
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredibly good game already! I can really recommend this game, so far no crashes or bugs, kind of wish for a nicer graphics, but its not bad at all! There are just a few things looking a bit odd. Gameplay: 10/10 Graphics: 8/10 Story: 9/10 Quests are cool, for now repetitive, but i love it. Worldbuilding: 10/10 PvE: 9/10 Sometimes frustrating when youre not alone in an Area (Lootgoblins) Content: 8/10 I wish for more stuff i can interact or use, like traps n such In general i can wholeheartedly recommend this Game, especially if you love PvE. PvP seems cheater infested as i heard or gamma abusers. PvE can get frustrated, as some people are literal lootgoblins and leeches, but there are plenty of players supporting others and even help you! That said its getting better and better, hopefully i will have stuff to do for a long time :)! People should not forget that this game is still in development and early stage.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOSTEI SO QUE TEM MUITO MAS MUITO CHEATER
I can not get into a game, every time, the loading screen freezes at 12%. Feel like I am jumping through hoops to get this game to work.
게임을 정말 좋아하고, 해가 거듭될수록 계속 발전하고 있다는 점도 마음에 듭니다. MFG는 유저들의 피드백을 받아 업데이트를 거듭하며 게임을 개선해 왔고, 대부분의 경우 그 결과가 실제로 보입니다. 게임은 0.1 버전과 비교하면 완전히 다른 게임이라고 해도 될 정도로 발전했습니다. 하지만 Spearhead 업데이트(0.4) 이후 게임에 점점 심각해지는 문제가 하나 생겼습니다. 바로 치터가 너무 많아졌다는 것입니다. 이 게임에서 핵이나 치팅이 존재했던 건 예전부터였지만, 과거에는 그렇게 큰 문제라고 느껴지지는 않았습니다. 그러나 이번 업데이트에서는 치터를 피하는 것 자체가 거의 불가능해졌습니다. 문제는 치터에 대해 적극적인 조치가 거의 이루어지지 않는다는 것입니다. MFG가 항상 안티치트 시스템을 개선하려고 노력해 온 것은 알고 있습니다. 하지만 실제로는 큰 효과가 없는 것 같습니다. 대규모 업데이트가 이루어진 뒤 한 달 정도가 지나면 새롭게 추가된 안티치트 시스템이 우회되는 일이 반복되고, 그다음 대규모 업데이트가 이루어질 때까지는 아무런 조치가 없는 상황입니다. 대규모 업데이트는 보통 6~8개월에 한 번씩 이루어지기 때문에, 그 사이 치트가 들불처럼 퍼질 수 있는 환경이 만들어집니다. 심지어 게임 안에서 자신의 치트를 대놓고 광고하는 사람들까지 있습니다. 플레이어를 신고하려고 해도, 아무리 명백하게 치트를 사용하고 있는 경우라도 대부분 아무런 조치가 이루어지지 않습니다. 게다가 일부 치터들은 값싼 일회용 계정을 수십 개씩 가지고 있기 때문에, 신고한다고 해도 실질적으로 할 수 있는 일이 많지 않습니다. MFG는 보통 이런 문제에 대해서 책임을 인정하고 대응하는 편이지만, 이번에는 오히려 반대의 행동을 했습니다. FisherManDaveGames라는 크리에이터가 치팅 사건을 다룬 영상을 올렸는데, MFG가 그 영상을 삭제했습니다. 해당 영상에서는 사건의 전 과정을 보여주었을 뿐만 아니라, 치트를 사용하거나 치팅으로 인해 발생한 결과를 보여주는 콘텐츠까지 MFG가 사실상 검열할 수 있도록 허용하는 EULA의 한 조항도 소개했습니다. 즉, 치팅에 대해 이야기하거나 치팅의 결과를 보여주는 영상조차 삭제될 수 있다는 것입니다. 이렇게 되면 실제로 게임을 플레이해 보기 전까지는 마치 이 게임에서 치팅 문제가 별로 심각하지 않은 것처럼 보이게 만들 수 있습니다. MFG가 이 문제에 대해 제대로 대응하고, 문제를 해결하거나, 최소한 자신들이 취한 조치를 인정하고 앞으로 어떻게 해결해 나갈 것인지에 대한 구체적인 방안을 제시한다면 이 리뷰를 수정하겠습니다.
アーリーアクセスの時点でこの出来なら製品版は期待値◎な感じ。 銃等の装備やアイテムも徐々に種類が増えているようだし、PvEのゲームとしてはプレイする価値ありと思う。
top
Super wonky gunplay; the missions are tedious and confusing (no bullet points nor automatic completion); the AI spawn randomly behind you; the weapon upgrades are SUPER confusing, leading to lots of wasted money; and there's TONS of running from one objective to another over long distances (it's really a 'running in the jungle' simulator with a bit of shooting, So, it's not a very immersive or believable shooter or extraction game, and is pretty tedious to play. Even tougher to enjoy, and I really tried. Lastly, I asked for a refund and was refused (by Steam) b/c I'd played more that two hours, so get your refund before then if you don't enjoy it!!!
If you're tired of the fast-paced, spawn-respawn shooters where throwing bodies at the objective seems to be the only strategy, Gray Zone Warfare might just be your answer. It's deceptively easy to pick up; yet brutally and satisfyingly deep once you're in it. If you've enjoyed Arma, DayZ, or PUBG, you'll most likely enjoy Gray Zone. And if you've put off playing it because it looks like another sweaty, hardcore extraction shooter — I'm here to tell you, that's not the case. Gray Zone Warfare is one of the most accessible, and most rewarding tactical extraction shooters you can experience today... in both PvPvE and PvP. No sweat required! (But definitely have your medical pouches ready, for it punishes the il-prepared... but in a good way :)
great game to play
game is cool. But in its current state I do not recommend it. The biggest problem with this game is your gear, ammo, and items randomly disappear when using/moving them around in your inventory. This is a horrible bug for a game like this that requires you to extract everything you need.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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