the more you condition yourself thus the better you can perform in the field but in this game that never matters it seems. lastly id like to say to people wanting to counter this with "well it gets better in the end game, once you unlock all the stuff". thats great if you're someone who wants to slog through to get to that point, however you shouldnt need to invest 100+ hours before you find fun.
They've made so many changes that go against what the community wants. They don't listen to any suggestions or complaints on the Discord. They changed it so you can't die from things that should be instant deaths, i.e headshots and heart shots, and instead made it so you go into an 8 minute coma from lethal damage. They're also changing it so that PvE and PvEvP progress are separated. This goes against their marketing, which borders on false advertising and is definitely scammy behavior, but it's also bad news for anyone who wants to dip their toes into PvEvP because the game is full of sweats and hackers, so there's a good chance you'll lose all your gear and have no way to get it back because of said sweats and hackers. Before, you'd at least be able to go into PvE and get gear back, but soon you won't be able to, so any casual players run the chance of being softlocked and having to wipe to get basic gear back just to lose it to sweats again. Not to mention that the game runs like ♥♥♥♥ if you don't have the best system. If Steam had a rating system, I'd give this game a 3/10
cant have multiple characters on separate faction to play with friends AI is pretty dumb game still runs poorly, constant stuttering
this game is full of Hackers. Developers don't do ♥♥♥♥ abt these hackers. They will simply teleport to your location and just hunt u down with one shot on the head in the middle of forest at night while u r running then just lose everything. and it continues on and on fck this game until the dev actually do something abt these mostly chinese, hackers
"realism looter shooter" made unrealistic by completely unarmoured targets taking 5+ shots to the abdomen with small calibre fire and still being able to sprint, change direction without inertia, and return fire somehow even more accurately than before.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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