
Gravelord is a fast-paced boomer shooter voiced by a badass protagonist featuring hand-crafted levels filled with secrets and hordes of enemies to kill. Dish out some brutal carnage with powerful guns and collect Tarot Cards to gain even more killing power. Let's put the fun back in funeral!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 181reviews | 88% | — | $81.1K |
| $14.99−25% | 3ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keep in mind this review meant as a form of constructive criticism, or positive reinforcement. For the 9 minutes I have spent on this game, I'll unfortunately never get back to it so its going to get refunded. It is a neat game for sure, but the reviewers on youtube say it is like or a spiritual successor to games like quake, But to me doesn't really even come close unfortunately. It is closer to abyssus, mycopunk, and mullet madjack than quake. My biggest issue is how the roguelike functionality and weird RNG kind of works against the player. The health drops is sparce, but the ammo is plenty. The tarot cards are nowhere structured or interesting outside of passive effect. This game ultimately did not get me hooked from the start. It does have great potential and I hope the best for this. I just prefer a more traditional FPS style games like doom, quake, unreal tournament, or even things like borderlands. If there's anything else I can say is that the developer should make a demo for this game, primarily due to it niche combined styles. And even though I gave this a negative review, consider it a neutral.
Muy bueno. Una mezcla entre Serious Sam y Quake con algo de rogelite. Los mapas son grandes, coloridos y bien diseñados. La única pega seria los jefes que son más arenas que otra cosa. Pero, para lo que ofrece, esta bastante bien.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am really early on but I just wanted to give my support because so far I just love this game. Excellent shooting, great sound design, beautiful graphics and atmosphere and it runs flawlessly on my handheld PC.
Fun game. Weapons are great and the enemies work together quite well producing some truly enjoyable gameplay. I agree with many of the others though. The levels are a little clunky and could be improved. A lot of narrow corridors and sometimes its hard to tell what changed when pushing a switch. But all in all, fun. Crossing my fingers for a Gravelord 2 where some of these level quirks are resolved. I'll keep playing this one for now though!
this is one of the video games of all time
Acceptable boomer shooter given the lack of satisfactory FPS games these days. Be advised: The final "bosses" are just waves of fodder until the status bar goes down to zero—you have been warned. Uninspiring and meh in that regard. They could have played off the gravedigger theme and created some huge baddies instead.
Shovels, Cards, and plenty of enemies to send to their 2nd death, if you seek that. Gravelord has you covered! Gravelord is a Retro FPS developed by Fatbot Games. It's like one of those retro throwback games running on some modern engine like Unity or Unreal but they actually did somewhat succeed in replicating the feel and look of the classics with some goodies! It followed Queedo, a humble gravedigger, setting out to avenge his father fighting against hordes of the undead with his trusty shovel and a whole lot of firepower. It's so close to being a superb Boom Shoot title with incredible movement, distinct innovations for mechanics, and a pretty interesting setting, but falls short with some hiccups with it's weapons, enemy types, and sometimes the level design. Gameplay of Gravelord is easily comparable to Quake in terms of player movement and general feel of the levels, while having a much wider variety in weapons and foes. Guns range from a very powerful feeling and sound flintlock, to a trusty shotgun, some pirate cannon looking grenade launcher and more. Each weapon has a special alt-fire that opens up more combat options but they're tied to a universal cooldown timer so you can't simply spam them. Which works for some altfires, others not so much. You also get some duration-of-level upgrades like some jump boots and most notably the spectral shovel, which allows you to dash instantly towards any glowing blue surfaces which opens the door not only to some interesting level design but also opens some combat options. Another notable aspect is the Tarot Card system, Queedo can equip 3 cards of different tiers to provide some game changing effects to your game. Ranging from regenerating