
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #89, worst CA #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Sep 1 → 30.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yeniden bakıcam sana
潜力很大,期待0.5的更新,因为只游玩PVE所以只说pve相关内容,AI方面一开枪全世界AI都锁定你这种体验真的非常糟糕,尤其是本来玩家离得远还使用消音武器,但AI会直接锁定玩家,地图上的草丛灌木等没有掩护作用的导致变成AI单方面穿透,但是地图本来就是大范围树林和草丛使得经常被打很多枪也找不到ai在哪里射击。既然玩家三阵营不会互相攻击完全也可以在近距离显示玩家ui。各地区AI装备跨度也很大,目前游戏也有很多武器根本没有人会去使用的问题,因为那些武器的子弹打AI效果实在是太差了或者根本装不了什么装备,也没有特别好的改装方案,新手村“第一区域”相对于第二区域直接就有碾压级别的装备差距,配合前面说的ai穿透视野开火III级防弹衣根本挡不住。资源点设置导致玩家全部跑去高级资源点蹲守,进入服务器晚的玩家可能去的时候早就被其他玩家直接搬空了,但ai又刷新的非常快,经常清理半天ai进入房间发现全部是空箱。既然是PVE完全可以考虑减少同时人数或者增大刷新速度或者提高更多区域可重复攻略的量,再给一点类似武器皮肤(类似现在的指挥官武器)、玩家皮肤(比如游戏里的联合国蓝色服装),提高一些其他副本区域的攻略内容和挑战,如果再加上类似很多大型mmo类似的特殊时限集体攻略副本(例如设置一个玩家组队数量人数限制2人或者4人,又或者是某个特定时间段才允许在某个AINPC那里接收任务,某个地区会刷新一整个完整ai区域,在此之前是禁止玩家进入的,只有活动开始的时候大门或者什么设施才会打开,然后参与战斗的玩家在通关后都可获得一定数量奖励),感觉会更有趣一些,以上是我个人作为PVE玩家的建议。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.8M | 86K | 92% | $59.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.2M | 122.9K | 92% | $28.99 | |
| $108.1M | 86.2K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $111M | 85.1K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.9M | 65.2K | 49% | $49.99 | |
| — | 0 | — | — | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| — | 81.3K | 66% | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really good fps i have a blast playing it
Für mich ist Gray Zone Warfare einer der besten Shooter aktuell. Was mir besonders gefällt, ist die große offene Welt. Ich erkunde unglaublich gerne die verschiedenen Gebiete, schaue mir Gebäude und abgelegene Orte an und entdecke dabei immer wieder neue Dinge. Die Atmosphäre und der Aufbau der Welt machen für mich einen großen Teil des Spiels aus. Dazu kommt das taktische Gameplay, wodurch sich jede Runde anders anfühlen kann. Ich mag besonders, dass man nicht einfach nur von einem Punkt zum nächsten rennt, sondern die Umgebung wirklich wahrnimmt und erkundet. Für mich ist GZW deshalb nicht einfach nur ein Extraction-Shooter, sondern vor allem eine Welt, in der ich gerne Zeit verbringe und die ich immer weiter entdecken möchte. Klare Empfehlung von mir. 👍
the 0.5 is a game changer, the game feels like its playable, and beside some quirks here and there its realy enjoyable. ps. it works on linux and just for that it earned the positive evaluation
一坨屎
PvPvE je plne cheaterov neodporučam. Ak sa chcete zabavit tak jedine režim PvE
je suis tombé amoureux de ce jeux!!
PVP模式外挂实在太多了,人均一个挂,根本打不了
Mir gefällt es und es hat Noch potenzial. einfach abwarten was noch kommt für das Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.