
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Hands down one of the best realistic and tactical shooters out there right now![/h1] The graphics are [b]absolutely stunning[/b], and the overall atmosphere is insane. [hr][/hr] A part of me really wants it to leave [i]Early Access[/i] and hit full release ASAP, but at the same time, [b]I don't want them to rush it at all[/b]. There are still a lot of things that need fixing, tweaking, and improving, so I genuinely hope the devs take their time (even a year or two) to get it right. [hr][/hr] [b]Definitely worth buying and giving it a shot.[/b] Absolutely loving it so far! [h2]⭐ Rating: 10/10[/h2]
Great game, they have done a lot of updates. I see them trending towards escape from Tarkov in the sense of finding cables, batteries, and random stuff to beef up a base or player.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.8M | 86K | 92% | $59.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $108.1M | 86.2K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $111.4M | 217.5K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.2K | 49% | $49.99 | |
| — | 0 | — | — | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| — | 81.3K | 66% | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mein Herz blutet, wenn ich dieses klasse Spiel schlecht bewerten muss. 350 Spielstunden sprechen für sich. Mit dem Update 0,4 Spearhead ist zwar vieles besser geworden, aber seitdem ist das Game leider hinsichtlich Gegner-KI und Schwierigkeit ein Spaziergang geworden. Die Entwickler haben zwar danach leichte Korrekturen vorgenommen aber eine wirkliche Herausforderung ist es nicht mehr. Wo die Gegner einen vorher schon recht früh gesehen und beschossen haben, stehen die nur noch blöd rum und gucken in die andere Richtung. Bevor sie schießen, rufen und winken die erstmal. Man hat also genügend Zeit, die wegzuballern. Die gehen dann auch nicht groß in Deckung oder werden aggressiver. In den schwierigen Gegenden, wo sich Soldaten aufhalten, ist es etwas fordernder, aber auch hier viel zu leicht. Zudem tummeln sich dann dort viele andere Spieler, weil sie eine Herausforderung suchen. Ergo liegen dann die Feinde schon alle erschossen am Boden. Die Anzahl der Feinde hat dazu noch stark abgenommen. Früher stand an jeder Ecke einer, der mich beschossen hat. Jetzt muss man die Feinde schon suchen. Ich wünsche mir, dass es umgekehrt ist. Feinde, die ich beschieße, sollen nicht blöd rumstehen sondern mich auch verfolgen. In Fort Narith hat man in kürzester Zeit alle weggeballert und geht dann in der feindlichen Kaserne spazieren. Das kann es wirklich nicht gewesen sein. Wirklich schade. Ich hatte viel Spaß mit dem Game und kann nur hoffen, dass die Entwickler da irgendwie korrigieren. Mir ist es mittlerweile zu langweilig. Dann noch das Problem, dass sich die Aufträge ständig wiederholen, obwohl man sie schon mehrfach erledigt hat. Kann man so machen, dann hätte ich aber gerne ein besseres Menu zum Auswählen oder Abwählen der bereits erledigten Aufträge.
Although Gray Zone Warfare still has a long way to go, its potential is incredible. Also because, despite its relative difficulty and (which suits me very much) complexity, it is still more accessible than Escape from Tarkov, it looks and sounds better and for me it also scores points with its setting. I've been playing the game since its release and the shift is very noticeable....I had a short break in playing but the latest update made me jump back in and play it properly. There is enough content for me to buy the game and enjoy it. But it depends on what you expect from the game...I enjoy the missions and the story the most, but if you are really into loot, you might get tired of the 3 main loot locations more quickly. I still have to bring up the map...one giant map where you have all the locations and you can use either a helicopter or your feet and go almost anywhere, which will certainly be expanded in the future. (I don't know how much it is possible to implement a vehicle, but having such an ATV or a small jeep would be great) It is clear that the developers are actively interested in the game and the community. I would also like to praise both the PvPvE mode so that you can play both the PvE mode and the chill mode when you don't have the nerves or friends. A big plus is that these modes are connected by progress and equipment. Maybe some FPS drops can be perceived as a negative... yes, I don't have the latest hardware, but I'm not sure if if I turn on the NVG and my FPS drops by half if it's a PC Overall, I can definitely recommend it, but it's still an unfinished game and it may bother someone. However, if you take it, see you in the jungle!!
