
Grav Blazer is an arcade space shooter with a focus on fast paced action. Skill based firing mechanics, rotational controlled power attacks, increasing level difficulty, and endless procedurally generated levels are some of the features players will experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Петиция Если тут наберется несколько наград то таких шедевральных игр не будет в стиме
Хрень какая то
Grav Blazer Squared, developed and published by Ripknot Systems, is a top-down space shooter that aims to blend fast-paced arcade action with procedurally generated environments. It presents itself as a retro-inspired experience with simple visuals, chaotic combat, and a gameplay loop built around high difficulty and intense repetition. While it certainly delivers on the aesthetic and pacing of old-school shooters, its execution leaves a lot to be desired, especially for players seeking deeper systems or refined gameplay mechanics. The core premise of the game is straightforward. You pilot a spacecraft through sector after sector of increasingly aggressive enemies and turret-filled arenas. Your primary objective is to destroy a set number of enemy bases in each level, all while surviving waves of enemies and bullets coming at you from every direction. Movement is responsive enough for basic navigation, and the shooting mechanics offer some flexibility with rotating attack options and power shots, but these features aren’t deep or nuanced enough to evolve over time. The procedural generation keeps things somewhat fresh during the first few runs, but it doesn’t take long before patterns start to feel familiar and the novelty begins to wear thin. Visually, the game embraces a stripped-down retro style with bright neon colors, basic sprite work, and minimal environmental variation. At a glance, it might evoke nostalgic memories of old-school arcade cabinets, but the charm doesn’t hold up over long sessions. The art direction lacks variety, and while the enemies do come in different forms, their behavior patterns and designs are not distinct enough to create a truly diverse gameplay experience. The music and sound effects are serviceable, capturing the arcade vibe without standing out or becoming memorable. It’s a functional presentation overall, but one that does little to distinguish itself from the many other indie shooters available. In terms of challenge, Grav Blazer Squared does offer moments of genuine tension. When enemy waves become more aggressive and screen clutter increases, the game creates a chaotic environment that demands quick reflexes and tight maneuvering. However, this challenge is often undermined by unrefined mechanics. Hit detection can feel off, collisions aren't always consistent, and the screen quickly becomes overcrowded in ways that feel less like skill-based design and more like artificial difficulty. These flaws are compounded by the lack of meaningful progression. There’s little incentive to push deeper into the game beyond personal high scores, as there are no unlockable ships, upgrades, or branching objectives to give each run a sense of growth or discovery. Controls and interface design also fall into the category of "functional but rough." While basic movement and shooting work well enough, the UI is clunky, and certain elements—like health indicators or radar awareness—are not as intuitive as they should be in a game where situational awareness is key. There are no real tutorials or onboarding systems to guide new players, so much of the learning process is trial and error. While that might appeal to fans of brutally simple arcade shooters, it limits the game’s accessibility and overall polish. Where the game may find some success is with players looking for a cheap, no-frills shooter that delivers a burst of chaotic action without requiring long-term commitment. The low price point makes it a possible impulse buy, and for a few hours of dodging bullets and blowing up space stations, it can be entertaining in a barebones kind of way. However, it’s also easy to see why the game has received largely negative feedback from its player base. There’s a sense that, while the foundation is there, the game stops short of developing its systems or offering enough variety to keep players invested beyond the first few hours. Ultimately, Grav Blazer Squared feels like a prototype for something more ambitious that never fully materialized. It has the outline of a classic arcade shooter and delivers some of the raw energy associated with that genre, but lacks the refinement, progression, and creativity necessary to stand out. For die-hard fans of minimalist shooters who value challenge above all else, there may be some merit here. For most players, though, the repetition, lack of depth, and technical roughness will likely make this a brief and forgettable experience. Rating: 4/10
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Hours played at review time, across 40 reviews with recorded playtime.
Вторая часть космических стрелялок с графикой от третьеклассника. В игре можно только передвигаться и стрелять во всё вокруг. Графика здесь максимально кривая, геймплей зацикленный, звуки будто наступил на лягушку. Есть куча более достойных аналогов, тем более за такую цену.
