
Grand Theft Auto V for PC offers players the option to explore the award-winning world of Los Santos and Blaine County in resolutions of up to 4k and beyond, as well as the chance to experience the game running at 60 frames per second.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
Engagement
Reviews
Themes across 2919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best open-world games ever made. The story is fun, the world feels alive, and there's always something to do.
I'm leaving a negative review as a form of protest against the ♥♥♥♥ practices of Rockstar games. They are intentionally making this game harder and harder in an attempt to make players play the game that they want you to play!! They REALLY want you to pay for their micro transactions and will likely do the same with GTA VI DO NOT BUY GTA VI EVER!!! DON'T!!! JUST DON'T!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Japanese, Simplified Chinese +1 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JOGO MUITO BOM
好吧,目前纯玩,游戏时长最长的一个游戏了,400多小时的萌新。整体来说,对我而言,可能失望更多些。 从线下模式开始谈,故事模式才是这游戏吸引我的根本所在,但是,实际体验下来,对于整部剧情我没觉得有多么出彩,但也不至于说不好。而且感觉很多剧情的设计,让我觉得它不是为了讲好故事,而是为了把它的玩法展示出来,让你去体验他的一些玩法设计。而且,三人角色切换的这种设计确实很不错,但从我的体验来讲,它形成了一种割裂,让故事的沉浸感反而变弱了,没办法把自己代入到故事中去。 其次,NPC互动上,如果要求不高的情况下没问题,但是和大表哥2比起来,我觉得差的不是一星半点了。当然毕竟年份在那摆着,有时代局限性很正常。 接下来是线上模式,这也是我最不喜欢的一部分,我不敢说它这个东西好不好,起码对于“独狼、全成就”的我来说,这玩意是一点都不适合我,所以也提醒各位,如果有跟我是同一种类型的玩家,还是别碰它了。首先,单人玩能不能玩?肯定是能的,但是可玩性就没多少了,能单人刷的就那么几个,反反复复的就为了刷点钱,搞资产确实有收益,但是那收益还真就不如刷刷德瑞合约来的快,独狼玩家满仓出货想也别想,送不完。 还有公开战局,疯狗遍地,见人就打,想正常玩游戏那就只能自己开战局,公开送货的加成,别想! 从成就来看,联机成就难不难?难,也不难!如果你有三个固定的搭子(时间充足,不吵架),那这个游戏全成就不难,你们只需要一起玩,一起培养角色,一起磨合就可以了。如果你这个三个固定搭子,恰好是三个大神,那你对来说,全成就可太简单了,毫无难度,一路躺着完成。但如果你跟我一样是,独狼玩家,那你就等着遭罪吧,大多数成就要求4人以上,遍地求人,四处找人带,好话说尽,偶尔碰到素质不好的,作为新人还得忍着挨骂几句,我玩个游戏图的就是开心,怎么感觉越玩越卑微,任务过了,生一肚子气,图什么。最难的成就“罪神”实在忍不了了,刷出来的,当初也是和朋友一起,尝试几次罪神2,打了几天,没过去,心态炸了。其实没多难,多打几次掌握了打法还是挺简单的,但是学习成本太大了吧!!谁也不是24小时打游戏,一天也就能玩个2-3小时,,一旦失败一次,就要从头打,前边的任务就要打上几天,才能又打到上次死的地方。,,这种死亡学习成本,从中体会不到过关的快乐,只有一次次的无奈和想砸键盘。好像一共29个任务吧。每个任务都得20分钟左右,2人过一遍,3人过一遍,4人过一遍,这种安排是实在没啥任务可做了吗?还是故意拖延玩家的游戏时长? 总的来说,这个游戏只能说真的不适合我吧,ps4时代玩的大表哥2,那时候还没出线上模式,当时着实把我震惊,成功把我吸粉。无论是画质还是NPC互动,以及剧情的深度,都戳在了我的喜好上。所以这次听说GTA6的发售,还是非常兴奋的,所以打算把5拿出来感受一下,只是没想到这次感受这么糟糕,尤其是这些年r星的策略还是主推线上模式,所以GTA6大概率我是不会入了,遭一次罪就长记性了。当然,除非GTA6能改变策略,故事模式和线上模式独立分成两个互不相干的两个游戏,成就互不打扰,如果真能这样,那故事模式我是必入的。但,,这就是幻想,,没啥可能!
Majestic xuynya
10 мк2 из 10
OUI
傻B游戏
go
muito top
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 83.3K | 92% | — | |
| $45.6M | 128K | 84% | $19.99 | |
| $68.5M | 203.7K | 83% | $19.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $5.4M | 21.8K | 76% | $9.99 | |
| — | 29.7K | 93% | — |