
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way better game now than what it was at release, I would now recommend this game to anyone who wants the TARKOV experience without the crazy amount of cheaters, and sweats for a way more affordable price.
Played this when it first launched, since then a lot of major updates have been released that have made this game more enjoyable to play. Worth checking out, especially if you got yourself a squad to play with.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played once for 20 minutes, then it crashed and wouldn't open again. Likely not the developers fault, and from what i could tell it wasn't Steam's either.
Its fun for a while but it can get repetitive and old. But still fun any ways
Short Info: I only played this game in PvE together with a friend, so I did not play PvP at all! If anyone asks me how I would rate the game right now, I’d say it’s around 7.5–8/10. The game is already fun, but since it’s still in pre-alpha, a lot is missing: a proper skill system (I think a Tarkov-style progression system would work really well, allowing players to train their body for stamina, strength, and other attributes), more variety in weapons, ammo, and enemies, and more mission types. That said, it has a lot of potential and does many things right. Pros: The open world is really nice to explore. The movement and military feel are excellent. The graphics are very good, especially the weather environments like rain and storms. It already feels worth the money at pre-alpha stage. The developers and support i talked with are awesome. Cons / Areas for Improvement: The game still needs a proper skill system where you can develop your character further. There isn’t enough variety in weapons, ammo, enemies, or missions yet. Open-world areas can feel dead before you arrive. For example, when we tried to go to places like Tiger Bay Midnight Sapphire, Fort Narith or YBL-1 everything was often already wiped out. The few times we got there first were fine, but in our opinion the enemies still felt under-equipped and weak. It would be great if certain raids could start in a closed environment, either for missions or just for fun—like raiding Tiger Bay or Midnight Sapphire. Ammo and NPC armor don’t feel very meaningful right now. NPCs mostly always wear the same gear and rarely have face cover or anything like that. About 90% of the time, I played with an M4/DDM4 using 60-round magazines and basic FMJ ammo because it didn’t really matter. Other ammo types, such as 9x19 or 7.62x51, didn’t feel any different, which definitely shouldn’t be the case. Personal Hopes/Wishes: A character skill system where you can level up things like weight limit, stamina, weapon mastery, and other attributes. The ability to do certain areas or missions without them already being wiped out, since that takes a lot of the fun away. Stronger enemies, or an option to enter more difficult raids/areas. That would make the game more interesting and force players to play even more tactically, which I think is one of the main themes of the game. A clan system with a personal clan base where you can plan missions/raids in larger groups. Combined with stronger NPCs, that could be insanely fun. Overall: My friend and I had a great time, and since it’s still pre-alpha, we think the game is already worth the price. We’re super excited about the alpha update and all future updates. We hope the best for this game—the support team and developers are awesome, and we can’t wait to see what’s next!
it if a fun game, more realistic, makes you play more strategically and less run and gun. it is a lot better with friends to co-op with
在没有空调的欧洲笔记本还是别想玩这游戏了,完美22针最低画质运行一点不意外
Could NOT get it to launch no matter what.
Nagyon szép játék. Gyönyörű. Epic/Ultra settings 240Hz OLED Odyssey monitoron. Egy negatívum van, amit mondjuk Tarkovhoz tudnék hasonlítani. A traderek szintjei nagyon lassan haladnak, sokat kell grindolni. Amúgy összességében összetett hangzásban is jó játék.
Great community, and great game so far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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