
Master the art of Bordeaux. Navigate volatile weather RNG and out-negotiate 25 unique buyers with your own pricing strategy. From terroir scoring to Michelin-star contracts, every vintage is a high-stakes calculation. A deep, data-driven simulation for those who take wine—and management—seriously.
Modeled estimate, not a reported figure. How we estimate →
About
In Grand Cru, every decision you make — from the vineyard to the wine glass — shapes your wine's final score.

🌍 Terroir — Soil type, climate, and vine age determine your grape's potential before you touch a single cluster.

🪵 Oak Barrels — French, Hungarian, or American oak — each variety, freshness level, and grape tolerance shifts the flavor profile. Pick wrong and you'll flatten the fruit.

⭐ Four Pillars of Quality — Your wine is scored on Structure, Authenticity, Finish, and Complexity — just like real wine critics evaluate Bordeaux.

📊 Critics vs. Public — Critics reward complexity and structure. The public wants fruit and approachability. The same wine can score 90 with one and 65 with the other. Know your market.
Create your own wine style. Your vineyard, your rules.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Indonesian, Japanese, Portuguese - Brazil
Engagement
Reviews
FINALLY. This is the game I've been searching for my whole life as a wine lover 🍷 A wine-making management sim that actually gets it right — fermenting, oak barrel aging, buying properties, blending… I literally lost track of time. The depth is insane. Personally I'm obsessed with Burgundy wines, PLEASE make a Burgundy expansion pack. And the storyline about the father's wine?? Did NOT expect to feel things playing a wine sim 😭 Whoever made this clearly has a deep passion for wine — the accuracy and detail blew me away.
This is it. If you have been looking for a winemaking simulator, this is going to be the one you want to keep an eye on. First, the iffy parts of the game. It is definitely early access. You have some pretty rough visuals paired with AI-generated backdrops. You go from basic shape abstract intro to detailed oil paintings of erudite wine buyers in a matter of seconds. It's a bit jarring. The game definitely has bugs, the English translations are solid but it suddenly includes Korean text in some areas. Definitely early access. But the core of the game has it. The detail is there. I am actually learning what it takes to make it as a wine maker on Bordeaux. The story is engaging and fun, in barely 30 minutes of playing I've already gotten a great backstory and am fully committed. The gameplay loop is fun as hell, the interface isn't terrible, the developer is responsive and forthcoming, and <3 for having a port for Mac so I don't have to run a Virtual Machine (Mac version runs flawlessly too). I'd say buy the game, support the dev, and let's help this vision reach it's full potential.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 39 reviews with recorded playtime.
Definitely enjoying this game. Very impressed by the wealth of wine information and accuracy that similar games are lacking. Certainly makes for a fun afternoon or two. Edit: The updates have been flowing and I'm so happy to see this wonderful little escape grow and expand! I have removed points of my review that have been fixed through updates.
Jeu agréable de style plutôt détente. Toutefois après quelques heures, ce jeu devient extrêmement répétitif. En fait, il se résume à effectuer les vendanges (1 clic) puis régler des curseurs pour la vinification, mettre en bouteille et en fin de compte de vendre les bouteilles. A partir d'un certain niveau, les ventes automatiques suffisent largement. Cela est assez plaisant dans un premier temps. Par contre, il n'y a pas beaucoup de cépages, seulement cinq, les cinq principaux : Cabernet sauvignon, Sauvignon blanc, Cabernet franc, Sémillon et Merlot. En région bordelaise, les vins sont réalisés avec plus de cépages, notamment les Petit verdot, Malbec et Carménère en rouge et les Muscadelle, Colombard, Merlot blanc, Sauvignon gris et Ugni blanc en blanc. Quant-aux terroirs, ils auraient pu être plus complets et mieux découpés pour englober la totalité du bordelais. La vinification en elle-même est plutôt simpliste, quelques curseurs et hop, c'est fait. Une approche plus précise aurait permis de créer plus de difficulté dans l'élaboration pour atteindre le sommet des vins de bordeaux. Idem pour l'impossibilité d'assembler plus de deux cépages dans un même vin, ce qui est pourtant courant pour certains domaines. Economiquement, il n'y a aucun challenge également. Alors oui, c'est plaisant, d'autant plus que dans ce domaine les jeux sont inexistants. Pour cela, je mets une évaluation positive, mais j'aimerais quand même beaucoup plus de complexité. En l'état actuel, le jeu est trop simple et trop répétitif, ce qui influe sur sa durée de vie.
