
GRANDIA HD Remaster brings enhanced visuals to both gameplay and cinematic videos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

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Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Avaliação: Sensacional. Um JRPG clássico que envelheceu bem demais. Grandia possui um elenco de personagens muito carismático, com o casal Justin e Feena possuindo muita química. A história de aventura que vai escalando para o clássico "Salve o Mundo" é bem construído, sempre nos instigando na busca de saber o que vem a seguir. A arte do jogo é bem bonita e ajuda a tornar o jogo bem agradável visualmente mesmo depois de tantos anos, esse HD Remaster reforça isso. A trilha sonora é ótima, combinando com a vibe do momento do jogo. O combate possui uma barra de ATB clássica que determina a ordem de cada ataque da equipe e dos inimigos, podendo até cancelar ataques dependendo do momento que o personagem do nosso grupo agir e acertar o inimigo. Os chefes são bem trabalhados, com a maioria utilizando do sistema de ter que destruir vários partes do corpo para facilitar o combate. A dificuldade num geral foi bem tranquila, com exceção da batalha final. O único ponto negativo na minha opinião é a ausência de um mapa, é muito comum ficar perdido até dentro das cidades e prejudica a exploração em áreas bem abertas. O começo do jogo pode ser bem lento para algumas pessoas. Gostaria de um dia estar vivo pra ver um remake caprichado desse jogo, ele merece demais.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this for the first time and finally finished it. It's one of the best RPG's I've ever played in my entire life. Ranking it #2 among my favorite rpgs ever. #1 would be Final Fantasy X, and #3 would be Mass Effect.
This remaster is based on the inferior PS1 version of the game, and uses the censored English translation from that. The Japanese Sega Saturn version can be found cheap and there is a great English fan patch, that turned out to be my preferred way to play it. If you don't want to go to that effort, this is still a game with fantastic dungeon design and combat. The main protagonist is profoundly annoying for 2/3 of the game, but the other characters make up for it. The story is kinda nuts and bolts hero's journey/coming of age by way of manga tropes. If you want a headier concept, skip to Grandia II. If you want a great dungeon crawler and dig 32-bit era RPGs, start here.
Capped at like 27 frames? No chance..
음, 아무 것도 모르고 했는데 생각보다 너무 재밌게 했다. 특히 이전에 했던 고전 JRPG 같은 것들이 너무나도 실망인 것도 있었고, 번들 특별할인까지 합해서 6천원인 것도 컸다. 이걸 내가 1997년에 했으면 팬이 됐을 거라고 확신한다. 비슷한 시기 나온 JRPG들과 비교하면 압도적이다. 하지만, 일단 추천을 주긴 하지만 JRPG 내성이 없거나, 또 1997년 그래픽과 시스템을 견딜 수 없으면 비추한다. 그 불편함을 극복하는 수준은 아니다. ============================= 그래픽 30프레임도 별로고, 카메라도 흔들리고, 애들 머리와 몸통 사이에 경계선 보이고, 미니맵도 없고, 불편하지만 난 견딜만했다. 무엇보다 이 직전에 FC+SFC의 눈썩 그래픽을 자랑하는 파판 픽셀 리마스터 1~6을 달린 다음이다 보니 그것들에 비교하면 선녀가 따로 없는 게 컸다. ================== 전투 마법 속성별 레벨이 따로 있고, 무기별 레벨도 따로 있는 형태인데 기술을 통해 어떤 레벨을 우선해야 하는지 알려줬기 때문에 그렇게까지 크게 거슬리진 않았다. 그리고 애들 전투 애니메이션도 시대 감안하면 볼만했고 말이다. 다만 초창기 파판이나 드퀘와 달리 적의 HP 표시해주는 것은 좋다만 아군 SP랑 MP보려면 기술창으로 따로 들어가야 보이는 것은 별로더라. ================= 스토리 JRPG인 거 감안하면 괜찮은 편이다. "JRPG치고는"을 명심하자. 어처구니 없는 10대 한줌단의 지구 구하기와 주인공 편의적인 상황의 지속적인 발생은 여전하다. 궤적 시리즈 같은 것보다는 좋으니 그걸 견딜 수 있으면 즐길 수 있을 거라 본다. 또한 여기에 더해 시기에 따라 마을 NPC의 대사가 모두 달라지는 요소도 굳. 다만 미니맵이 없기에 내가 누구에게 말을 걸었는지 확인할 방법과 말을 걸 수 있는 객체가 또 어디 있는지 체크가 힘들다는 점은 아쉽더라. ================= 편의성 이게 가장 큰 걸림돌이라 본다. [list] [*] 미니맵이 없고 뱅글뱅글 도는 타입이다보니 길찾기가 더럽게 힘들다. [*] 저장을 지정된 곳에서만 할 수 있고 자동 저장이 없다. [*] 세이브할 때마다 옛날 옛적 플스 2 게임할 때마냥 메모리 카드 읽겠다며 엄청난 지연이 생긴다. [*] missable이 많은 편은 아니지만 꽤 있는 편이다. [/list] 그나마 괜찮았던 점은 동료가 나갈 때 그 불쾌감을 나름 최소화해줬다는 점. ======================== 기타 영어 뮤렌 성우 진짜 네이티브가 아닌 내 귀에 들릴 정도로 너무너무 연기를 못한다. 중요한 장면마다 분위기 깨는 1등 공신 다음은 그란디아 스토리와 이스 시리즈 스토리 스포가 섞인 걍 잡썰 ----------------------------------------------------------------------------- 내가 보기에는 이스 1(1987)과 이스 2(1988) 그리고 이스 4(1992)의 오마쥬가 진하게 들어갔다. 우선 주인공부터가 "붉은 머리"라 불리며 히로인 이름도 피나. 그리고 그 피나는 쌍둥이고, 사실 날개달린 인간인 광익인이라는 설정이다. 거기다 컨셉 단계에서는 고유명사가 "광익인"이 아니고 이스 4와 같이 "유익인"이란 이름을 가지고 있었다. 거기에 더해 이스 1&2의 흑진주에 대응하는 정령석이란 것이 있고, 아이템(이스의 책, 메달)을 모아 공중으로 솟구친다는 점도 비슷. 그리고 결국 히로인들이 희생해야 한다는 스토리 라인까지... 이 정도면 언급이 나올 것 같긴한데 인터넷에 거의 언급이 없는 것보면 걍 내가 당시 일본 문화를 몰라서 생기는 문제가 아닌가 싶기도 하다.
