
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Closest game I have found to MtG: Shandalar. So if you liked tht game you should like this one.
This game is the quintessential example of a mostly positive reviewed game. Everything in the game is done on such level that for every cool feature there is a serious flaw: 1) Classes - I haven't seen such diverse and viable classes anywhere else, they are fun to explore. BUT there are a few big "BUTs": * the characters are just dummies, and their personality is shown very sketchily, although they are drawn well. * there are 10 characters in the game, each with 3 classes for which the game does not provide training or a clear description of the mechanics. * the plentiful classes seems to encourage experimentation with combat mechanics, but there are only 3 slots in the party and the rest are left on the bench. * when you need a character from the bench, you have to build a deck for him blindly, and there's almost no chance of not ♥♥♥♥♥♥♥♥ yourself because it's hard to gauge how effective the cards in a class deck are. * you can only pespec a character with a special artifact, which you still have to figure out where to find, so you can't experiment within one character either. * after level 30, progression ceases to have a significant effect on anything. * you don't get many synergy points and it's better not to spray them on several characters. Often, this means that the game motivates you to play with a once assembled party and once chosen class for each character. Okay, is there a Realms mode for experimenting with characters? No, almost every difficulty level in this mode is tiresome, forces you to play as safe as possible, and doesn't reward challenge in any decent way at all. In addition, for a rogue-lite mode, it lacks metaprogression, and each new run not only doesn't make further play easier, but also differs little from the previous one - in general, I consider this mode a failure. 2) Battles are dynamic, variable and can entertain even after a few dozen hours. BUT they can be randomly generated in such a way that they can either be over in 1 turn or impossible to complete at all - this is frustrating. The reward for most fights is more often than not randomly generated trash, and that's frustrating too. 3) There are some curious game mechanics, BUT even more useless ones. There are so many of them that it sometimes becomes frightening, and the game itself does not highlight these mechanics in any way: random loot, gearing, leveling, several types of currencies, 4 types of merchants, 2 modes of exploration maps, several types of interaction with runes and item modifications, random events and randomly generated fights, shrines - all of this exists as if in parallel to each other and mostly exists only to quantitatively bloat the game. 4) The game runs smoothly on Steamdeck, BUT there are ergonomics and visibility issues. For complex fights, you need to move to PC for better control. Also, in some places the game can lose control and stop responding to button presses, but it doesn't happen often. 5) The soundtrack is good, although not outstanding, BUT only for the first 15-20 hours, then only Spotify. The game is either poorly balanced, or the game concept itself is carefully planned so that it's fun, but not so much.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $768.6K | 2.2K | 68% | $19.99 | |
| $768.4K | 1.3K | 63% | $19.99 | |
| $768.3K | 607 | 99% | $24.49 | |
| $769.8K | 9.9K | 86% | $2.99 | |
| $770.4K | 2.4K | 81% | $16.99 | |