Fajna gra polecam
A Pleasant Surprise After Coming Back When Gray Zone Warfare first launched in Early Access, I honestly didn’t believe in it and didn’t play for long. But after the recent major PvE updates, I decided to give it another chance — and I’m really glad I did. The game has become a wonderful way to relax after a hectic workday and everyday routine. I log in from time to time and genuinely enjoy my play sessions. The graphics are beautiful, the large open map is fully accessible without annoying loading screens, and unlike Tarkov, the game doesn’t put you under constant time pressure. You can even go back and recover your own gear after death (if nobody loots it first), which feels fair and player-friendly. The community is also very welcoming and kind — the overall atmosphere in the game is great. Recently I had an unfortunate incident: during a raid with my friend, the power went out and my internet disconnected. I couldn’t reconnect in time and lost my character along with all the gear I had earned. For someone who always plays carefully and tactically, dying because of real-life electricity problems felt especially frustrating. I wrote to the support team, and to my great surprise and joy, they responded quickly and returned all my lost items — and even upgraded them to higher quality! This level of care and loyalty from the developers and support team is rare. For some it might seem like a small thing, but these moments really show how much the team values its players. Huge thanks to the MADFINGER Games team and especially Honza from support — you’ve restored my faith in the game! This review was written with the help of AI based on my own words. It’s great that such a possibility exists nowadays. My only request for future updates: please add full Russian language support for CIS players. Many of us aren’t fluent in English and don’t have time to learn it, so having the lore, quests, and interface in Russian would make the game much more enjoyable and accessible. Thank you for your hard work! I’ll definitely continue playing. _____________________________________________________________________ Приятный сюрприз после возвращения в игру Когда Gray Zone Warfare только вышла в Early Access, я в неё честно не поверил и быстро отложил. Но после недавних крупных обновлений с акцентом на PvE я решил дать игре второй шанс — и очень рад, что сделал это. Теперь игра стала для меня отличным способом отдохнуть после суетливого рабочего дня и повседневных дел. Захожу периодически и с удовольствием провожу время. Графика в игре красивая, огромная карта полностью доступна без дополнительных экранов загрузки, в отличие от Tarkov здесь нет постоянного давления времени. После смерти можно вернуться и самому забрать свои вещи, если их, конечно, никто не успел залутать — это очень приятно и справедливо. Игроки в сообществе очень доброжелательные, общая атмосфера в игре мне нравится. Недавно со мной произошёл неприятный случай: во время рейда с другом у меня вырубили свет и пропал интернет. Я не успел перезайти и спасти персонажа. Вместе с ним пропали все честно заработанные предметы. Для человека, который всегда играет аккуратно и тактично, умереть из-за проблем с электричеством дома было особенно обидно. Я написал обращение в техническую поддержку, и к моей большой радости они очень быстро отреагировали: вернули все потерянные вещи, да ещё и улучшенного качества! Огромная благодарность разработчикам и команде поддержки — вы реально встали на сторону игрока. Для кого-то это может показаться мелочью, но именно такие моменты показывают, насколько команда заботится о своих пользователях. Данный отзыв был написан, конечно же, с помощью ИИ на основе моих слов. Хорошо, что в наше время такая возможность существует. Единственная просьба на будущее — добавьте, пожалуйста, полноценный русский язык для игроков из СНГ. Многим из нас не хватает времени и уровня английского, чтобы комфортно читать лор, задания и интерфейс. Это сильно повысит удобство игры для русскоязычной аудитории. Спасибо за вашу работу! Буду продолжать играть с удовольствием.
非常雷霆好玩
VERY IMERSIVE
First game to make me feel like a kid excited to play a new game after school, in a very long time
It is a great game, still a work in progress but improves with each patch, dev's will listen to feedback and often respond directly by mail to bug reports
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.