I liked the idea of this game but it gets to a point where if you buy a lot of land, you then have to do a lot of manual wine making and bottling which gets very tedious moving sliders etc. Also, it gets to a point where you don't have to bargain with the vendors as your bottles get sold off at the end of the season anyway if you run out of room. This however comes at a cheaper rate but it saves a lot of time haggling. Nice artwork and idea but the tedious nature broke me.
It's good but needs work. I can't play through a whole game cycle because when I have three types of wines in my cellar, the button to sell them at the market gets pushed too far down off the screen and I can't reach it. So I just go broke, probably mostly because I can't sell anything at the market.
Great little game!!! Vey fun, easy to learn, and satisfying. Also, appropriately detailed for it's relative simplicity, as in different AOCs/regions having different soils and the different soils appropriately being more suited to one grape or another, and like the need to harvest well; it's frustrating to get rain, but it shows that if you put in the investment and effort earlier in the year, you can offset some bad weather. This is all from playing on the LegionGO, so my issues my partially be only there. There are a number of little confusing things that would be great to see adjusted: - Blending wines - I can't see which specific lots, so I have to guess. Would be nice to have a fuller project menu to see old wines, etc. - I'd also like maybe a bit more options in blending, like a 3-way blend or more, but I see how that could get exponentially more complicated. -I'm not sure I understand the wine rating system. If most things seem to go well all year and the initial estimated rating is 86, why did I get a 71? - Some of the purchasing choices from the characters seem arbitrary. I'd get if one guy didn't buy white wine, but if I have two Merlot bottlings from sister lots that scored within a point of each other, why does one character not want both, but I can go sell everything else? - I'd like to be able to click on a character to sell to and have a large menu where I can check each wine I want to sell within that character's deal menu, and also maybe to decide on bottle quantity and price separately (but where they still influence each other, obviously) - A bit more time and/or workability in harvesting regarding weather seems needed. Not sure what. - Also, the end of season results menu that pops up is always cut if half for me, but I've only been playing it on my LegionGO so far. I think the move up the Bordeaux rankings ladder is too fast (like I'm number 1 overall, but I've only had two 90+ wines.) -Regarding menus, the whole game certainly looks nice and orderly, but various menus could be much more efficient/ergonomic is information displayed and in various controls, like the Spring menu with planting, pruning, and soil treatment, or the sale menu where I can see the name I gave the wine, it's category, it's estimated value. etc. - I want to unlock more restricted buyers higher up in the levels. It's nice to see Charles de Rothschild, but I want some more like him, and I don't want to see that option till I've consistently made X-number of X-point wines for X-amount of years or consistency, etc. - I think awards and news should be harder to achieve - I have no idea where I am in the progress of attaining Father's blend. I know the components, but am I waiting for anything else? if I have an 86 point X and an 82 point Y, why is the blend 75 points? And if my tasting skills is maxed, why does it say I need to taste more wine before gleaning more information about the saved bottles from Father? And shouldn't his wine be rated like 99? Love the game!!! Keep it up!
