
Jump, Swing and Zip your way through colourful worlds and exciting challenges in this unique 2D action-platformer! Master the power of the Grapple on your adventure to save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯纯破坏球,好难玩,还挺不错的。就是有点幼儿频道。
man kann den hund streicheln
I enjoy. Grapple Dog is a very charming game with fun character designs, with an enjoyable soundtrack. Gameplay wise is also good, the movement feels nice and everything flows really well, the levels designs/layouts are diverse and there be plenty of shiny things to collect!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 55/day in the week to Jul 15 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Portuguese - Portugal, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Traditional Chinese*languages with full audio support
| $2.99−80% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so cute. You play as a dog and have animal friends and there's lots of silly dialogue. That's, unfortunately, about the extent of the things I like about it, though. Like others, I'm not a fan of how the controls work—specifically the grappling which is like, the main mechanic of the game. I do enjoy how, like many platformers inspired by Super Mario, each level introduce a new stage mechanic that you learn how to use and evolve with along the course of the level—however, the fact that you are quite often locked out of backtracking (meaning you have to redo parts of levels to get collectibles that you've missed) and can't look up or down (which, imo, is a staple of platformers that have collectibles), sometimes makes levels feel like a chore, rather than something fun. I also agree with user Little Headsman's review in that there feels like there is no progression. Sure, there's a lot of things to pick up, but it really feels like they don't add anything to the game other than maybe getting an achievement for doing so. The game is also way too easy for me and while I've read that it does get harder (with a bit of a ridiculous difficulty spike, apparently), the gameplay itself isn't fun enough for me to keep playing. I was really looking forward to enjoying Grapple Dog (along with it's sequel) and honestly, if I was about 9 or 10, I probably *would* have enjoyed it. But it just doesn't have enough nuance for me.
[h2] 前言 [/h2] 以下内容纯属个人意见,仅供参考 [h2] 游戏整体【4.5 / 10】 [/h2] [table] [tr] [td]游戏体验[/td] [td]2 / 10[/td] [/tr] [tr] [td]游戏性[/td] [td]7 / 10[/td] [/tr] [tr] [td]创意性[/td] [td]2 / 10[/td] [/tr] [tr] [td]内容[/td] [td]7 / 10[/td] [/tr] [tr] [td]剧情[/td] [td]2 / 10[/td] [/tr] [tr] [td]画面[/td] [td]6 / 10[/td] [/tr] [tr] [td]音乐[/td] [td]6 / 10[/td] [/tr] [/table] [h2] 游戏评价 [/h2] [h3] 优点 [/h3] 以打折价3元来说,[b] 内容 [/b]确实算得上丰富,总共6个章节5种不同风格的地图环境,共计33个关卡以及23个奖励关卡,内容量是非常充足的。 [h3] 缺点 [/h3] 首先最想批评的点,也是这个游戏最致命的一个缺点就是奇差无比的[b] 操作手感 [/b]。 ①抓钩的手感非常糟糕,抓钩只有两个斜上方和上方三个方向并且与玩家的移动控制同步,抓钩并不会自动吸附锁定距离角色最近的钩爪点。而在玩法本身需要玩家荡绳子移动的情况下经常容易出现玩家需要左右移动导致抓钩抓不到正上方的问题。 ②抓钩的锁定判定非常奇怪,在抓空后对准方向再次抓附时,尽管在抓钩范围内却仍旧不锁定钩爪点导致再次抓空(抓钩抓不上去直接穿过了钩爪点) 这两点就已经让人根本不能好好的做出一些连贯的操作,顿挫感 而[b] 剧情 [/b]方面也是莫名其妙,主角两三句话(真的就是两三句话)就想劝boss从良,boss不肯被打了一顿,然后主角什么都没说boss自己就老实了,跳出来说要牺牲自己挽回过错。 [h3] 其他 [/h3] 游戏流程大约8小时,全成就大约在16~25小时。游戏内自带无限跳跃以及无限生命的辅助功能(不影响成就解锁),使用该功能可在16小时左右达成全成就。不想使用辅助功能就会像我一样被极其糟糕的手感恶心20几个小时(尤其是在终点前碰到上述的操作手感第②问题)。由于极差操作手感导致游戏难度上升不少,对操作有一定要求(以不使用辅助功能为前提),手残党建议慎重购买。 [h2] 个人感想 [/h2] 这垃圾手感导致我的游戏体验极差,不给差评对不起我在6-3的限时挑战里,在终点前多次被抓钩的迷之判定恶心的2个半小时!!
