
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am as casual as a gamer gets. Gray Zone is excellent. It is immersive, fun, and one can feel accomplished even after an hour of successful play. Or dive in for an extensive session with friends. No matter your available time, this game delivers a great experience, and I look forward to riding along with these devs as they improve this already spectacular game. Thanks to the MADFINGER team!
bra spel
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
macht großen Spaß
Gutes Spiel macht spass.
Casi 100 horas de juego y me sigue gustando como el primer dia, totalmente recomendable si te gustan los extraction shooter pero no quieres que te metan prisa para salir del mapa, un 10.
came back after a year and im loving it
Il manque encore quelques modes de jeu et un peu plus de danger en PVE. Après ce n'est que le début, on s'amuse bien pour le moment.
Good Game
Ich habe das Spiel in den Versionen 0.3 bis 0.35 über 100 Stunden gespielt, und es macht wirklich Spaß. In der Version 0.46 ich ebenfalls 70 Stunden hinter mir. 1. Die Spielewelt ist schön groß und sieht unglaublich gut aus. Im Augenblick ist sie nur von Spielern und Gegnern bevölkert, aber man sieht ständig neue Orte, unterschiedliche Flora und Fauna und geheime Verstecke … (aber vielleicht sehen wir später mal ein paar lebende Zivilisten?) 2. Die Gegner sind noch nicht perfekt, aber sie schießen immer realistischer, und wenn sie getroffen/verwundet sind, wirkt es sich auf ihr Verhalten und ihre Fähigkeiten aus 3. Die Waffen sind realistisch und sehen toll aus. 4. Es ist SEHR gut geeignet für Gamer, die auch ohne PvP Extraction spaß haben wollen. PVE macht ebenfalls viel Spaß, weil die Gegner nicht in Massen auftreten und weil es viele Außenposten gibt, die regelmäßig kostenlos sehr gute Ausrüstung bereithalten! Damit man nicht nach 8 Stunden Arbeit noch Ressourcen erspielen muss. um endlich loszulegen. 5. Die Händler haben alle ein unterschiedliches Angebot, das man durch genug erfüllte Aufgaben für diese Händerler, erweitern kann. Rein theoretisch ist das Spiel also nicht mal halb fertig und ist trotzdem deutlich besser als die Konkurrenz.( Insurgency Red River) DA die Aufgaben in der Welt besser integriert und verteilt sind. Negatives: Crafting Ressourcen kann man nur verkaufen, sind aber für sonst nichts nütze. Auch aus 300m , wo man selbst eine 10x Vergrößerung braucht, können einen die Gegner ohne Optik treffen. Die teureren Spielversionen sind es leider nicht so wert. Aber das Spiel ist auf jeden Fall mehr wert als das 25€ Grundspiel.
Bon jeu immersif. Developpeurs attentifs aux opinions des joueurs. Gros potentiel vis-à-vis des mises à jour futures.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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