| $767.2K | 2.5K | 79% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
| $0 | 9 | 56% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $22.1K | 55 | 73% | $17.99 | |
| $906 | 8 | 88% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
デザインが良くて購入したのですが・・・なんか全体的に何か違う。 なんだかすごくわかりづらいというか・・・すごくもやもやするゲームです。
有个特别蠢屄的bug,在基地里面,跟任何NPC交互的界面中,都可以点击到背景中任意NPC的位置,虽然被遮盖了你看不见但其实每个都能点到。比如你在第一关附魔师温蒂那里买香(买任何堆叠的商品都会遇到这个问题),当你选择香,然后准备点击滑动轴的右端想要全数买下的时候,只要你点偏了,就会点到背景里的传送门,太恶心了! 越想越气,多说几句。又出现傻屄的本地化翻译了。行翻译成了战列,而列翻译成了排。什么是本地化?就是按照本地人的习惯去做翻译。横行纵列是个中国人都理解。游戏性方面像极早你两年的废墟战旗也就算了,甚至他妈的本地化上的错漏都照搬。我真的吐了。你硬要嘴硬【列】【行】的定义,那就自己打开excel去学。 角色设计,这凯瑟琳居然一张灵巧牌都没有啊!完全杜绝了灵巧的构筑玩法!一样是穿着战甲,卢修斯就能灵巧,女性角色穿着战甲就完全灵巧不起来了,是不是?就连糟老头子皮埃尔这种黄土埋到眉毛的老登都能灵巧啊!不要逼我打拳!你们是不是瞧不起女性?要不要我现在就给sweet baby写信? 游戏性方面,主要是那些狗屎神器!!!完全就是作者设计不出来了,硬凑的!难道是想靠着智障设计逗笑玩家???你们是不是觉得自己这么做很幽默???探索行动提升5%的XX概率,这种东西也配做神器???哇,你们真的做到了,我真的气笑了。就算你是100%的概率,这整个游戏有多少机会在探索?又有多少个神器栏位???就算是在探索地图里又有多少概率,能遇上你为其配备了神器的角色???极少的时间×紧缺的栏位×难遇的角色×极低的概率,我真的太好奇了,到底是谁会用这种东西?麻烦你来评论区打个1,我真的想见识steam玩家的智力底限到底在哪。你要嘴硬:探索行动主要是在大本营开藏宝图的时候会高度集中的执行,完全可以更改一套专门探索的神器配置,等积存的藏宝图用完再换成原来的配置继续战斗。嗯,对,你嘴硬的对!(嘶吼并丢出椅子)那你他妈的倒是做个一键切换神器配置的功能啊!!!没有Ban或者排序,65个神器,一大半都是屎,要找一个神器就跟他妈在屎堆里面翻吃的一样恶心!怎么,新加坡人也是部队锅的老食客?你嘟着小嘴满脸委屈的表情,是想说,你其实是有ban功能的?没拿满神器之前的确是能把不要的ban回池子里,65个神器都拿到了还能ban个毛!连那个功能都彻底没有了。 然而就算是我骂得这么狠,这种问题我也完全规避了。毕竟,正经人谁玩高殿不开ce啊?下贱 ------------------------- 好评的部分以及建议我就直接隐去了 [spoiler] 跟首页第一好评意见不一样的地方是,我认为高殿主要是想提供RPG的体验,而非单纯是dbg。甚至可以简单地说:高殿就是个把技能替换成牌的DNDlike-RPG。作为rpg而言,是合格的,甚至可以说是优。如果高殿要开发DLC,希望能加入每个角色专属的天赋,公共天赋并不适配所有人,最别扭的3个人:纳兰,库铎,珍达雅。同时在公共天赋里面加入三色牌的加强天赋,而不是现在这种天赋树:体力主司近战,灵巧主司远程,智力主司法术。比如纳兰的【散击】,这是一张蓝牌,为了提升伤害,肯定是加智力,而天赋树里却必须选择灵巧天赋里的【远程武器掌握】来提升伤害,太TM蠢了!如果有蓝牌提升伤害的天赋这种问题就迎刃而解了。 [/spoiler] 既然你们回复了大多数评测,那至少说明我写的这些你们看得见,赶紧把bug修复了,我就改好评了。希望你们越做越好,赶紧把dlc搞出来。(怕咕噜咕噜翻译错,说bug的那段我特意校对过了,改了些用词,你们肯定能看懂) ---------------------- the had another mistranslation,original is【unstable artifact“prayer beads”activation effect:stroud gians max sp】, we know this SP is means strategy point。but mistranslation as Skill Point。fxxk!max skill point?i cant believe this mistranslation that still exists in a game that has been come out for 2 years。 this precisely confirms what i said earlier, no idiot using these fxxking ♥♥♥♥。 so no one noticed。
Gordian Quest is a standout entry in the turn-based RPG genre, blending the addictive deck-building mechanics of Slay the Spire with an added depth that keeps you hooked for the long haul. If you enjoy strategizing your way through battles, optimizing your deck, and exploring rich game worlds, Gordian Quest is a must-play. Gameplay and Mechanics At its core, Gordian Quest is all about crafting the perfect deck to conquer increasingly challenging foes. Where it differentiates itself from Slay the Spire is in its more comprehensive approach to character development. As you progress through the game, you're not only adding new cards to your deck but also leveling up your heroes and equipping them with powerful gear. This gear doesn't just provide stat boosts—it also unlocks access to new cards, adding another layer of strategy to the game. The game offers three distinct modes: a deep, narrative-driven campaign that will easily take 30+ hours to complete, a quicker roguelike mode for those who want a faster-paced challenge, and a PvP mode where you can test your skills against other players. The variety in game modes ensures that there's something for everyone, whether you're a fan of long, story-rich experiences or just want to dive into the action. One of the most engaging features is the semi-randomized dungeon layouts. Each run through the dungeons feels unique, as the layout