health to a certain point, to summoning a minion rat, getting a damage boost when gibbing a enemy, and many others. A lot of them encourage synergy for a build which is a pretty interesting idea. One that is explored further in it's arena spinoff: Hordelord. Now, when it comes to the enemies and level design there's a decent amount of good but some very notable issues that stuck out to me while playing. Nothing downright terrible but a very notable drop of quality that damped my experience. But firstly to say, Episode 1 is fantastic, well rounded with challenging but fair levels and a pretty decent enemy roster to keep you on your toes. It's the next two episodes where the cracks start to show with notably weaker levels BUT there is some gems hidden within. Now comes is the enemy roster as I've been teasing my issues with so far. The game relies a lot of very similar feeling enemy archetypes you'd be familiar with if you'd played Doom or Quake, like enemies that use the pistol and shotgun weapons, ones that fire explosives, demons, etc. It's just HOW they're used that becomes very annoying. For example, there's a good amount of priority enemies, basically ones you wanna kill as fast as possible, that generally do not have any could telegraph that they've entered combat unless they're already attacking you. Sometimes the level will have you spawn right in front of you but often I would die during a fight cause I didn't know the "sightlines screamer" demon spawned while I was nowhere near cover. There's also like 2 enemy types that do nothing but spawn annoying minion enemies which is kinda obnoxious. There is a weapon and a few tarot cards that absolutely cheese most enemies in the game and once I found that out during Episode 3 my time became a tad better. But I really wish there was a better mix and match combination with the enemy and level usage that didn't rely on using borked setups. Think of how Doom 2's enemy roaster can be combined in endless ways and then progressed further with the level design. Bosses are also kinda underwhelming, being mostly just enemy gauntlets with maybe one high health enemy as the boss, but most Retro FPS game also have that problem so it's kinda expected with the genre. Overall, so close to being fantastic, just a tad off here and there. Stylewise, Gravelord has a very geometric style with how it presents levels, very similar to the Quake 1 and 2 engine to compare it to anything. Which is very fitting given the gameplay loop. There's also a heavy use of colored lighting with at such quality it kinda gives away that the game is running in Unity BUT it does play smart with it and is able to create it's own vibe that's pretty enjoyable. Heck there's even a sewer level that has some pretty good atmosphere with it's architecture and lighting, a SEWER level. There's also a very subtle comic book aesthetic on the textures and I say subtle since it's somewhat easy to completely overlook which MIGHT be the lighting's fault for being too good. But this does spill into the game's actual 2D art for the tarot cards, the few cutscenes, and the collectable comics explaining the backstory. These have such nice art with very high production value, especially for a game like this. I also do enjoy Queedo's voice acting both in the cutscenes and ingame even if it's a tad cheesy at times. Overall, I do think Gravelord has a really solid foundation with both it's familiar to the classics gameplay, while also having new stuff that only it has attempted to use. There's just a few cracks here and there that don't completely make it collapse on itself, they are just very notable. It is also one of the very few new Retro FPS games to come packed with it's level editor and with a pretty solid basis hopefully we can see some really banger levels and maybe some general patches along the way to make the enemy combat flow better. All in all this is another really good Boom Shoot to sink your teeth into, just expect some bumps along the way.
制作组自己玩过最高难度吗? 刷怪套路永远只有一种,当你到某个厕所的时候突然四面八方刷怪,你还没看清怪在哪自己就死了或者残血了。而且你有slayer的机动性吗?有slayer的性能吗?各种关厕所,甚至悬崖,掉下去直接就就死,永恒掉下悬崖也就掉点血。 还有粪中之粪水战,水战本来就无聊至极了,还只有两种鱼怪,还偏偏给你安排一大堆水战,动不动下水游泳,我要玩水中打枪会来玩doomlike?!! 补给也给得扣扣搜搜,有几把枪每次都是拿到爽几秒没弹药了,然后半天才能捡到补给。 我本身喜欢doomlike,很少给这类游戏差评,问题你这游戏高难度甚至爽都爽不起来,我为什么要给你好评? 我真是服了你这傻逼游戏到底要几把干嘛?e3m6到底是要干啥???打了半天一直在刷怪,打锁链又毫无反馈?我到底该干啥??这关是要干嘛???
Geiler rasanter Shooter
На мой взгляд, получилась довольно скучной. Спустя 4-5 уровней становится уже не так весело.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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