骗钱工具,不需要运行就会自动掉成就,不过想计入统计需要运行一下。
5€ pour ça c'est pas rentable
do not buy at base price this game is functionally identical to its predecessor, grav blazer. what grav blazer squared has to offer is a significant increase in graphics, a slightly easier to control ship, and a minimap. personally i prefer the art style of the first game.
It's the exact same thing as [url=https://store.steampowered.com/app/657590/Grav_Blazer/]Grav Blazer[/url] with the visuals swapped out. I'm just going to copy/paste my review for that like they did for this game: Low effort trash from a shovelware "company"... shocking. Included are low effort main and pause menus, cutoff UI, a static background image, and a single looping song. The controls are poor; changing direction will cause you to lose all momentum. The gameplay itself is highly repetitive. You go sector to sector destroying a specific number of space stations. It's the same enemies every time... gets old after just a few minutes.
Stars received: 1.4/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.3] Controls & Training & Help [0.1] Menu & Settings [0.2] Sound & Music [0.3] Graphics [0.1] Game Design [0] Game Story [0.1] Game Content [0.3] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2022+ ? Game description key-points: This Gamash, way to boring and simple process. Overview: at the level of simplicity and lack of entertainment it actually demands constant space ship manipulation to avoid enemies. Level is completed by destroying all of the purple stations marked on the map.
[h1]Grav Blazer Squared: ¿Un Viaje por el Espacio o un Viaje a Ninguna Parte?[/h1] [h2]Resumen[/h2] Bienvenidos, viajeros estelares, al fascinante universo de Grav Blazer Squared, donde los sueños de exploración espacial se encuentran con la cruda realidad de un videojuego que parece haber sido diseñado en un fin de semana. Grav Blazer Squared intenta llevarte a los confines del cosmos, aunque acabarás preguntándote si no sería mejor quedarte en casa viendo documentales sobre el espacio. [h2]Aspectos Importantes e Interesantes[/h2] El juego te permite controlar una nave en 3D en un ambiente que intenta ser espectacular pero termina siendo más vacío que una promesa de político en época de elecciones. La física del juego es interesante, jugando con la gravedad (cuando funciona bien, claro está), dando un giro a la jugabilidad que podría ser innovador si no se sintiera tan desajustado. [h2]Aspecto por Mejorar[/h2] Oh, queridos amigos, ¿por dónde empezar? Primero que todo, los gráficos parecen sacados de la era del Atari recargado, lo cual no sería un problema si al menos tuviese ese encanto retro, pero no, aquí parece más bien falta de esfuerzo. La IA es más predecible que un capítulo de telenovela, y la 'historia' es tan inexistente que podría haber sido escrita en una servilleta. Por no hablar de la ambientación, que hace que el vacío del espacio parezca festivo en comparación. [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Entretenido por momentos, frustrante la mayor parte del tiempo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]3[/td][td]Predecible hasta decir basta.[/td][/tr] [tr][td]Contenido[/td][td]2[/td][td]Más vacío que fiesta sorpresa para un ermitaño.[/td][/tr] [tr][td]Video / Gráficos[/td][td]3[/td][td]Si te gustan los pixeles como puños, es tu juego.[/td][/tr] [tr][td]Historia[/td][td]1[/td][td]¿Historia? ¿Cuál historia?[/td][/tr] [tr][td]Ambientación[/td][td]3[/td][td]Tan inspirador como un seminario sobre el IVA.[/td][/tr] [tr][td]Efectos[/td][td]4[/td][td]Tan sorprendentes como encontrarte un calcetín perdido.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Lo más pasable del conjunto, lo cual no es decir mucho.[/td][/tr] [tr][td]Voces[/td][td]2[/td][td]Podrían haberse ahorrado ese gasto.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Intenta ser inclusivo, pero tropieza en su ejecución.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]31/100[/td][td]Como viajar al espacio con un cohete de feria.[/td][/tr] [/table] [h3]Veredicto Final[/h3] [b]No lo compres.[/b] A menos que busques una excusa perfecta para justificar el porqué los videojuegos de exploración espacial pueden ser una odisea de frustraciones. Mejor invierte ese tiempo en aprender astronomía, que es infinitamente más gratificante y, definitivamente, más espectacular. ¡Hasta la próxima crítica, donde espero encontrar un juego que, al menos, me haga dudar sobre su calidad!
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| $8.8K | 275 | 65% | $1.99 | |
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