
Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 8 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.
Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.

Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.
No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Engagement
Reviews
Themes across 184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fantastic game, controls well, difficulty feels nice and the customization is really nice. being able to change out your parts makes this one excel for me. The game having up to 10 people means during game nights i don't have to worry about who plays what game with who. Only complaint is the controller doesn't register some of the time so i have to swap back to mouse and keyboard and having to change out the controls for each weapon does get a little confusing. Other than that a really good 9/10 game i would highly recommended for anyone interested.
Brings me back to Mechassault back on the OG xbox. Fantastic build options. Fun combat. Can't give it enough praise.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game, devoted dev, updates like clockwork. Deserves your time and money. It's got armored core soul with mechwarrior management flavor. You make decisions after every mission on how to use your limited resources to best effect, trying not to leave anything to waste while also maximizing your gains from the decisions you make. Mission gameplay is smooth and buttery. A little too floaty, but it's more science fantasy than science fiction. You wont get the visceral stompy weighty feeling of mechwarrior here, but there are a lot of playstyles to try out. From a melee brawler with a fast boost, a grappling hook, and a chainsaw shield skirting around and chopping enemies to bits to a superheavy quadruped artillery platform one-shotting enemies with cannon rounds that take 5% of your inventory space each, to combining both of those at once and dozens more playstyles, this game gives you freedom to explore and experiment. It's low-budget, but it's refined. This is a high quality product.
Rogue-like için güzel akıyor. Mecha yapmayı sevdiğimden güzel oluyor. Hala kafamdaki mecha oyunu değil (bi Gundam MS Team 8 gibi bir şey lazım ya) ama cidden aşırı sarıyor. Güncellemeler çok iyi ve dolu. Oyunu ilk aldığımda haritalar dümdüzdü, savaş sisi efekti vardı, 1 2 ay oldu, şuan haritalar daha fazla engebeli ve savaş sisi kaldırıldı artık. Operasyonlar sayılarına göre iyi, bir yandan ilk Operasyon ücretsiz. Hani adamlar demo falan değil direkt bir Operasyonu ücretsiz sunuyorlar. 1 ve 2 benzer biraz ama 3. Operasyon çok ayrı mesela, baya base falan build ediyorsunuz. 1 ve 2 de ise sürekli taşıyamadığı şeyleri arkasında bırakıp farklı bölgeleri gezerken istasyonları üs olarak kullanıyorsunuz. Mekaların yapımı temiz, Bacak - Gövde - Çekirdek - Kol - Modül - Sırt Ekipmanı olmak üzere parçalarla Mekanızı yapıyorsunuz. Çeşitlilik güzel. Rogue-like olduğundan da hep aynı meka tipinde oynamıyorsunuz. İlk Operasyonu basit bir robot, çift el silah ile bitirdim. 2.Operasyon 4 kollu 4 ayaklı, salak saçma mesafeleri zıplayabilen, 4.seviye çift el baltalı, bir elinde roket, diğer elinde sniper tüfeği olan bir ucubeyle bitirdim. 3.Operasyondaki robotum ise arka arkaya zıplayabilen, elinde ışın kılıçlı, belinde ne olur ne olmaz tabancalı bir robotla takılıyorum. Niş bir oyun ama öğrenmesi bedava, sararsa kesinlikle alınmalı.
Do YOU like BattleBots? Did YOU grow up with games like Mech Warrior or Ring of Red? Do YOU dislike games with 70-hour campaigns that are 35 hours of text? DO I HAVE THE GAME FOR YOU! Real talk; Granvir is a simplified, fun "mech build/upgrade" game. Make mech (torso, core, arms, legs, weapon, special parts)>do mission>get parts>make better mech>kill bigger stuff>repeat. The Gameplay is simple, graphics even more so, but it's fun. It feels like Mech Warrior, but more simple, with more whimsy, and less "we need to compete with the big gaming franchises, so pack it full of BS, then sell 5000 DLCs." Great if you love the kill>upgrade>repeat cycle, like I do!
ACTUALLY a pretty cool game, ui is kinda confusing though and it takes quite a minute get used to the game, the maps could also use some work as they feel like pretty low quality? maybe because the shaders look weird im not really sure
Far better than I expected. This is not slop. It gets surprisingly deep as you get further into the campaigns. It's a bit arcadey and a bit grindy, I recommend starting on normal until you stop being surprised by new mechanics. I'm not really a fan of the PS2/Dreamcast era graphics even for the nostalgia, but it plays very smooth, and grows on you a bit. Don't let the graphics alone turn you away even if it's not really your style. Feels like a labor of love and is decently polished. My mild dislikes: I don't care for the art style. I was playing PC games when this art style was common on consoles. I never owned a Dreamcast or PS2. Vertical aiming could use some work. Often times weapons go over or under an enemy. Looting is kind of like picking a handful of items you're not sure you want or not until you get back and you're forced to spend some of your precious "hours" on trying out new item combos. The extremes are hilarious though. The gigantic laser sword that's too big to swing really made one of my missions harder than it needed to be in the best way. I had to defend a factory close quarters with a laser sword 3x my size that kept bouncing off or destroying buildings. Too much "reach" can be a bad thing! There's very little correlation between playing well and getting good loot, except via crafting which is just merchants. Most enemies are fodder and geographically far apart, so you're incentivized to play around lots of speed. There's very little tactics, strategy, or decision-making that goes into individual missions. In the mission it's kind of a pass/fail stat check + (fun, actiony) grind.
Highly recommend. It's great game with a solid gameplay loop. It being a rogue-like makes it very replayable, and the devs are updating this game CONSTANTLY, with new content and fixes. It's a blast alone and with friends!
I don't usually like rogue likes, but Granvir is one of those few acceptations. Its a great mech game that gives me chromehound vibes. Even though its in early access the solo dev updates the game frequently, thats some true dedication. You don't find many mech games that feel as good as this.
crazy developer who seemingly does nothing but code his ♥♥♥♥♥♥♥ awesome game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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