
This is a minimalist-style tower defense game that is easy-going and relaxing, with a moderate level of difficulty. Build your tower formations to fend off enemies. It also supports online multiplayer, allowing you to team up and experience an unprecedented level of tower defense fun!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
하나의 타워에 속성과 능력을 두개 넣을 수 있고 사용한 아이템과 타워 수 만큼 시너지 효과가 있어서 나름 전략이 있긴 한데 스테이지 다 깨고 나니 박격포랑 튕기는 레이저 포탑만 썼네여 타워디펜스를 좋아하는 사람에게 추천드립니다. 할인할 떄 사면 더 좋을거 같아요.
没有浮夸 直击玩法本质 干净明了
新作《图形塔防》以独特的元素组合系统和多人联机玩法为传统塔防注入了新鲜血液。游戏提供光、暗、火、雷、冰、风六种基础元素,玩家可通过自由搭配赋予防御塔不同的能力,并激活强力的元素羁绊效果,策略深度显著提升。相较于经典塔防如《王国保卫战》的固定塔位模式,感觉更强调元素搭配的反应,增加了战前策略规划的比重。 游戏支持最多4人联机协作,队友可分工部署不同元素的防御塔,互补短板,共同抵御波次进攻。单人战役则通过逐步解锁新塔和敌人,帮助掌握元素组合的精髓。不过虽然个人感觉可能还是有点缺乏《HexDefense》这类极简塔防的视觉辨识度,但是这种极简的风格我确实很喜欢,的的确确可以延续下去。简单的UI设计,保留了最朴素的塔防元素,还加入了rouge、元素反应、元素羁绊等,十多块钱完全超值好吧!给我狠狠搂它! 不过可能是新游戏的缘故?感觉玩法种类不太多诶!我在这里提几个想法吧。 首先是地图方面哈。 1.可以借鉴《梦塔防》的“秦皇陵”动态路径模式,让怪物路线根据玩家防御塔的摆放动态变化; 2.可以参考《逆战》的“狂沙圣殿”特殊关卡的分阶段目标的feel,可以设计随机设计多波次挑战,并在中途加入BOSS战或限时生存模式(有点像保卫萝卜哈); 3.在地图中加入可破坏的障碍物或随机临时增益点(就是大概那么个意思),短暂强化同属性防御塔,丰富战术选择。 然后是玩法扩展。 1.合作模式中玩家分工部署不同元素的防御塔,或引入PVP玩法如互相派遣怪物进攻对手防线。 2.在关卡中随机触发“元素风暴”“怪物增强”,增加变数但不过度复杂化规则。 接下来是内容的迭代的想法。 1.如果可以允许玩家自定义地图并分享就更好。采用类似RPG Maker的模块化地图编辑工具,通过简单拖拽元素生成新关卡。 2.定期推出主题赛季,例如“冰霜季”“炽焰季”限定地图,新增冰/火属性专属敌人和塔种,保持新鲜感;也可以对元素种类进行创新比如草系(固定敌人位置但是伤害很低之类);新地图可用鲜明色调或几何风格划分区域(如熔岩地带用红黑配色,冰原用蓝白),增强辨识度。 其实也蛮开心的,在我的生日有幸玩到了这一款我很喜欢的游戏,也算是自己给自己准备的一个小礼物吧。我很庆幸,也很高兴能够遇见它。希望这款游戏越来越好!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 42 reviews with recorded playtime.
the devs appear to have given up on the game, don't think we'll be seeing anymore updates.
希望加一个0.5倍速按钮,UI太混乱了,也没有教程,而且搞不懂为啥建塔还有数量限制,然后希望多多更新炮塔和功能卡
光污染严重,能否让玩家对特效进行调整,多个光属性炮台导致眼睛快闪瞎了 更新速度非常快,上午提出问题下午就解决:)
我一堆满级弩打的伤害还没六边形回的血多
好
本作的游戏元素均采用了极简主义画风(跟极简塔防一个模型素材,极简类画风,但并非极简系列,而是简约图形塔防的又一同模型素材作,更类似于气球塔防的玩法。),防御塔大部分一眼即可知道什么类型(看名字和特性介绍也能知道大概用法)。敌对单位均以简单图形出现,如方块、三角形、菱形这些等。 本作的场景构建十分简洁,没有过多繁杂的外设障碍和奇怪机制,塔位的设计恰到好处不会出现望位兴叹的情况。再配合上恰到好处的炮塔、属性卡以及元素卡在敌人进攻的最佳输出位上对敌人造成成吨的伤害,将敌人葬身发火海。(把敌人身上的每颗原子都轰成哥斯拉!克哈炮王大帝音~)给玩家带来了不错的爽感。 游戏提供了光、暗、火、雷、冰、风六张基础元素卡,范围、攻速、攻击力、弹药加一等六张基础属性卡,部分道具卡。(元素卡,属性卡,道具卡后期经济爆满可以拿经济抽,前期)。玩家可以自由地对这些元素和属性卡进行组合搭配,赋予防御塔不同的能力。不同的元素组合会产生截然不同的热血沸腾的组合技效果:例如,冰元素加电元素的热血沸腾的冰控两重天组合则让防御圈具备减速并控制敌人的能力(最好再加个暗塔,狠狠地围点打剿。)通过不断尝试各种元素组合(主要是随机,默认冰雷元素卡优先),玩家能够打造出属于自己的防御体系(冰轮雷电多重箭!冰弩燃烧炮!疾风多重雷霆球!) 攻略小贴士:在部分关卡中,玩家需要根据地形和敌人的进攻路线,合理地布局防御塔。游戏中的地形有单路单点、多路多点等不同类型。在单路地形中,玩家可以集中火力,爽起塔位;而在多路地形下,则需要兼顾各个路径,合理分配防御塔的数量类型和元素组合,重点防御存在快速闪击战的防线(输出不够快速突脸进家,一般建议留一两张冰元素或者雷元素的卡备用,炮塔储量肯定是够的,除非你开局就把塔用完了(大嘘)),以确保每条路径都能得到有效的防御。 总的来说本作作为一款极简风的气球塔防类型的闯关塔防游戏在游戏玩法上较为经典,数值设计较为不错,总的来说还行,适合喜欢这类型的塔防爱好者入手。 这里是奈亚我们下期不见不散~ [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
还是好玩的,但是有一个非常不好的地方就是,敌人的走线是非常难以捉摸的,虽然有红色箭头,但是在没摸清出敌机制前是很模糊的,前期不好做出反应,多条道路交错,你又不知道它到某条岔路会不会拐弯,可能敌人就从某条路摸过来了,你那边又没什么防守就寄了。 他能条从起点连接到终点的线哪怕只出现几秒也好很多了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.5K | 13 | 100% | $6.99 | |
| $258 | 1 | 100% | $7.99 | |
| $259 | 6 | 100% | $1.99 | |
| $0 | 55 | 96% | Free | |
| $28 | 1 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1K | 72 | 58% | $4.99 | |
| $5.1K | 72 | 75% | $4.99 | |
| $5.1K | 54 | 81% | $4.99 | |
| $5.1K | 85 | 99% | $4.99 | |
| $5.1K | 90 | 57% | $3.99 | |
| $5.1K | 82 | 91% | $2.99 |