
You are The Bounty Hunter and walked into The Forbidden Stronghold. It is taken by The Skeleton King. To collect all treasures you must kill him first.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 80reviews | 48% | — | $15.5K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oynanış iyi olsa şans verilir
Уважаемые разработчики, Павел и Бартломей, спасибо вам за игру! Мне она очень понравилась.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
güzel zaman geçirmelik birşey
Grave Keeper is an indie action-RPG developed by Baldur Games and published by SIG Publishing and WIG Publishing that centers on straightforward dungeon crawling, loot collection, and incremental character progression. Set within the ominous confines of the Forbidden Stronghold, the game casts you as a bounty hunter tasked with venturing into monster-infested corridors to eliminate the powerful Skeleton King. The premise is simple and direct, framing the experience as a descent into increasingly dangerous chambers filled with undead enemies, magical adversaries, and towering bosses guarding treasure and power. The core gameplay loop is built around accessible hack-and-slash combat. Players move through isometric environments, confronting waves of skeleton warriors, dark mages, demons, and other hostile creatures. Combat is immediate and uncomplicated: attack, evade incoming damage, collect gold and items, then move deeper into the dungeon. Gold earned from defeated enemies fuels progression, allowing upgrades to weapons, armor, and select abilities. This creates a familiar cycle of fighting and strengthening that defines much of the experience. While the mechanics do not introduce complex skill trees or elaborate combat systems, they remain functional and easy to grasp, making the game approachable for players new to the genre. Level structure follows a segmented pattern, with each area containing groups of enemies culminating in boss encounters. These bosses serve as milestones, offering tougher resistance and rewarding players with better loot upon victory. The design encourages steady forward momentum, but the simplicity of enemy behavior and environmental layout can lead to repetition over extended sessions. Enemy types, while visually distinct, often rely on similar attack patterns, and the arenas themselves rarely deviate significantly in structure. As a result, the sense of escalation comes more from numerical increases in difficulty than from dramatic mechanical shifts. Visually, Grave Keeper adopts a clean isometric presentation with colorful fantasy environments and clearly defined character models. The art style prioritizes readability, ensuring that enemies and interactive elements are easy to identify during combat. However, the graphical fidelity remains modest, with environments that feel functional rather than richly detailed. The interface is straightforward, allowing quick access to inventory and upgrades, though it occasionally lacks the refinement seen in more polished action RPGs. The overall presentation reinforces the game’s identity as a small-scale indie project rather than a high-budget production. Progression systems are intentionally streamlined. Equipment upgrades and incremental stat improvements provide a tangible sense of growth, but customization options are relatively limited. There are no deeply branching character builds or complex crafting systems. Instead, advancement focuses on improving combat effectiveness through straightforward enhancements. This design keeps the gameplay loop clear and accessible, though players seeking deep strategic customization may find it lacking. In terms of pacing, Grave Keeper works best in shorter sessions. The repetitive structure can feel engaging for brief bursts, especially for players who enjoy methodical enemy clearing and steady loot accumulation. However, without significant narrative development or varied environmental mechanics, the experience may struggle to maintain long-term engagement. The story serves primarily as context for the dungeon crawl, offering minimal character development or world-building beyond the central objective of defeating the Skeleton King. Ultimately, Grave Keeper functions as a compact, entry-level dungeon crawler that emphasizes simplicity and accessibility. It does not attempt to reinvent the hack-and-slash formula or compete with larger genre titles in terms of depth or variety. Instead, it delivers a straightforward combat loop, light progression, and an easily digestible fantasy setting. For players seeking a casual dungeon experience with minimal complexity and a clear objective, it can provide a modest but serviceable adventure. Those looking for deeper systems, richer storytelling, or greater combat diversity may find it limited, but within its intended scope, it offers a functional and approachable take on the action-RPG formula. Rating: 5/10
для телефона шик на пк ♥♥♥♥♥♥
This game is really awful. It is probably port of mobile game, where are microtransactions. Game is repetitive and probably can't be finished (because it's infinitive). Not worth your time or money. Stay away!
Excellent petit jeu vraiment pas compliqué à comprendre ! CEPENDANT, il se peut que le jeu crashe au bout de 5 minutes, mais pas de panique, j'ai trouvé la solution suivre les étapes ci-dessous ! C'est en anglais mais c'est compréhensible. Step 1. Open "Control Panel" by searching for it in Windows search bar, by pressing the Windows button or key. Step 2. Go to "System & Security" Step 3. Go to "System" Step 3. Press "Advanced system settings" Step 4. Press "Environmental Variables" Step 5. Create a new "System Variable" (NOT USER VARIABLE) Step 6. Enter the following into the Variable name box: OPENSSL_ia32cap Step 7. Enter the following into the Variable value box: ~0x20000000 Step 8. Now press OK. Reddit post : https://www.reddit.com/r/TheDarwinProject/comments/1bb9tuh/comment/l31q4pu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Se vc apertar esc sem querer vai voltar um monte de fase. O jogo fica enjoativo pq repete muito as mesmas fases. No começo ate ache que quem deu deslike no jogo tava exagerando... mas sei la!! Se tivesse sido lançado nos final dos anos 90 talvez fosse aceitavel
Joué sur un i7 7700, GTX 1050 Ti, 16 Go ram, HDD, 1080 p Qualité : max Fps : 60 stables L'évaluation qui suit n'est que mon humble avis de joueur lambda. Il peut être identique, différent en certains points, ou radicalement différent du votre, c'est à la fois normal et salutaire. Graphiquement : C'est coloré, plutôt mignon mais assez pauvre. La bande son : Sympathique mais la musique est vite redondante et lassante. Le gameplay : On enchaîne de petites arènes en tuant 15 mobs à chaque run jusqu'à débloquer le combat de boss. On loot des pièces d'or qui nous permette d'améliorer notre équipement et de temps en temps de nouvelles pièces d'équipement pouvant ou non remplacer celles que l'on possède. Les quêtes d'aventures, quotidiennes et de combat de boss nous apportent leur lot de récompenses aussi et tout cela pour le seul but de farmer encore et encore. Bref, on s'y ennuie très vite avec cette désagréable impression de tourner en rond. En conclusion : un énième arpg (mobile porté sur pc ?) sans grand intérêt. J'aime : pas grand chose. Je n'aime pas : presque tout. Je ne le recommande pas. S'il existe sur mobile, gratuitement alors là oui, pourquoi pas quand on a quelques minutes à tuer, mais autrement je ne vois pas du tout l'intérêt.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $15.5K | 80 | 90% | $9.99 | |
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| $15.5K | 84 | 87% | $9.99 | |
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