changes with each playthrough. This randomness keeps exploration fresh and unpredictable, adding to the game's replayability. Character Variety and Progression One of the most impressive aspects of Gordian Quest is its robust progression system and character variety. With nine playable characters, each with their unique skills and abilities, the game encourages experimentation. You can try different combinations of heroes, building synergies between their decks to create devastating combos. The depth of customization here is remarkable, allowing for replayability that feels fresh each time. Leveling up your characters feels meaningful, with each decision impacting your overall strategy. The equipment system adds another layer of depth, as the gear you collect can significantly alter your deck and how you approach battles. Whether you're stacking your deck with powerful damage-dealing cards or creating intricate combos that cripple your enemies, Gordian Quest gives you the tools to play the way you want. Visuals and Atmosphere The visuals in Gordian Quest share similarities with Slay the Spire, featuring a colourful and aesthetically pleasing art style that enhances the overall experience. The character designs are distinct and appealing, and the environments are varied and atmospheric. The overall presentation is polished, making the game a joy to play from start to finish. Final Thoughts Gordian Quest is a triumph in the turn-based RPG genre. The combination of deck-building, character progression, gear customization, and semi-randomized dungeons creates a game that is both challenging and rewarding. With multiple game modes, and a robust progression system, Gordian Quest offers endless hours of strategic fun. Whether you're a fan of deck-builders, RPGs, or just great games in general, Gordian Quest is well worth your time. Rating: 9/10
Wow, this is a really great game! I didn't fully appreciate it at first but i was playing it on steamdeck the other day and finally had a chance to really learn the systems of gear and combat and i must say, I'm hooked! I can't believe i was sleeping on this one for so long because it has been in my library for a while but i just never got around to playing it without distractions. Top-notch, 10/10.
与其说是卡牌游戏,不如说是以卡牌来战斗的RPG。 极为漫长的剧情线,较为自由的地图探索和丰富的角色培养,角色套路也是众多,细心培养则战力强劲(牌组不行装备来救),这几乎是一款优秀的RPG了。但看看它4章通关率仅有6%,我也是第3次冒险才打通,倒不是因为游戏有多难,而是中期开始战斗过多,过程就令人疲劳了。 这个价位有如此体验真的很棒!
This is one of the best games I've played in years. It's extremely deep with a ton of customization, while still having very solid deckbuilding mechanics and good fights. It's a little on the easy side, even on max difficulty, but there are always encounters that will challenge you and force you to try to find the best build (but they're usually optional). Basically a 10/10 for me.
I do enjoy the game, but I can't recommend. It feels like I could be playing other games that execute on cards, story, tactical combat, and that this one does a fair amount of things ok, but nothing I would say "this is the killer feature of this game" It's a jack of all trades and master of none. I'm going to even recommend against getting on a sale. You can save your money for something else, or play a game in the backlog over this.
食之无味弃之可惜的游戏 越到后期越是无趣 从第二章(还是最高难度)开始基本就可以横着走了 缝合了太多的东西 可以说对不熟悉这类游戏的玩家很难上手 但只要卡牌构筑一完成剩下的就是固定秒秒秒 打打boss还行 小怪基本扛不住半轮 只能说比较适合打发时间 还有你那b神器系统? 开个铁毡出来你那b商店的升级系统还有什么用? 神器居然是无条件无限主动激活的(只不过要退来退去大概要个5s的间隔)?官方外挂吗?还是说忘记设置条件了?我就开出来20来个神器就可以无限刷钱了?什么设计?看是家新开发商还是给你个好评吧 希望以后的游戏能有所进步 慢慢来吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.