
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Most likely between $22.9M and $64.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 90% | approximately $38.2M |
| PlayStation | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
因子系统就你马的一坨臭狗屎,庞杂混乱的设计带来的只有数值上的膨胀,做出这么个烂东西完全是无法加深玩法设计的无能体现,当初忘了给差评现在补回来,你不出个DLC我还把你这个傻逼玩意给忘了
エンドレスラグナロクからはじめたがリリンクの部分は面白かったが、エンドレスラグナロクの高難易度のクエストは敵が攻撃できない位置から即死技を撃ってきて、ちょっとこっちが殴ったらまたどっか飛んで行ってダメージも全然減らずアビリティの毒や麻痺はレジストの文字とともにかき消される 一番強い武器はその高難易度の敵を倒せないと取れない ジーン厳選はソシャゲ会社お得意の確立操作でめちゃくちゃ偏る ジーン+は回復とリジェネばっかり出る リリンクは評判よかったのはわかる 面白いし時間かければちゃんと倒せる でもDLCはクソ 一番クソなのは絶対やりたくなかったフルアシストモードでも即死技は全部食らう あと最後に必ず全滅技使ってくる それまでの頑張りなんだったんだよ クイズ真剣に答えてたら最後の問題正解者は100点入りますじゃねーよ あーこのボス舐めプしてたんだ、手加減されてたんだなとメチャクチャ気持ちが冷めた カメラが追い付かない速度で移動しまくるボス それ以前にカメラがクソ 敵の攻撃すら見えなくなる ジャストガード ジャスト回避前提のボス スト6にでもハマったんですかね これ格ゲーじゃねえから 意地でも楽に周回だけはできないように対策だけはいっちょ前 でもチーターはいる 周回ゲーなのに1クエストが長い 敵にもよるが殴れない時間長すぎ 爽快感がない 敵硬くしすぎ ジーンつけれなすぎダメージ全般の計算式意味わかんなすぎ 最近のゲーム会社は高学歴ばっか採用してるらしいが計算複雑にすれば頭いいと思ってんのか知らんが逆に馬鹿みたいなってる ソシャゲじゃねえから 配信者がやる前提で作ってんのか知らないがそんなゲームばっかできるひとだけじゃねえよ
リリンクまでは面白かった。 エンドレスラグナロクからは敵の攻撃が激しすぎてアクションゲームというよりも弾幕ゲームといった方がいい。 その上で露骨に2体討伐みたいなクエストばっかり追加されていてただただ理不尽なやられ方をしてストレスが半端ない。 このゲームはジャスト回避で謎に一定時間無敵効果がつくので必然的にジャスト回避→一定時間敵の攻撃無視→ジャスト回避→…のような立ち回りになる。この仕様が悔しかったのか「これだけあれば一発くらい当たるでしょw」みたいな攻撃をしてくるのでアクションゲームとしてどうなのっていうのが個人的な感想。いっその事エンドレスラグナロクではこの無敵になる仕様消して調整して欲しかった…
Get it on sale. The base game is good, enjoyed that. It was too easy though. Endless Ragnarök is apply named as it's a never ending disaster. They did away with the excellent story cinematics. Nothing is worth the grind they expect you to put in for one character, much less all of them. And, of course, the RNG will ensure your time is fully wasted. It's annoying, tedious, and quickly becomes boring. End game challenges are just high DPS checks with a gimmick. So, you really don't have any options if you want to be viable and you're pretty much forced to spec every character the same. The dev's answer to the "too easy" problem was to just give you a short timer, blind you with effects (even at minimum settings), zoom the camera in to make sure the "leap all over the place" bosses are off screen, and run gimmicks like the boss goes invulnerable or just flies around out of reach until the timer runs out. I managed to salvage some enjoyment out of it by running mods to eliminate the RNG and significantly reduce the grind. So, I get to build the characters out and try out their kits. But, they just turn into the same "max dps" setup as the rest. Expect cheap shots, cheap gimmicks, and an obscene time investment. Don't expect much agency and certainly no respect for your time. The 20-30 hours I spent on the base game was enjoyable. Everything after that is just a testament how stupidly stubborn I am.
Look, I don't like anime, and I cringed a lot at the poor writing and painful dialogue BUT I'm recommending this purely on the strength of the gameplay, as it truly made up for everything else being so cliche. The combat here is genuinely some of the best in the action RPG space right now: every character has a fully distinct move set and playstyle, and boss fights are legitimately cinematic, huge scale encounters that keep escalating well past the main campaign. If you think the story mode felt too easy, that's intentional, the real challenge is in the post-game, where high-rank quests scale enemies up to level 200+ and can flatten an underprepared party in one hit. My favourite characters are Tweyen, Id, Fediel, and Beatrix. Tweyen's ranged kit with her lock-on Ultrasight system rewards precision and target management vs just mashing buttons. Id has one of the flashiest kits in the game once his Physalis dragon transformation kicks in, it fully changes his move set into something way more aggressive. Plus he is a little Nero coded, can't go wrong with that. Beatrix is close-combat and skill-based around her Delta Clock buff timing, so there's real decision-making even in a "just hit things" character. Add Fediel to the mix and this is a party that's fun to master and prepared for (almost) everything. Story's an afterthought, cliche and bland as they come/ Just go in expecting a Monster Hunter/FFXIV-combat hybrid with anime dressing, not an impactful narrative, and you'll have a great time. In my case it's 100+ hours of great time, despite disliking the anime style.
[b]こんにちは、ジェネラル・ケノービ[/b] ----- It seems that with the release of the new expansion, my previous review was wiped out, so let me say it again: This game is amazing, and the new expansion has made it even better. It’s not only great for old Granblue fans, but also much more welcoming to people who are new to the franchise. We finally got cross-play, along with fantastic netcode that makes matchmaking much smoother. The grind has also become significantly easier so much that old players are actually jealous of the new players now lol. Granblue Fantasy Relink gives me that old school gaming vibe, especially the feeling of the seventh generation of consoles. It’s genuinely addictive, and it feels like this game was made by actual gamers who understand what makes games fun, rather than by businessmen who know nothing about the medium 💀 ------ [b]If you’re into action RPGs/JRPGs, GBFR is absolutely worth giving a shot 💯[/b]
二次元动作游戏之巅不接受反驳 国内那群垃圾弱爆了好嘛
걍 ㅈㄴ 재밌음ㅋㅋㅋ 나한테는 몬헌보다 이게 훨씬 재밌음 DLC 나온거 보고 뒤늦게 입문했는데 진짜 먹을게 ㅈㄴ 많고 개맛있음
Gameplay is fun and addicting. Played this on PS5 via PS Plus but decided to buy here instead because ♥♥♥♥ SONY.
削强的怎么不增强弱的?