This game is amazing, the controls are super tight, characters are full of life and humor. Well worth picking up!
The first game released by Joseph Gribbin's studio Medallion Games, Grapple Dog follows the trials of a hapless dog named Pablo and his quest to stop a threat to the world after inadvertently enacting his universe's equivalent of Revelation 20:7...long story. Aiding him in his quest is his crew of fellow research assistants, their boat, and a grappling hook that codifies how the game uses momentum and physics as a platformer. Pablo's grappling ability lets him swing from blue blocks and launch himself great distances with the right timing, naturally, but it also works as a mobility tool and weapon in other respects. See, the main way to proceed through the game is to acquire purple gems to help you progress, and the skillset you'll have to learn to get said gems really depends on a mastery of what the game has in front of you. Certain jumps seem hopeless until you realize Pablo's grapple shot holds you in midair for a split second regardless of whether you hit a grapple-able object, for example. Helping bolster this colorful adventure is a delightful soundtrack by Jazz Mickle. Good stuff!
C'est super jusqu'au niveau avant le 3eme boss, ou les sauts exigés sont insensés.
I'm going to mark positive, BUT, this game can be pretty rough. To start, this game is two things at once, but they are somewhat separate experiences. It is both a collect-a-thon and a precision platformer with a slight emphasis on momentum. You can play pretty casually, however you prefer, but you'll have to see both sides occasionally to progress. If you want to do everything, like I did, you need to fully complete the collect-a-thon and get a good time on all the levels. Thankfully you can do these on separate plays of a level, so going for 100% means playing the level twice (you can't get a good time and find all the shiny things on one go, the collectibles are too far out of the way.) As a cozy collectible hunting game, it's good but not amazing. Some of the collectibles are hidden in places you would never go, like off-screen over a lava pit all the way to the right. As a platformer, it's good but not amazing. The grappling hook is fun to use. The momentum system can be a mood-killer at times. Running and jumping and bouncing and swinging are really fun and feel awesome, and the levels are made to make you feel cool doing it. Momentum is a little bar above Pablo that increases as you move forward. He starts by walking, picks up speed, then once full, Pablo breaks into a full run. If you stop or change direction, you lose momentum. I'm oversimplifying and there are a lot of ways to keep it, but you get the idea. This is novel and fun to manage for a while, but can be frustrating on the harder time trials since losing it at any point can effectively end the gold medal run. There's nothing to spend your collected items on besides cosmetics and unlocking levels, and no progression in the game past receiving the grappling hook. This never bothered me, but I know it's a problem some have with the game. The story and writing is just light-hearted and silly with no substance. Some chuckles to be had, with plenty of jokes that fall flat. The music is good but there is only 1 track/song per area. With 5-ish levels per area (and needing to play them 2 or 3 times to get all the shiny things), the music gets VERY OLD VERY QUICKLY. This bothered me a lot and it became grating towards the middle/end of each area and I had to turn it off. The story and writing are not a large focus, and there were some mistakes or weird decisions made in it's creation. It's a solid novel experience for a casual playthrough. When you want to get all the collectibles and medals, the cracks become obvious and you might have a frustrating time. The platforming and collectible finding is fun, there are just some unfortunate decisions/mistakes made in the supporting parts of the game. Overall the game is good fun and I recommend for the gameplay.
this game is fun i guess
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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