
Jump, Swing and Zip your way through colourful worlds and exciting challenges in this unique 2D action-platformer! Master the power of the Grapple on your adventure to save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not get this game on Steam Deck!!! The game doesn't feature cloud saves (released in 2022 btw). My save file got nuked TWICE for no reason. I dont have the energy to replay this game anymore and I'm refunding the sequel.
Если вкратце, то просто плохая игра. Если чуть длиннее, то: - для основной механики с зацеплением за объекты крюк слишком часто не берёт в фокус эти самые объекты, при этом я вижу, как крюк хитбоксом касается этих объектов, но так как фокуса не было - иди на хер; - отвратительное передвижение в воздухе, которое имеет другую скорость и инерцию, нежели чем на земле, и в худшую, менее контролируемую сторону; - безумно несбалансированные уровни в плане времени на получение золотых медалей в забеге на время. На некоторых уровнях, даже ближе к концу, у меня в запасе оставалась ещё минута (!!!), а на некоторых, что случалось чаще, нужно бороться за каждую секунду; - безумно несбалансированные уровни в соотношении сложность/точки для отката после падения. Чем ближе к концу, тем чаще ситуация, когда огромные участки надо преодолевать за один раз, иначе откатит очень далеко назад; - непонятно зачем добавленная механика бега, которая замедляет при получении урона или при стоянии на месте больше секунды при том, что есть места, которые обязательно пробегать, и в которых же надо стоять и ждать окна; - критический баг с коллешками на уровне, которые сбрасываются при смерти из собранных, но на уровне снова не появляющиеся, что требует переигрывать уровень без смертей вообще; - критический баг, когда объекты, за которые нужно цепляться или которые наносят урон при касании, не прорисовываются сразу при попадании в поле видимости, а только спустя доли секунды, чего хватает для того, чтобы сбить столку и прервать состояние потока. Авторы попытались сделать сложный платформер с обманчиво милым визуалом, но слишком много чего получилось плохо. Я гораздо больше удовольствия от одного Пути Боли получил, полагаю, потому что он хотя бы консистентный в своей сложности. Здесь же я чем дольше играл, тем меньше радовался и тем больше фрустрировался.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 55/day in the week to Jul 15 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Portuguese - Portugal, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Traditional Chinese*languages with full audio support
| $2.99−80% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommending this one but with caveats, worth it only on deep discount (70% or higher). Grapple Dog belongs to the 'scour the level for all the things' school of platformers, similar to the Donkey Kong Country series or something like Yooka Laylee and the Impossible Lair. It's not as good as the best DKC titles. Just like those games, it plays more like a precision-platformer than a cozy collectathon. While it contains very challenging content and 100%-ing it would be quite a hardcore task, most genre fans could complete it (you need 190/300 gems to access the final boss). When Grapple Dog is good, it's exceptionally good. It's also filled with little facepalm record-scratch fumbling as it goes along. Sometimes it is misguided, sometimes it is unpolished, sometimes it is extraneous, and within all that, it's a pretty solid 'find the secrets' precision platformer that just wasn't honed into what it could be. Lastly: this is one of those dreaded games that, for whatever reason, wants to convince you that videogame plots are dumb (whoa). Be prepared to mash that cutscene skip button.
Kinda cringe platformer with bad slippery controls
我覺得這款以勾爪作為主要遊戲機制的橫向卷軸平台遊戲還蠻有趣的,雖然勾爪有一些極近距離施放抓鉤會出現卡頓跟奇怪位移,或者是有些狀況會穿透目標抓取失敗,在整體關卡配置上屬於可以忽視的小瑕疵 關卡設計上面 Boss 戰難度相對偏低,反而中間有幾關有不死鐵龍空中追擊反而讓人感覺有些討厭,對於技術有自信的玩家也提供了計時挑戰來挑戰對於勾爪解除的速度提升掌握程度 角色設計上各有特色,最後也給出了續作的伏筆跟灑了一把狗糧 對了,關卡結算時可以按 i 摸頭
Colorfull little 2D-Platformer that has a more unique twist to it with the grappling-hook mechanic. The music is really catchy, each world has its own theme and it just looks really nice! It also got suprisingly challanging in later levels
手感像上了润滑油,太难受了
yah
+1 有中文 有成就
0/10 I agree with some of the other reviews that mention "frustrating" as the word for this game. It is incredibly frustrating due to so many mechanics that they chose to implement. And none of them well. Between the grapple not working, or you try to go down and end up sliding constantly. It wants to be a sick mix of dark souls and I wanna be the guy, this game genuinely was awful as a player. I didn't get this and expect blasphemous or hollow knight like difficulty, Literally, the Path of Pain is easier than this game... take that as you will. Even with accessibility options it is still virtually impossible to finish the time trials. Not to mention it has a horrible memory leak issue that happens after nearly every other level. The worst offense is how it has many sections that upon a simple movement have locked you out of getting the collectibles and forcing you to replay the level... again.... and again.... and again. This game disrespects the player's time. Truly cannot recommend this game for anyone's mental health. It's not that it is just hard, it is unfair with it's mario maker wannabe designs. Do NOT buy this game if you value your sanity and time. Also whoever designed the "snake" robot should be tried for war crimes. I haven't truly despised a game in a very very long time, but this one has proven it is possible.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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