Worst way to play grandia The framerate reported via display is 30fps but the game runs at 20fps in many areas but is locked to 30fps Its poorly emulated psx version,on steam os you need to use proton ge 11.01,lossless scaling works but doesn't as the game changes its framerate between menus,battle,overfield and town What an amazing game,ruined by using the playstation port and worse implementation on pc
I think this is the first JRPG I've played that I won't finish. And bear in mind: I'm one of the weirdos who finished Ephemeral Fantasia, of all games. I actually made it to the final boss, and am finally throwing in the towel because of how unfair it is. (It's one of THOSE final bosses who can attack 6 times before any one of your characters can even move.) This game has felt like an absolute slog for the majority of my playthrough, which is sad because I really really wanted to love this game. It was made by the same company that created Lunar games, which are masterpieces, and it features music by the same composer: Noriyuki Iwadare, one of my favorite composers ever. Frankly, I find it unbelievable that this game was made by the same company that made Lunar. There are certainly good things in Grandia like the music and the setting, but overall, Grandia is a very subpar game. Where do I even begin? The battle system is unbelievably slow and tedious. Lategame features difficulty spikes that can only be overcome by A) having the correct meta-knowledge of which elements to learn or B) grinding for hours. But I'd rather gouge my eyes out with a spoon instead of spend any time grinding in Grandia's terrible battle system. Inventory management is another exercise in annoyance; somehow, despite developing Lunar 2 and improving upon inventory management from Lunar 1, Game Arts managed to make Grandia's inventory system worse than even Lunar 1's. The story is cringeworthy, which isn't helped at all by the bizarre and abysmal voice acting. Justin is the most bland, bratty, and unlikable JRPG protagonist I've ever seen, with an incredibly punchable face. Game Arts would've been better making him completely silent. Grandia throws "plot twists" at the player, but they can be seen from a mile away, and it's obvious who the final boss will be within 15 minutes of playing the game. There's almost nothing in the way of character development to be seen here, which is just as well because none of the characters have any interesting or likable traits anyway. Exploration segments are excruciatingly and dreadfully awful. Every time I was forced into wandering a city or navigating a dungeon, I was fighting the urge to Alt F4 out of the game because I was getting so bored figuring out where to go. Locales are needlessly large and usually feature nothing of interest except for townsfolk saying stupid platitudes. Maybe this is because Working Designs wasn't involved in the translation, but everything in Grandia feels so stiff and dry. Not a single townsfolk has anything remotely interesting to say, nor are there any interesting places to visit. Again, everything is needlessly large to the point that it feels like Game Arts just wanted to pad out the play time. Worse yet, nearly every dungeon forces you to backtrack all the way through after you've beaten it. This is needless padding that doesn't serve any purpose other than to irritate the player. Overall, I'll give Grandia a D grade. I honestly can't think of a single JRPG that I disliked more than Grandia. And it's not that I'm mad at the game; if anything, I'm disappointed. I wanted so much to enjoy the game because of the music, the setting, and since it was made by the same company that made Lunar. Unfortunately, all I really found with Grandia was a huge exercise in tedium and disappointment. I am sad. ...One other thing. I have no idea why the game is even titled "Grandia." Maybe the title of the game is explained in the final cutscene. Regardless, I don't particularly care. This game is anything but grand. I'd rather play Quest 64 or Hydlide before I touch Grandia again.
GRANDIA HD Remaster remains one of the best classic JRPGs ever made. The adventure is charming, the characters are memorable, and the battle system still feels surprisingly fresh thanks to its strategic IP/Cancel mechanics. While the remaster itself is fairly basic and shows its age in places, the core game is strong enough to carry the experience. If you enjoy classic JRPGs with a sense of adventure and an optimistic story, GRANDIA is absolutely worth playing. Recommended.
The game is great but the remaster is poor and need some QoL features
Classic old school JRPG, recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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