
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Most likely between $22.9M and $64.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 90% | approximately $38.2M |
| PlayStation | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
アクション、素材集めゲームとしては面白い。しかし、敵が強くなるにつれて、バーストオーラやスキップ不可ムービーがめちゃくちゃに増えて苦痛になる。 バーストオーラ連発はただの遅延だし、ムービーも初回見る分には演出として受け止められるが、素材集め周回で何度も同じ物を長々と見せられれば、どんな完成度のムービーだろうと食傷気味になる。 このためインフレが進む後半ほどモチベーションが下がる。
Cons: boring, worst parts of modern MH multiplayer and FF14/16-like combat combined, uninteresting MSQ even for someone familiar with GBF, clunky gearing/loot/inventory menus, utterly confusing ticket redeeming systems with like 10 different tickets for different things, 100 different upgrade materials designed to confuse people, new character power creep of a gacha game, long dungeon areas made of hallways and plains that waste your time, microtransactions, matchmaking does not seem to connect to anything, questionable nonsense such as the crab questline (blood lobster flashbacks), midgame(?) consists of non canon repeated boss fights with no noticeable attack differences for what seems like an eternity, even the spectacle fights are not particularly impressive, and there is a toggle for the game to play itself provided you lock-on and hold forward. I cannot believe I was tricked into buying this and that it was in development for over 8 years. Pros: It looks nice I guess.
令人倍感舒适的美术风格,激昂的BGM,标准的日式热血王道剧情,怪猎一样爽的操作手感,堪称二游的标杆。唯一可惜的是本质是个刷子游戏 同样是一队四个角色的基建神游要是动作模组和连携技做的有这游戏一半的水平也不至于无聊透顶了
Unfortunately I cannot recommend this game. The gameplay seems fine, and from what I have heard, that is the main draw of the game. But that on its own is not enough for me. The extremely juvenile dialogue, tone, and characterisation prevent me from becoming invested. Believable character behaviour matters a lot to me, and the characters rarely feel like people psychologically shaped by the dangerous world they supposedly inhabit. I never managed to develop enough attachment to the setting or story for the combat to carry the game. The main issue is simply that the game never made me want to buy into its world, and I found myself cringing slightly and rolling my eyes during a lot of the dialogue. For some people this probably won't be a significant issue, but for me it is. Not recommended.
即使站在8年前,那个《怪物猎人:世界》刚刚横空出世的年代,也很难想象在6年后会有这样一坨用重复流程、换皮怪物敷衍玩家到极致的游戏会收获“特别好评”,并在各大论坛被捧为“二次元怪猎”。
This game is what Final Fantasy wants to be but it cant because Square Enix doesnt know how to make a Monster Hunter Game.
It resembles an exquisite "doujin convention" - all popular elements are neatly arranged, yet lacking a genuine emotional core. The issue is not whether it is good or bad, but rather, its very existence embodies a "non-ambitious" attitude: it has no intention of exploring new boundaries, but merely aims to maintain a proven and safe equilibrium. The feeling of "not being overwhelmed with despair, but being hopelessly disappointed" may be the most difficult to quickly digest - it doesn't make you feel angry or broken down, it just leaves you with a slow, persistent exhaustion. You don't expect it to get better, because you already know it won't; you also no longer expect yourself to fall in love with it again, because you have seen its true nature. That "despair" doesn't stem from "what it did wrong", but rather from "what it never truly aspired to become". It's merely one of the many containers filled with commercial logic, and you've already moved past it.
relink的联机系统,算是二次元共斗里体感最舒服、容错最高的一档,因为也就这一款,没啥竞品() 全程游玩下来掉线极少,只有零星几次莫名断连,不影响整体刷本流程,日常打BOSS、刷材料基本可以全程顺畅打完 本作剧情属于典型的无功无过、中庸偏平淡。 剧本整体偏低龄,对白套路化,叙事节奏偏慢,铺垫多、爆点少,属于典型的粉丝向铺垫剧情。 但优点是流程不长,注水内容不多,随便跑跑主线就能解锁全部终盘内容。属于“不优秀,但也不拖后腿”的及格线剧情。 战斗系统,无疑是《碧蓝幻想Relink》的灵魂与王炸 本作角色池深度极高,全角色机制差异化拉满,每个角色都拥有专属的技能体系、连招逻辑与输出手法,不同招式手柄震动反馈及其舒服。技能组合丰富、操作上限极高,可玩性层次极其丰富。 美中不足的是,养成成本属实偏高。因子、毕业武器、角色突破、专精,召唤石刷刷刷,全套毕业流程耗时耗力(强烈建议直接ding),再加上日常时间有限,根本没办法吃透全角色玩法,只能玩点不怎么需要操作的,难免有种“宝藏太多、无力尽收”的遗憾。 整体游玩体验很好,但后期版本更新出现了多名热门角色削弱(奶龙),导致游玩积极性下降, 我还没爽呢,怎么轮椅就削了(恼 在本作毕业周期紧凑、养成肝度不低,时间有限的情况下,没办法慢慢磨出完美毕业档。最后属于还没完全玩透、本命也没毕业,只能遗憾退坑。 总评:《碧蓝幻想Relink》从来不是一款完美的游戏,剧情平庸拖沓、养成肝度偏高、版本改动不尽人意,有着显而易见的短板。 但它极致丝滑的战斗手感、差异化满满的角色机制、稳定的联机、封神的美术特效,加上各类绅士MOD(XP大满足),让它足以成为二次元共斗游戏中的佼佼者,想入手的玩家推荐购买本体+DLC普通版
since upgrading to ragnarok the online error -1_c has made online features unavailable. cant recommend till its fixed and cygames after multi emails states they cant/wont help unless contacted in Japanese. Even so outside of JP they offer no help or solution. Its a great games but most people want to play it with friends. Some players are not having the issues where others are. I have 3 versions of the game and all 3 have the same issue. But xbox/ps5 and steamdeck work it seems to be a steam issue. will update review if its ever fixed.
Somehow this game flew under my radar on its release date; however, I remember being excited when it was announced to be Platinumgames collaboration title. A lot changed since that, and fast forward to today, and with the announcement of the expansion, I gave the base game a go with a steam family copy this year. I knew as soon as the expansion released that I would get a full version with the expansion for myself from the quality of the game alone and the amount of fun I was having with it. It has a serviceable campaign, nothing to write home about but with some hype moments and bosses for sure. The game shines with its presentation, gameplay and production value. It has a very distinct, snappy feel to controlling your characters. Another strong point is the variety the playable cast offers; they all play very differently, akin to weapon classes in Monster Hunter, and have some flashy, enjoyable combos and skills from what I've tried. Some of the highlights to me are Io which presents one of the most enjoyable caster classes I've played in an action RPG, Zeta with its little timing game mechanic akin to a rhythm game, and Ferry with its summons and design; the whole cast has something unique to offer. Also, the bosses have fun mechanics similar to what you might find in MMORPGs raid bosses to make an example. As of the writing of this review I finished the main story and am working my way through the endgame of the base game, yet I feel like I'll get a ton more hours of enjoyment from it. Maybe a little criticism you can have with the game is how the skill or mastery tree amounts to the same road of 100% completion in all the characters you'll end up maining or playing, but it really is a non-issue while leveling them up, just guess it could have had a bit more strategic depth to it. All things considered, I was pleasantly surprised by this title and am also very excited to fully explore the endgame and the new content added in the expansion.