
A horror co-op extraction builder set in a scorched wasteland where everything burns. Descend with your friends into shifting ruins, rip out furniture, and scavenge for loot before the Corrupted close in. Make it back alive, then rebuild the Outpost to better your chances for the next run.
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Prices
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Every market we collect.
Charts
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No United States chart position — it charts only in the markets below.
About
You are a Living Spark surviving inside fragile wooden vessels that splinter, collapse, and catch fire. When your vessel breaks, the Spark escapes. Death is just a change of scenery.
Ride a cursed elevator into shifting underground ruins with your crew. Smash furniture for resources or feed them into the Grinder for gold. If everyone breaks, your loot is lost.
Trolling can become your friend’s demise. Dropkick enemies or “accidentally” launch your ally’s Spark out of their vessel. Block them in a monster-infested corridor or get stuck in the crossfire. Will your group handle the chaos you created yourselves?
The deeper you go, the worse the Rot becomes. Bodies warp. Voices distort. Emotes become…worse. Or possibly better?
The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other in ways that are impossible to predict. Fight. Build. Run. Panic.
When your vessel breaks, you stay in the run as a Spark. Guide your team through the dark and search for another host with a new set of abilities. Force your way back in before you fade out completely.
Everything you haul back rebuilds your Outpost. Unlock interactive furniture, stat upgrades, rescued survivors, and stranger ways to survive the next descent. The stronger the outpost becomes, the deeper you can afford to go.
Go deeper. Extract more. Leave someone behind. Make it back and build together.
Or don’t come back at all.
Possess and swap between fragile wooden vessels
Co-op extraction horror with physics-driven chaos
Tactical carpentry with interactive furniture
Procedurally shifting underground dungeons
Persistent Outpost rebuilding and progression
Rage-bait your friends with cursed emotes
Rescue survivors trapped in the Deep Layers
Body corruption and mutation systems
Questionable cosmetics
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredibly fun and once you understand how stealth works it's a blast! It's so nerve wrecking when you go solo or even with friends to the dungeons that you never feel unstoppable (until you unlock better upgraded weapons but even then, there's still limited durability. There's a lot to sink your teeth into, all dungeons appear randomly generated with different rooms, traps and secrets with a random set of 3 "fuses" that determine what your dungeon could have (good, bad, nothing). You can customise your base to your liking and can level up each room to get a "permanent" (you could always destroy your furniture to reduce level lol) buff to your stamina, speed, health, crit chance etc. I very much recommend this game with friends but -can- be played solo, infact you can even go on a quick in and out dungeon crawl to grab scrap while someone stays home to build furniture and stuff. It's a short game with a short basic story. The meat and potatoes is in the dungeon crawling to get gold and scrap. I would like them to add more as when you've got your rooms levelled up high and have plenty of weapons with enhancements you feel like you've done everything. More furniture, more tools/weapons, more customization options too but honestly there's plenty here. The game does feel unfinished due to 3rd floor being inaccessible though but leaves the door open for future content hopefully soon. They could even add randomly generated quests for the other robots in your base or perhaps random encounters underground.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $891K | 2.3K | 81% | $14.99 | |
| $891.3K | 834 | 64% | $29.99 | |
| $889.8K | 1.8K | 85% | $19.99 | |
| $889.6K | 1.9K | 70% | $24.99 | |
| $892.9K | 1.1K | 82% | $22.99 | |
| $888.9K | 15.1K | 72% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 4 | 75% | $7.99 | |
| $9.1M | 26.1K | 84% | $12.99 | |
| $53K | 300 | 36% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, French, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I find the game enjoyable. I like that progression is connected to decorating, since I like doing it in games but usually it's (gameplay-wise) a complete waste of resources. Though it would be nice to be able to lock objects in place, since it's easy to knock them around accidentaly. Ask me how I know... I also like that you can still do things and contribute if your body is destroyed in the dungeon. I think it's worth the money, at least I had a lot of fun playing with my friend. However, I agree with other reviews that it should absolutely be marked as early access. The story ends abruptly and there is a third floor blocked off with no resolution. It could also be nice to be able to unlock more new abilites and tools, like the upgrading machine. I am currently letting it rest while waiting for updates. Also, I feel like the name of "grain rot" will just date the game very quickly when the meme dies. It is kind of funny that your emotes change, but most of them are already stale...
Quality of early-access. This is awesome experience for a money with no discounts. But developers should clarify it since plot ends on "cliffhanger" when game clearly not done. AND IF THEY ADD PAID DLC'S TO THIS. They should burn in hell with that grain rot, [b]mark my words.[/b]
kotakbass Koch
Поки що мені дуже подобається грати в цю гру. Гра не сприймається надто серйозно, і мені дуже подобається, що можна дати відсіч монстрам і вбивати їх. Мені також подобається покращувати та прикрашати будинок. Я б точно хотів бачити ще більше декоративних предметів та меблів у майбутніх оновленнях. Також з плюсів можу виділити що вона дуже оптимізована, швидко заходить,не загає, якщо звісно ви настроїли графіку відповідно своїх характеристик ПК. В цілому позитивні враженя. Чекаєм продовження, бо зараз вона все ще схожа не на повноцінну гру а на ранній доступ.
скучно
Good Dollar Per Hour game. Pretty much at the end in 10 hours with maximum goofing off. Have a room full of plants. Thats neat. Its like a jungle. Then I dropped kicked my friend through it and lost 3 room levels. Would do it again.
very cool, i found the drummer robot and it made my experience so much better
GRAINROT is probably one of the most approachable co-op extractor games I’ve played. I’m primarily a solo player, and games in this genre—especially ones like REPO—can sometimes feel pretty unforgiving when you’re playing alone. GRAINROT strikes a really nice balance. The enemies feel dangerous enough to make encounters exciting, but not so overwhelming that avoiding them is always your only realistic option. You can actually fight back and feel like you have a chance, which makes solo play much more enjoyable. I’ve also played with one friend, and obviously having another player makes things easier (and usually much more chaotic and entertaining), but I was pleasantly surprised by how viable the game feels solo. For a more casual player, that makes a huge difference. I’m also a big fan of the base upgrade system. Being able to improve your stats while also decorating your base makes progression feel meaningful. Compared to games where failing a run can mean losing a much larger chunk of your progress, GRAINROT gives you a satisfying sense that you’re still moving forward even when a mission goes sideways. The quests are another great addition. They give you clear goals to work toward and help keep the gameplay from becoming repetitive too quickly. Unlocking new cosmetic options as you explore also gives you that constant little feeling of, “Oh, cool, I got something new.” And I think the tone is handled really well. The gameplay and themes are silly enough to be genuinely fun without leaning so hard into the absurdity that the novelty wears off immediately. Overall, I think GRAINROT is a great example of what this genre can be. It’s challenging without being needlessly punishing, progression feels rewarding, and—most importantly for me—it actually makes solo play feel viable. I’m really enjoying it so far, and I hope the developers continue supporting it with updates. Definitely worth checking out if you like co-op extraction games but have found some of them a little too brutal to enjoy casually.
This game is a great take on the "friendslop" genre. The basebuilding could use more constructs and content but at the end of the day, the game just released. One thing I think would make the base building more worthwhile would be if something attacked your base with like a quest or an optional thing to get gold or scraps. I give the game a solid 6.5/10 right now but it can easily raise to an 8.5/10 given there is more support in the future.
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