
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
brilliant game new stuff is being added all the time still being worked on but gets better and better with every update
Recommended with some asterisks. This game needs a lot more time in the oven. This game is essentially ARMA meets Tarkov, PVE Edition. The gunsmithing is straight from Tarky. The Gameplay is fine. The sound design is excellent, but everything is way too loud. Your character runs 15 feet then moans in your ear for 30 seconds while your stamina recharges. I keep my in-game headset on noise cancelling mode and everything is still too damn loud. The helicopter rides will give you IRL hearing damage. The guns sound like they went out to a range and set microphones up and shot around them. They sound very realistic. There are some weird interactions. I had a 2 space magazine in my gun. I had a 1 space magazine in my rig with no free slots. I reloaded and my 2 space magazine disappeared. It did not get thrown on the ground like I thought it would. It just evaporated. Enemy spawns need to be fixed ASAP. Clear a POI and take 1 step outside and get gunned down by the respawns behind you if you were there longer than the respawn timer. There are many forum posts and reddit posts about the horrible spawns. Enter a small house POI and 2 squads of 3-6 might spawn on both directions down the road and gun you down. I've died 4 times. 3 times were because enemies spawned stupid close to me. Once, I saw enemy bodies fall into the ground while despawning and the respawns popped right on top of me. We need a player market. The grind for trader levels is horrendous. The only way to level traders is to sell them loot for a horrendous rep return or to wait for random tasks to generate for them. Good luck getting meds cuz Lab Rat (the meds merchant) has very very few tasks that I have seen in my ~35 hours. Speaking of tasks, your friends can't join your tasks unless you are party lead and share it. Also if your buddy hops off the game you auto fail all shared tasks instead of them just staying because you were the party lead. The game is incredibly unoptimized. It runs like ♥♥♥♥. My PC is mid tier but I only get around 20 frames unless I turn on frame generation. If you want a very clearly early access "extraction shooter" go for it. I do not think this game should be called an extraction shooter. It's more of an FPS-MMO.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.8M | 86K | 92% | $59.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $108.1M | 86.2K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $111.4M | 217.5K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.2K | 49% | $49.99 | |
| — | 0 | — | — | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| — | 905 | 60% | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Návyková střílečka. Obzvláště s partou kámošů se jedná solidní porci zábavy, i když hra teprve opouští pre alpha verzi, je stabilní , vetšinou bez bugů a dobře funguje.
游戏太模糊了,什么都看不清,绝了
처음 2일간은 재밌음, 먼 지역을 탐험하고, 적들을 자기만의 경로와 수색 정찰해가면서 하나씩 처리하면 재밌었음. 근데 점차 시간지나니 단점만 보임, 일단 첫번째로는 미션이 너무 불친절함, 클리어 하기위한 정보가 없어서 공략 사이트 봐가면서 깨야함.. 그리고 퀘스트하는데 스폰율 극악인 열쇠까지 먹어야하는데 남들도 먹을수 있어서 깨고 싶어도 못깨는 상황이 발생함. 스토리도 뭔지도 모르겠고... 니네들이 알아서 느껴봐라 라는 식이고.. 무엇보다 내가 퀘스트 하는데 상대방이 이미 다 휩쓸면 ㄹㅇ 텅빈 기지만 보다가 귀환하면 그냥 겜 자체가 재미없음. 정말 많은걸 고쳐야함.
Gun pewpew good. Many attachments. Cool movements and gadgets. Very tacticool. Graphics pretty af. Rain is best in business. Performance is good for how it looks. Very low graphics possible. Looting = satisfying. Tasks can be confusing because no markers but i like it. Never touched PvP never want to. Good chill tarkov. I like it.
텍스트가 너무 많아. 뭐 그 자리에서 읽다가 총맞아 뒤지거나 숨어서 읽으라는 거임? 기지 복귀해서 읽으면 돼? 굳이? 뭐 총 쏘고 택티컬 한거 좋아하면 재미는 있어 근데 그게 다야. 다른건 뭐 없어, 그래서 pvp 아니면 금방 질려.
super gierka polecam
I recommend this game. it is one of the most immersive tactical shooters I've played. The jungle map feels huge, detailed, and dangerous, and every mission feels like it needs planning instead of just rushing in and shooting everything. No planning and you will loose everything. I love the looting system and the way you make money. I hope that part of the game gets even better as the games progresses. The PvE mode is especially enjoyable. Keep up the good work.
not for me, need tons of opt
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.