Dieses Spiel schafft das Kunststück, einen so absurden Fehler einzubauen, dass ihn selbst der sprichwörtliche Dorfdepp aus Dummsdorf vermutlich vermieden hätte: Es überschreibt Spielstände einfach ungefragt. Ein grundlegenderer Schnitzer ist kaum vorstellbar. Als wäre das nicht schon ärgerlich genug, entpuppt sich auch die Verkaufsmechanik als komplette Fehlkonstruktion – umständlich, frustrierend und weit von jeder glaubwürdigen Simulation entfernt. Am traurigsten ist jedoch, dass das zugrunde liegende Thema enormes Potenzial gehabt hätte. Stattdessen bekommt man eine Mischung aus fragwürdigen Designentscheidungen und technischen Patzern, die den Spielspaß konsequent ausbremsen. Schade – diese Idee hätte ein deutlich besseres Spiel verdient.
中评,给个好评鼓励一下吧。 我觉得游戏的主卖点其实是议价和卖出更好的酒,关键在于和卖家battle的互动。但目前来看,体力点的限制让我一天最多只能和1-2位卖家battle,而且一旦battle失败我也没有其他获取资金的空间;battle的引导也做得一般,而且完全没有给玩家(至少在我看来没有)battle的感觉,只有“啊?这就成了?”和“啊?这都没成”的感觉。 此外游戏界面确实有些简陋和kv呈现出较大差距,新手引导做得一般甚至会出现我体力没了引导才出现,只能在首页跳到下一季而其他界面不可以一度让我以为出现bug,在没有提升技能之前总有一种抓瞎的感觉只能凭借直觉判断加多少乳酸巴拉巴拉之类而没有任何线索(虽然这在第一次升级后情况会变好但还是希望在游戏最开始时有一些线索让我有点准备),还有为啥我一个人品鉴酒要喝6瓶我是什么绝世酒鬼以品鉴为理由都喝光吗?
👍 Empfehlung – mit Einschränkungen Ich habe Grand Cru: The Wine Maker einige Stunden gespielt und möchte ein ehrliches Fazit ziehen: Das Spiel hat eine richtig gute Grundidee und definitiv Potenzial, aber aktuell auch noch einige Schwächen. Der Einstieg macht Spaß, die Atmosphäre passt und die Idee, ein eigenes Weingut aufzubauen, ist genau mein Ding. Entscheidungen rund um Produktion und Qualität sind vorhanden und geben dem Spiel eine solide Basis. Allerdings merkt man relativ schnell, dass es noch an Tiefe fehlt. Die Schulungen sind zu Beginn sehr teuer, während man durch das eigentliche Spielen kaum das Gefühl hat, wirklich dazuzulernen. Das nimmt ein Stück weit die Motivation. Ein großer Kritikpunkt ist für mich der fehlende eigene Vertrieb. Man ist stark von wenigen Käufern abhängig und hat wenig Kontrolle darüber, wie der eigene Wein verkauft wird. Gerade hier würde ich mir deutlich mehr Möglichkeiten wünschen, zum Beispiel Direktverkauf oder einen eigenen Shop. Auch das Action-Point-System wirkt eher wie eine künstliche Begrenzung und bremst den Spielfluss aus. Dazu kommt, dass das Verhalten der Käufer nicht immer nachvollziehbar ist – selbst guter Wein wird teilweise ohne erkennbaren Grund nicht angenommen. Trotzdem: Die Basis stimmt. Und genau deshalb sehe ich hier viel Potenzial für die Zukunft. 👉 Meine Empfehlung: Wenn du Simulationen magst und bereit bist, über einige Schwächen hinwegzusehen, kannst du jetzt schon reinschauen. Wenn du allerdings auf tiefgehende Systeme und langfristige Motivation Wert legst, lohnt es sich eventuell, noch ein paar Updates abzuwarten. Ich bleibe auf jeden Fall dran und bin gespannt, wie sich das Spiel weiterentwickelt.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598 | 1 | 100% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.8K | 50 | 86% | $10.04 | |
| $6.5K | 24 | 88% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.3K | 105 | 84% | $6.99 | |
| $20.3K | 143 | 61% | $4.99 | |
| $20.3K | 59 | 61% | $8.99 | |
| $20.3K | 244 | 78% | $4.99 | |
| $20.3K | 64 | 75% | $19.99 | |
| $20.3K | 118 | 87% | $6.99 |