
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Most likely between $22.9M and $64.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 90% | approximately $38.2M |
| PlayStation | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
豪丸
遊びやすいしかっこいい!
夯!!
재탕 3억배
absolute fun
好玩
虽然动作游戏的基础战斗设计,如AI索敌,技能碰撞体积,以及保证双方技能清晰可见,不特效糊脸,几乎一眼就能辨别,敌我位置和动作都做不到,让人感叹真就无论擅不擅长动作游戏设计,都能做共斗游戏,但是操作人物特效在线,特别是伊德和龙女,加上开黑一起刷完怪,开宝箱往外爆材料的爽感,还是很不错的。 PS:以上评价仅适用于空战原巴之前,后期没活硬整千篇一律的全屏特效糊脸,敌人像多动症患者一样上蹿下跳,特别是那种四肢着地的兽行疯狗,离近了就后撤风筝,风筝之后就回头糊脸,加上人均平a都是多距离大范围判定,真就除了数值碾压就是用闪避无敌顶着攻击站桩输出,不然只能等敌人为数不多的前后摇上去刮几刀,过程极其无聊和痛苦,哪怕这我都忍了,那个空战原巴是人能想出来的?制作组是不是分不清mmo团本机制和共斗动作游戏的区别啊?不断重复刷小怪加离远了射击离近了砍两刀很有意思吗?mmo有bd成型多人配合技能搭配量变质变的快乐,也有简单使用技能的便利,你这只有单纯攻击力加减乘除数值增长,还是需要不断按闪避跳跃以及□平a的动作能比吗?整体玩法完美符合木棍打龙虾的那个段子的描述。
Der Grind ist real und man kann echt viele Stunden im Game verbringen. Außerdem ist die online Community echt nett und hilft gerade im DLC sehr gut aus:) Definitiv zu empfehlen
greate game but please support 3440x1440 resolution
美术一级棒,战斗手感一级棒,打爽了