
Master the art of Bordeaux. Navigate volatile weather RNG and out-negotiate 25 unique buyers with your own pricing strategy. From terroir scoring to Michelin-star contracts, every vintage is a high-stakes calculation. A deep, data-driven simulation for those who take wine—and management—seriously.
Modeled estimate, not a reported figure. How we estimate →
About
In Grand Cru, every decision you make — from the vineyard to the wine glass — shapes your wine's final score.

🌍 Terroir — Soil type, climate, and vine age determine your grape's potential before you touch a single cluster.

🪵 Oak Barrels — French, Hungarian, or American oak — each variety, freshness level, and grape tolerance shifts the flavor profile. Pick wrong and you'll flatten the fruit.

⭐ Four Pillars of Quality — Your wine is scored on Structure, Authenticity, Finish, and Complexity — just like real wine critics evaluate Bordeaux.

📊 Critics vs. Public — Critics reward complexity and structure. The public wants fruit and approachability. The same wine can score 90 with one and 65 with the other. Know your market.
Create your own wine style. Your vineyard, your rules.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Indonesian, Japanese, Portuguese - Brazil
Engagement
Reviews
나름 괜찮은 시뮬레이션 게임. 한번은 재밌게 즐겼는데 아직은 와인처럼 묵혀두고 조금 더 지켜볼 예정. 1. 일단 농지가 많아질수록 관리가 너무 귀찮아진다. 복잡하진 않은데 클릭할 게 너무 많아서 귀찮음. 농지를 클릭하고 가지치기를 하거나 이런 방식인데, 좀 더 UI를 손 보거나 한 번에 처리하기를 만들어줘야할 듯. 수확은 한 방이 되는데 다른 건 묶음으로 안되는 게 좀 귀찮음. 2. 와인 판매는 내 상업 스킬 MAX 찍었을 때 자동화를 해주던지, 의도된 거라면 최적의 값을 바로 넣어주던지 해주라. 어차피 정답이 딱 나오는데 그거 맞춘다고 시간 소모하는 게 재밌다기 보단 좀 귀찮다는 인상이 강함. 3. 그리고 블랜딩 하는 건 숙성 후에는 안되는 건지 모르겠는데, 바로 해야하더라고. 원래 블랜딩이라는 게 그런건지 와인 초보라서 그런지 잘 모르겠음. 그걸 정보 표시 해줬으면 좋았을 것 같다. 4. 고유명사는 외국어로 쓰던지 한글로 쓰던지 하나만 해줬으면 좋겠음. 백과사전에서는 영어? 프랑스어? 뭐 그런 식으로 되어 있고, 내부에서는 한글로 되어있다보니까 medoc이 오메독인지 몰라서 한참 찾음. 5. 그리고 한글 폰트 눈 아픔. 어쨌든 소소한 이벤트들도 나름 신선함을 주고 시뮬레이션 짜임새가 좋은데, 아직 컨텐츠가 너무 부족해서 아쉽다. 정식 출시 때는 양질의 컨텐츠 추가와 UI 및 편의성 개선만 좀 부탁드립니다. 정식출시하면 다시 시작하려고요
这游戏对新手的引导还算过得去,但这游戏想做好酒不难,难的是成本控制和行动力控制。贵公司对剧情和突发事件这一块做得很好,几乎完美复原一个岌岌无名的酿酒师在波尔多的世界,可惜的是对于我这样一个老手,5个小时游戏就失去了兴趣。 我的建议,优化产量,控制前期和中期的经济来源,取消进口商给过期酒类低价处理的兜底机制,将波尔多的年份差异的表现具象化,同时增加更多的农业管理流程,以对抗大小年和采收期天气的差异;增加有机、生物动力等机制;在酿造流程可以增加筛选、去梗、压榨自流、淋皮压帽、装瓶等步骤。销售这个环节设计了太多的剧情,但只这个游戏重点不应该是酿造好酒上吗?销售这种东西就让一个酒庄代表全世界飞行,吹吹捧捧吃吃晚宴就好了。 祝你们游戏开发顺利
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 39 reviews with recorded playtime.
Tolles Spiel, schöne Atmosphäre und gute Zeichnungen. Passende Musik und vor allem keine Hetze, keine Hektik. Für mich genau das richtige Game . Volle Empfehlung.
Finally a wine simulator with great potential. I agree with a lot of others who already wrote positive comments. So to the developer I say: keep up the good work! I do have a tip that would help me as a (lazy) gamer: The amount of AP points per round is a bit too low. It helps to support to decision making in the game, but sometimes without realising I am left with zero points and still need to do winery work like wine making. Somebody wrote a comment that the whole wine making process should be separated from the AP points. I feel the same. Further, some menu's could use a better background (like the winery). Goodluck with the rest of the development!
단순하면서도 와이너리 경영 관점에서 신선한 접근입니다. 게임은 매우 심플해보이나 발전하려면 여러 턴을 넘겨야 합니다. 매우 재밌습니다 추천요~
와인을 잘 모르더라도 재밌게 플레이했습니다. 좋은 와인을 만들어보기, 테이스팅 평가에서 정답을 잘 맞추기, 부동산 구매하기 등 적절한 도전 목표들이 있어서 몰입해서 게임을 했습니다. 개발자 분께서 업데이트도 바로바로 해주시고, 또 계속 게임을 개선시켜주셔서 지금도 재밌지만 앞으로도 더욱 기대됩니다!!
Nice nichegame with some depth and immersion as to the storyline being told with emotion and interest in the wine making history. Hoping that they continue to develop and expand the base game of making wine, and all the nuances that go into making great wine. There are som bugs, but truth be told, they are not gamebreaking. So expanding this from bordeuax area, and making wine in other regions once the main storyline is finished, or skipping that in a dlc could be a big gamechanger for this as a wine maker game. It has the engine to go further if they expand the list of grapes and styles.
游戏的内核很纯粹,但有几个问题:一是有卡退的小BUG以及偶尔无法换季继续游戏(存档卡壳)的问题,推测是存档冲突之类的,建议游玩时手动保存一下进度;二是中后期成就感太差,玩到资产稳步两百万以上之后,成就感缺失,现金没有了更多意义。
A great, fun little game where you run a winery and try to grow it. The project is still in early development, but the dev is active and addresses issues quite quickly. Can't wait for more development!
생각보다 재밌습니다. 후반부 가면 조금 루즈해지기는 하는데, 업데이트 계속 나오는거 보니까 기대됨 개추
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.3K | 60 | 60% | $8.99 | |
| $20.3K | 244 | 78% | $4.99 | |
| $20.3K | 64 | 75% | $19.99 | |
| $20.4K | 962 | 84% | $0.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $20.4K | 143 | 79% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598 | 1 | 100% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.8K | 53 | 87% | $10.04 | |
| $6.5K | 24 | 88% | $6.99 |