
Graveyard Girls is a halloween-themed yuri visual novel about complicated grief and overcoming hardships. Collect Elle’s “scribbles” to learn about her struggles, befriend a mysterious girl, and have a conversation about death.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About


Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 167reviews | 98% | — | $0 |
| $5.99 | 67ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Damn, Absolute Cinema :,)
实在是太美好了,关于创伤关于失去关于重新开始,真的很会写的淡淡的哀愁,以及两人之间的化学反应也非常好,遇见对方简直是天注定,一个看见更有经验的将来对自己情感的困惑不放过能慢慢的放过自己,一个看见自己的过去意识到自己的成长和自己慢慢和解。
Graveyard Girls is an emotional trip down a memory lane filled with grief. It's written surprisingly well and does not feel like it chose its subject matter to simply be an easy way to appeal to emotions, but rather to help process said emotions. I personally like the art style, and the understated music helps here. It's also a VN worth going through all the options available due to the memories opening up afterwards, but know that there are two ending variations - although they're not major, I would call them a "good ending" and a "normal ending" (basically [spoiler] if you completely open up as Elle then you'll get the "good ending" with the short epilogue). [/spoiler] Warning: this is surprisingly emotional, raw, and takes the subject matter seriously, so take its trigger warnings just as seriously. If you're dealing with grief or depression yourself and feel particularly sensitive about it then this may not be for you. So would I recommend this? Unless the above statement applies to you then yes, I'd honestly recommend this to most people. It's around an hour long (unless you read slowly), and is surprisingly emotional and well written. It's especially impressive given it was also a Game Jam game, and the amount done here given that time restriction is amazing.
Media

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Stats
Languages: English
| $5.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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百合好看
[h1]#tinygamereviews[/h1] [code]sweet and thoughtful bite-sized story with beautifully-colored art![/code] [list] [*][b][u]Overall Score[/u][/b]: 3/5 [/list] [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/]Nostalginauts[/url][/b][/h1]
If you are going through grief of lost loved ones, be careful. This is a very emotional story. There is no bad ending, but picking the negative options will limit your experience. Elle and Lucia have a beautiful story to share and a wonderful friendship to start. Picking Spooky made me uncomfortable. Taking a break made the story end too soon. Once you unlock all the pictures, you have some amazing artwork to look at. Don't forget to eat your pumpkin pie. Happy Halloween.
Вообще, я ожидал какой-то трешачины с циничным юмором. Не помню, как добавил в библиотеку — очевидно, не сильно вдавался в подробности. Оказалась довольно неплохая маленькая история с хорошим саундтреком.
"Graveyard Girls" isn't a game. It's an e-book dumped on Steam masquerading as a game. As a visual novel/e-book/fan-fiction, this has no notable gameplay. It's just clicking through badly written dialogue that would never be accepted in print by an actual professional publisher. How did something this badly written end up on Steam? When someone can't get published in print, they spend $100 and dump their high school fan-fiction onto Steam Direct under the guise of a game. This garbage e-book is all about the author and his imaginary girlfriends and their mental health problems. The writing, once more, is high school anime club dropout fan-fiction cringe. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are the worst way to try read a book (and they're always written far worse than real books too). Imagine reading your favorite book, be that War and Peace or The Davinci Code (are you ok??), but you have to click the mouse for every single sentence that appears. You'd hate it. It's a garbage way to try read a book... and even if it wasn't, this still isn't a game. Now imagine that clicking experience, but with utterly cringe anime club fan-fiction writing. If the author had any talent, this would be published in print on bookshelves. Instead, it's here on Steam. This garbage only ended up on Steam because they paid $100 to self-publish since no real publisher would take them. E-books are just a collection of cringe writing and badly generated character imagery (usually done with a construction kit/image generator). So it might as well be a web page. We don't spend thousands on gaming rigs just to use them for what might as well be reading a website. Despite having no cost, this failed to appeal to gamers. SteamDB shows it peaked at only 8 concurrent readers. This is a dismal public reception. They couldn't even give it away. To satisfy the global demand for this book, you'd only ever need to print 8 copies. Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. While this e-book's free, you can get better quality books and comics for free online or from public libraries. Steam is for PC games. Your gaming rig is not a Kindle or a mobile phone e-book reader. It's impossible for me to recommend things to PC gamers that aren't really games.
Игра "Graveyard Girls" – это увлекательное сочетание визуальной новеллы и симулятора свиданий с готической атмосферой. Сюжет затягивает интригами потустороннего мира и непростыми отношениями между главными героинями, каждая из которых обладает уникальным характером и историей. Визуальный стиль отличается мрачной красотой, а музыкальное сопровождение прекрасно дополняет атмосферу таинственности и романтики. Игрокам предстоит принимать решения, влияющие на развитие сюжета и отношения с девушками-монстрами. Система выбора не всегда очевидна, что добавляет реалистичности и заставляет задумываться над последствиями своих действий. Игра предлагает несколько концовок, стимулируя к повторным прохождениям для раскрытия всех тайн и возможностей. Несмотря на некоторую нишевость жанра, "Graveyard Girls" способна увлечь любителей визуальных новелл своей продуманной историей, запоминающимися персонажами и атмосферной подачей. Если вы ищете игру с необычным сеттингом и акцентом на романтические отношения, то стоит обратить внимание на этот проект.
Players by region
Where this game's players are, estimated from review languages.
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