
In this deckbuilder your deck plays automatically. Upgrade, enchant and stickerize your cards to create clever cascading effects that defeat monsters and other players. Can you reach the Grail?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超好玩,期待更新 有一个bug是在泉水界面删除特技的时候会直接跳过泉水事件,所以无法删掉不要的特技然后选免费升级,很烦
Its Bazaar meets deck builder. Still uses the Bazaar formula of using characters and playing through days with several events unlike some speedier, shop only autobattlers I've played, but it has shorter runs as it simplifies it to play till 6 wins or 4 losses. (So you play 9 days at most regardless) Unlike the bazaar it also gives you a slightly better ability to target items as it uses escalating rerolls as opposed to only 1 reroll per shop. This doesn't mean you can force any build easily, but it gives a bit more leeway in finding that one card to finish the build. But that said if you do like deck building the game really encourages you to go for slimming your deck into an efficient machine, with stickers (if you've played Monster Train or other deck building roguelikes) that can enhance cards or stack the deck to tune that further. But that doesn't mean there isn't any punishment, as Burn and Poison trigger any time you cycle your deck, acting as at least some deterent to building too slim a deck. If you like these async auto battlers definitely worth checking out.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 365 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you play as a mouse that kills you with cheese. what's not to like? But seriously it's like a combination of Slay the Spire and Bazaar
After many organic wins... I finally accepted that this was an RNG based game and not a skill based game, so I abandon 12 runs to get a functional build. I easily beat the final day with a highly optimized deck, and the game crashes because the transition animation (a bunch of leafs flying across the screen) freezes the game, again. Why bother testing an animation that will be the default transition between all game states? "No problem" I say. I restart the game and Continue is greeting me warmly to assure me that my run was saved. I press Continue and it begins a new run. No thanks.
I never played a demo so much. It truly is a masterpiece autobattler.
The game looks amazing, have a lot of potential, but the battles have no sauce
very fun game
Amazing deck-building autobattler ! I have spend more that 40h on the demo and I haven't ran out of build to try. Once you understand what work and what doesn't winning is pretty consistent and the rng is not frustrating. The runs in themselves are also short enough that it is easy to boot up when one has a bit a free time.
作为背包乱斗200小时的老玩家,我应该是有一定的发言权的。先做总结,对于一款新游戏来说确实不错,但是现阶段问题太多,目前不论是角色平衡、运气、玩法方面都有一定的问题,总之玩玩demo就好。 首先是模式的问题,这游戏没有轻松模式,而事件里的特质对于通关是一点帮助都没有的,只对于达成good end有帮助,段位打到后面想要再达成好结局的时候,就基本上通不了关了。其次和背包乱斗不一样,游戏其实是有通解的(背包乱斗没有),每个角色就是有一套最强的卡组,而卡组的重要组成部分是超稀有卡牌,也就是说到后期非常看运气,究其原因是因为每天只有两个事件,而商店一次只有3张卡牌(背包乱斗商店有6张),每次刷新消耗增加1金币(背包乱斗前几次都是1金币),这就意味着运气的占比被大大提高了。最后还是平衡的问题,其实作者自己也意识到了,综合来看兔子就是比其他的要强,狐狸出伤慢,老鼠上限高但卡组难配得看运气,另外贴纸商店太少了,贴纸对于整套卡组是必不可少的,但是出事件的概率太低,好的贴纸(比如置顶贴纸)也不一定会出,总的来讲还是看运气。而疲劳伤害的设计加剧了游戏的不平衡,后期的疲劳伤害太高了,和背包乱斗不同,游戏里是出一张牌就有一下疲劳伤害,对于高血量的兔子而言有非常大的优势,对于需要多出牌的兔子和老鼠而言,就是非常大的劣势(除非玩盾流)
Cheap as chips game with good depth and nice artwork. Large variety of cards and powers and some good meta progression to keep things interesting. Recommended.
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